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Require Some Insight "status" (Details And Calculations)


(XBOX)EternalDrk Mako
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Im trying to wrap my head around status, some tenno dislike status builds, but im trying to just further my knowledge Base and understanding of damage calculations and predicting damage output factored with time and hits (via stance)

 

then write up some data of weapon testing ive been doing 

 

 

I understand damage 2.0 and the various element buffs and weakness

 

but my question is on actual status damage

 

ie how its actually calculated and applied to target enemy 

 

(example)

 

heat (60% status buf /60% extra heat) = volcanic edge 

 

does this then translate to

 

weapon damage (base) x .6 (60%) = status damage 

 

ex: 150 x .6 = 90

 

or is it factored another way? 

 

-thanks for your time 

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If you have a gun with 30 base damage and 10% status (let's pick a balanced one with equal distribution) and add +60%/+60% mod you have a gun with 48 total damage, with 10/10/10/18 distribution for Impact, Puncture, Slash and a single element with 16% chance to apply additional effect depending on what element the game chooses.

 

There's arguably the hardest part about how actually the status effect is chosen, one say it's simple "how much of total damage is this one damage" while others say that IPS is weighed 4x more than elemental damage.

Edited by Mofixil
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so then with same number value 

A=base damage

A= 150

B= % status (heat in this case)

B =1.6

A x B = C

150 x 1.6 =240 

 

and thats just heat damage

 

and if i add a toxic of 60%

 

thats 150 +240+240 ?

 

Insisting on 150 base damage...

 

If you apply a single +60% elemental damage mod, you end up having 240 damage total, 90 of which is elemental.

If you apply another +60% elemental damage mod, you end up having 330 damage total, 180 of which is combined elemental.

 

Complete damage can be derived from a simple formula of damage per shot*(100%+elemental damage boost).

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so then with same number value 

A=base damage

A= 150

B= % status (heat in this case)

B =1.6

A x B = C

150 x 1.6 =240 

 

and thats just heat damage

 

and if i add a toxic of 60%

 

thats 150 +240+240 ?

no i meant your total, let me clarify, if you have a 60% status damage mod, it will be 60% of your total(slash,impact, and puncture) damage, so if you have 150 base damage, you would have 90 damage added to it in the form of heat, plus your second 60% mod adds 90 more damage to your 150, making your total damage 330

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