Im trying to wrap my head around status, some tenno dislike status builds, but im trying to just further my knowledge Base and understanding of damage calculations and predicting damage output factored with time and hits (via stance)
then write up some data of weapon testing ive been doing
I understand damage 2.0 and the various element buffs and weakness
but my question is on actual status damage
ie how its actually calculated and applied to target enemy
(example)
heat (60% status buf /60% extra heat) = volcanic edge
Question
(XBOX)EternalDrk Mako
Im trying to wrap my head around status, some tenno dislike status builds, but im trying to just further my knowledge Base and understanding of damage calculations and predicting damage output factored with time and hits (via stance)
then write up some data of weapon testing ive been doing
I understand damage 2.0 and the various element buffs and weakness
but my question is on actual status damage
ie how its actually calculated and applied to target enemy
(example)
heat (60% status buf /60% extra heat) = volcanic edge
does this then translate to
weapon damage (base) x .6 (60%) = status damage
ex: 150 x .6 = 90
or is it factored another way?
-thanks for your time
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