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Update 18.2.0


DE_Adam
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Tenno Reinforcement

 

The Sydon has arrived!  A deadly weapon designed for piercing the hearts of enemies, inflict maximum devastation with this massive Grineer trident.

 

Add the Sydon to your Arsenal today by visiting the Warframe Market or Clan Research!

 

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Prime Drop Table Changes

 

Frost Prime, Latron Prime and Reaper Prime have returned to their place in the Prime Vault, restoring Void Drop Tables to their previous values.

 

Conclave Changes

 

  • The following Mods have been added to Teshin’s offerings for purchase at the Whirlwind Rank:
    • Armored Evade: +20% Damage Resistance while dodging, -20% Slide
    • Armored Acrobatics:  +20% Damage Resistance during Bullet Jump, -0.1 Mobility
  • Reduced the requirements of most Conclave Daily Challenges.
  • Argon Crystals have been removed from the Conclave Weekly Mission completion rewards.
  • The Conclave Mod Enguard has been combined with the Anticipation Mod and renamed Armored Recovery.
  • Armored Recovery: 50% Damage Resistance while knocked down, -20% slide.
  • The Fast Deflection Mod has been removed from Conclave, and its effects have been applied to all Conclave players by default.
  • The Quick Charge Conclave Mod now has a trade-off of -20 Shield Capacity.
  • Health Orb respawn rate has been increased from 40 seconds to 120 in Conclave.
  • Nezha’s Warding Halo damage has been reduced in Conclave.
  • Damage resistance while airborne has been removed from the Tactical Retreat Mod.
  • The knockdown effect has been removed from Blind Justice’s Guiding Light combo in Conclave.
  • Effective Hit Points have been adjusted for all Warframes in Conclave.
  • The Mobility stat has been set to 1 for all Warframes in Conclave.
  • Temporarily removed chance to restore health/shield Mods from Conclave.  These Mods will make a return with some adjustments before the end of the month.
  • Increased the damage of most Primary weapons in Conclave.

 

Sortie Changes

 

  • Enemy Elemental/Physical Damage and Enemy Elemental/Physical Resistance have been combined into a single Sortie when selected. Enemies will have both increased Elemental Damage plus Resistances or Physical increased Damage plus Resistance when this Sortie Modifier is applied.
  • The Energy Reduction Sortie Buff has been increased limit one-quarter of max Energy instead of one-half, in addition to a slower energy recharge rate.

 

Changes

 

  • Interception’s end-of-round timer has now been reduced to 15 seconds.
  • Interception’s end-of-round timer will not appear until there are 5 enemies left alive in the Mission.
  • Players will no longer be able to join a mid-mission Excavation Mission after 300 Cryotic has been obtained in Sorties or Alerts.
  • Djinn’s Fatal Attraction will now ignore security cameras.
  • The Intruder Mod will now work on Grineer hacking puzzles by slowing the hacking spinner.
  • Infested Excavation Alerts can now appear in the Star Chart.
  • Adjustments were made to Nezha’s Warding Halo FX to help combat some reported cases of motion sickness.
  • Improvements have been made help players rejoin a squad in Mission after a crash.

 

Fixes

 

  • Fixed a commonly occurring general crash related to Warframe’s audio.
  • Fixed the ‘dense fog’ FX on Sorties not properly applying to the Earth’s skybox.
  • Fixed the Refresh Rate option in Display resetting regardless of rate selected.
  • Fixed the Detect Vulnerability Sentinel Precept targeting invulnerable enemies.
  • Fixed Infested Excavation Alert Missions not properly spawning Power Cell carrying enemies.
  • Fixed some script crashes related to traps in the Orokin Void.
  • Fixed an error preventing players from using their weapons or abilities after using Ivara, Valkyr or Excalibur’s 4th Ability Power.
  • Fixed an error that would prevent Clients from being able to use their powers as Valkyr, Wukong, Ivara or Excalibur if meleeing while their 4th Ability Power was ending, or being deactivated due to a Nullifier bubble.
  • Fixed a Client-side memory leak caused by items left behind by the player during Missions.
  • Fixed the Strun Wraith being unable to equip the Strun Conclave Skin.
  • Fixed Void Interception Missions ending while Captain Vor or the Stalker is still alive.
  • Fixed Trinity’s Noggle missing her skirt.
  • Fixed Nezha’s Warding Halo causing Energy Orbs to display improper text when picked up in Conclave.
  • Fixed improper images that would appear on Landing Craft components.
  • Fixed modular Corpus enemies spawning in Infested Missions.
  • Fixed the J-3 Jordas Golem’s being vulnerable to attack from clients when perched in the third stage of the Jordas Verdict.
  • Fixed an error causing players to become stuck in a forced dense fog after playing a special dense fog Mission on Earth.
  • Fixed an error causing markers placed on Mods to display resource information instead.
  • Fixed Operators saying Archwing related VO at inappropriate locations.

