Hairein Posted January 5, 2016 Share Posted January 5, 2016 (edited) Conclave Changes The following Mods have been added to Teshin’s offerings for purchase at the Whirlwind Rank:Armored Evade: +20% Damage Resistance while dodging, -20% Slide Armored Acrobatics: +20% Damage Resistance during Bullet Jump, -0.1 Mobility Reduced the requirements of most Conclave Daily Challenges. Argon Crystals have been removed from the Conclave Weekly Mission completion rewards. The Conclave Mod Enguard has been combined with the Anticipation Mod and renamed Armored Recovery. Armored Recovery: 50% Damage Resistance while knocked down, -20% slide. The Fast Deflection Mod has been removed from Conclave, and its effects have been applied to all Conclave players by default. The Quick Charge Conclave Mod now has a trade-off of -20 Shield Capacity. Health Orb respawn rate has been increased from 40 seconds to 120 in Conclave. Nezha’s Warding Halo damage has been reduced in Conclave. Damage resistance while airborne has been removed from the Tactical Retreat Mod. The knockdown effect has been removed from Blind Justice’s Guiding Light combo in Conclave. Effective Hit Points have been adjusted for all Warframes in Conclave. The Mobility stat has been set to 1 for all Warframes in Conclave. Temporarily removed chance to restore health/shield Mods from Conclave. These Mods will make a return with some adjustments before the end of the month. Increased the damage of most Primary weapons in Conclave. ____________________________________________________________________________________________________ Figured why not make a thread for this update in specific because there are some HUGE changes that have been made. For me the changes that immediately stand out; - Armored Acrobatics - Fast Deflection applied to all frames passively - EHP adjusted for all frames, Mobility set to 1 for all frames - TTK for Primaries (I assume) Edited January 5, 2016 by Hairein Link to comment Share on other sites More sharing options...
Lordricker Posted January 5, 2016 Share Posted January 5, 2016 so mobility stat=1 does that mean everything moves the same now, if so then why wasnt the same done for ehp? Link to comment Share on other sites More sharing options...
Pythadragon Posted January 5, 2016 Share Posted January 5, 2016 What! The! Heck! I need new warframe stats for everything again. Please help fill in the gaps/provide information. https://forums.warframe.com/index.php?/topic/550458-reference-ehp-mobility-by-frame-updated-1813need-nezha-stats/page-4 Link to comment Share on other sites More sharing options...
Hairein Posted January 5, 2016 Author Share Posted January 5, 2016 (edited) I'm at work otherwise I'd check to see what they did with the EHP of all the frames. I can only assume that the EHP of all the frames was lowered and adjusted to be similar. EDIT: Pyth: ʕノ•ᴥ•ʔノ ︵ ┻━┻ Edited January 5, 2016 by Hairein Link to comment Share on other sites More sharing options...
Nazrethim Posted January 5, 2016 Share Posted January 5, 2016 so mobility stat=1 does that mean everything moves the same now, if so then why wasnt the same done for ehp? Because that would reduce variety and there are warframes with waayy better abilities that are also squishy as hell. Take for instance Loki who can fire weapons while invisible. Link to comment Share on other sites More sharing options...
Lordricker Posted January 5, 2016 Share Posted January 5, 2016 Because that would reduce variety and there are warframes with waayy better abilities that are also squishy as hell. Take for instance Loki who can fire weapons while invisible. I kinda thought reducing variety was the point here since everyones mobiliity = 1 now. Powers really shouldnt be used to determine ehp, pretty sure this has been discussed before. Like tank frames can have good abilities too, just look at rhino charge Link to comment Share on other sites More sharing options...
Phasedragon Posted January 5, 2016 Share Posted January 5, 2016 Because that would reduce variety and there are warframes with waayy better abilities that are also squishy as hell. Take for instance Loki who can fire weapons while invisible. Loki should just take more damage while invisible. Link to comment Share on other sites More sharing options...
CynicalGoose Posted January 5, 2016 Share Posted January 5, 2016 Equinox for some reason has 0.85 mobility. Haven't check every frame yet. Link to comment Share on other sites More sharing options...
Feyangol Posted January 5, 2016 Share Posted January 5, 2016 These are certainly intersting changes ... Now they finally started to give every mod drawbacks, that's good to see! Link to comment Share on other sites More sharing options...
Nazrethim Posted January 5, 2016 Share Posted January 5, 2016 I'm still hoping for melee defense to be buffed. I'm sure DE is working on it already. Link to comment Share on other sites More sharing options...
Sil3nc3r Posted January 5, 2016 Share Posted January 5, 2016 Well now we can't really talk about tanky and squishy frames anymore can we?EHP for each frame has been normalized across the board. Some frames have like at maximum a 15 point difference in either armor or shields. Also, Prime variants seem to be superior stats-wise (https://forums.warframe.com/index.php?/topic/590274-pvp-prime-warframes-are-now-superior-to-their-non-prime-counterpart/) I feel like this is a huge step backwards... Now the only relevant difference between frames is their powers. Link to comment Share on other sites More sharing options...
