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Melee Charge Attacks Damage Change.


IfritKajiTora
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Just make Charge attacks the main reason of Melee weapons.
Fast attacks just to stun, status and deal small damage with multipliers.
While charge attacks should be the most used attacks that deals finisher damage, the same amount of damage as you do finisher to the ground when opponent is on the ground.

And just delete first fast melee swing when we hold E button to do charge. Because it stops you from moving forward, and the most of the time charge attacks are used to charge them before touching enemy, so that fast swing attack have no sense here.

Right now charge attacks are too weak and useless.

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