Please Note: We are currently aware of issues with enemy spawning in Exterminate Missions and are working hard to get this and many other problems resolved.  Expect additional fixes to be released as soon as we get a solution, and thank you all for your patience as we kick off 2016.  

What about fixed Onorix Handle drop?

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Shouldn't game breaking bugs like Forma reducing the lense from greater to lesser lense, the exterminate missions, and Focus powers deactivating melee, roll and other buttons be all hands on deck kind of bugs that come before new weapons?

 

I hate to say it but the inaction on those things borders on the inexcusable when charging for greater lenses (that then get reduced), or the fact that there is a simple fix for exterminates (go back to the way it was until you find a non-broken solution), or that the focus power breaks a central theme of the game (melee and parkour). 

 

Even the appearance that these things are being ignored sends a bad message.

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  • Adjustments were made to Nezha’s Warding Halo FX to help combat some reported cases of motion sickness.

 

Volts speed is doing this too with the FOV changes! Teammates don't have to suffer it!

Please remove it from Volt too! Or make it optional!

 

PLEASE do something about it so I can play Volt again!

Edited by Ziegrif
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People getting motion sickness while playing with Nezha ? they must be using an occulst rift or something. 

If only I knew argon crystals were rewarded at end of conclave battles... i would participate more in them.... but now... meh , get them in he void. Well i still have to do the raids... been busy with sorties. Sometimes one cant do everything in a day, maybe one day raids, and another sorties. Then there is the farming... that takes most of the time to prepare for sorties or raids , such as team pizzas.... which do help. Such as a defence when there is no frost player.

Edited by Cosmic_Elf
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keep these fixes coming

 

no auto equipping primary but always secondary after using carried item:

 

https://forums.warframe.com/index.php?/topic/590060-weapon-auto-switches-to-secondary-in-excavations-and

 

arrows of bows disrupt grineer hacking

 

https://forums.warframe.com/index.php?/topic/579641-arrows-on-bows-now-also-go-crazy-when-hacking

 

 

also - positioning of Orthos Prime in arsenal (left hand misplaced), this is in the game for shamefully long time

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Shouldn't game breaking bugs like Forma reducing the lense from greater to lesser lense, the exterminate missions, and Focus powers deactivating melee, roll and other buttons be all hands on deck kind of bugs that come before new weapons?

 

I hate to say it but the inaction on those things borders on the inexcusable when charging for greater lenses (that then get reduced), or the fact that there is a simple fix for exterminates (go back to the way it was until you find a non-broken solution), or that the focus power breaks a central theme of the game (melee and parkour). 

 

Even the appearance that these things are being ignored sends a bad message.

Different people are responsible for bug fixes and different for creation of new stuff, so that's kinda understandable. Also, they do need people to buy their plats, if f2p after all, not going mad at that.

What i am going mad at is that their staff doesn't reply to tickets fast enough and that this stupid weapon needs even more Nitain to build (which is a problem with our clan that needs downsizing and thus a reply to a ticket).

tl;dr DE need to hire more people to fix bugs and solve tickets.

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I feel like increasing difficulties for sorties was caving to the whining of a few players to the detriment of many others. I know I can still duo them, and the effect of intruder on grineer consoles will help a lot because my hand eye coordination sucks. 

 

But you need to ramp up the rewards if you are going to make these less accessible to the average player. I can't be clear enough when I say the rewards are not worth the effort. I stopped playing the sorties not due to the difficulty but because the rewards were so underwhelming.

 

First off, thank you for adding the catalyst and reactor back in though. Those are universally useful and should be on the low end of the reward table.

 

However, as much as I secretly hope your next sortie weapon is the imperator vandal, you actually need to put something on that table that is worth getting. We can only do these once a day, so keep in mind that forcing us to work with a large loot table to build one item isn't entirely fair, so making things no drop is not a good option. You've got nezha in there, which is a poor place for him and takes up space for interesting and exciting and original rewards. 

 

I just bought the weapons for mastery and nezha when I had the plat and I could have waited it out and gotten nezha cheaper (nfc why the weapons have maintained their cost, they are mastery fodder.)

 

Things like legendary cores are great, and the people complaining about 25 and 50 cores are the same people complaining that the sorties are too easy because they've done everything and maxed everything out and trying to appease those players, as important as they can be, tends to leave your other players and new blood in the dust.

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  • Interception’s end-of-round timer has now been reduced to 15 seconds.
  • Interception’s end-of-round timer will not appear until there are 5 enemies left alive in the Mission.

Sorry but, are we really going to have to reduce the number of enemies and then wait for 15 seconds as well? Please say at least that you fixed having to wait when ALL enemies are dead!

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