Hairein Posted January 5, 2016 Author Share Posted January 5, 2016 Personally I'm interested to see how slide reduction will effect air melee attacks. Because as of right now I believe the two are directly connected. Link to comment Share on other sites More sharing options...
Kontrollo Posted January 5, 2016 Share Posted January 5, 2016 (edited) Just a heads-up: I can confirm the new Sydon Polearm is not available for PvP, so you probably don't want to buy it if your focus is PvP. It's not too much of a surprise because Polearms haven't been made available yet. Ground Slam knockdown is like Orthos Prime, so that would be scary anyway. ;) Edited January 5, 2016 by Kontrollo Link to comment Share on other sites More sharing options...
Nazrethim Posted January 5, 2016 Share Posted January 5, 2016 That reminds me... Quickslam still has knockdowns... I'm very dissapointed. I hope DE will "fix" that issue soon. Link to comment Share on other sites More sharing options...
Cyandana Posted January 5, 2016 Share Posted January 5, 2016 I feel like a lot of this is a step back to U17, digging the fast deflection baseline, armored recovery, and reduced health spawns. Unsure of 1.0 mobility on all frames though. Link to comment Share on other sites More sharing options...
Nighttide77 Posted January 5, 2016 Share Posted January 5, 2016 >_> Latron Prime now deals about the same total damage as Attica... The skill difference between projectiles and hitscan has decayed once again... I'm super happy that Argon Crystals have been removed from weekly rewards, though. And the changes to being able to recover your EHP is nice...but it came without skillful ways of regaining health. I'm gonna have to run some matches to get a better feel for these changes, but so far it's looking like hotfixes for breakfast...kinda like how melee became when they were all nerfed in lieu of charge attacks returning...and then charge attacks ended up being very weak. It'd be nice to have fully fleshed-out updates, rather than pieces of the updates here and there. I wouldn't mind waiting. I might end up waiting, anyway, since some of these changes seem game-breaking. Link to comment Share on other sites More sharing options...
JonBenj Posted January 6, 2016 Share Posted January 6, 2016 I haven't played yet. But a blanket primary damage increase, will definitely push certain weapons towards Overpowered. Link to comment Share on other sites More sharing options...
_BUSHIDO_ Posted January 6, 2016 Share Posted January 6, 2016 Not sure If I'm happy because I can kill with bullet jump only or disappointed because autos tear me apart in 0.3 seconds. Kinda confused Link to comment Share on other sites More sharing options...
sappinmahsentry Posted January 6, 2016 Share Posted January 6, 2016 Aah, finally, I can use my favorite frames without a downside. Link to comment Share on other sites More sharing options...
Guest Pun-chee Posted January 6, 2016 Share Posted January 6, 2016 There seems to be something wrong in Patchnotes: The Conclave Mod Enguard has been combined with the Anticipation Mod and renamed Armored Recovery. Armored Recovery is a completely different mod and the combined one shows for me as just "Anticipation". Link to comment Share on other sites More sharing options...
Pythadragon Posted January 6, 2016 Share Posted January 6, 2016 (edited) I'm at work otherwise I'd check to see what they did with the EHP of all the frames. I can only assume that the EHP of all the frames was lowered and adjusted to be similar. EDIT: Pyth: ʕノ•ᴥ•ʔノ ︵ ┻━┻ https://forums.warframe.com/index.php?/topic/590417-hotfix-1821/#entry6681802 U18.2.1 Conclave Changes Increased the damage of most Secondary weapons in Conclave. Made slight adjustments to overall Warframe Effective Hit Points in Conclave. Reduced the effectiveness of Mirage’s passive in Conclave. Pyth: ʕノ•ᴥ•ʔノ ︵ ┻━┻ Pyth: ʕノ•ᴥ•ʔノ ︵ ┻━┻ Pyth: ʕノ•ᴥ•ʔノ ︵ ┻━┻ Pyth: ʕノ•ᴥ•ʔノ ︵ ┻━┻ Pyth: ʕノ•ᴥ•ʔノ ︵ ┻━┻ Pyth: I feel better now. <3 Just need sprint speed for two frames (Frost, Loki) and we're done. Again. https://forums.warframe.com/index.php?/topic/550458-reference-ehp-mobility-by-frame-need-new-data-as-of-u1821-again/?p=6682310 Edited January 6, 2016 by Pythadragon Link to comment Share on other sites More sharing options...
Sebastianx Posted January 6, 2016 Share Posted January 6, 2016 Remove the normalized EHP and mobility, it ruins variety. Each frame should feel different, some faster, some slower, some tankier, some squishier. I did well with both Frost and also Loki, it just depends on the play style. Link to comment Share on other sites More sharing options...
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