(PSN)robonot2 Posted January 7, 2016 Share Posted January 7, 2016 (edited) With firewuake, if I activate it on one end of a map, then while world on fire is active, run towards a new group of enemies and they enter my range, will they get knocked down or Will I have to recast it. Edited January 7, 2016 by (PS4)robonot2 Link to comment Share on other sites More sharing options...
0 (PSN)Ded1 Posted January 7, 2016 Share Posted January 7, 2016 You don't activate Firequake, you activate World on Fire, which is augmented by Firequake. Yes, everything that WoF hits is knocked down, run everywhere, knock em down. Link to comment Share on other sites More sharing options...
0 (PSN)robonot2 Posted January 7, 2016 Author Share Posted January 7, 2016 You don't activate Firequake, you activate World on Fire, which is augmented by Firequake. Yes, everything that WoF hits is knocked down, run everywhere, knock em down.What build would be good then, short range so they knock down when they get close to me so I can do damage? Link to comment Share on other sites More sharing options...
0 Maelstrom980 Posted January 7, 2016 Share Posted January 7, 2016 depends, long range for everything you see getting cc'ed or short so you can control who you cc more. Link to comment Share on other sites More sharing options...
0 (PSN)IIIDevoidIII Posted January 7, 2016 Share Posted January 7, 2016 Moved to Players Helping Players subforum. Link to comment Share on other sites More sharing options...
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(PSN)robonot2
With firewuake, if I activate it on one end of a map, then while world on fire is active, run towards a new group of enemies and they enter my range, will they get knocked down or Will I have to recast it.
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