So not only do these mass of tentacles drain energy and provide an energy-drain attack aura for its allies, it also does some other stuff as well (tested with each frame by myself in Simulacrum). I have listed things here that were not explicitly stated in the wiki (unless that line where it states that it reduces radial and power damage implies the following, then it really should have a more comprehensive list that includes crowd control powers). As such, I won't delve too much into power damage reduction, magnetic procs, or energy drain based attacks.
Here is the list of powers that I noticed were negatively affected by the presence of at least one Ancient Disruptor (effects usually become exponentially worse in the presence of multiple Ancient Disruptors):
-Atlas: Petrify (will not work if 2 Ancient Disruptors are next to each other; one Disruptor will only remain stoned for a fraction of total duration)
-Frost: Freeze (same as Petrify, but the Ice proc remains unchanged)
-Frost (again): Snow Globe (less time spent frozen if you cast it directly on them; they also have a tendency to glitch through the floor of the Simulacrum while frozen due to initial casting of Snow Globe)
-Hydroid: Undertow (a single Ancient Disruptor will make those within its aura completely immune to Undertow after submerging for some seconds, but only for that instance of it and only for those who submerged; more Disruptors will severely decrease time spent in Undertow)
-Limbo: Banish (more Disruptors in Rift actually lowers their total time spent to a few seconds; has no effect on other powers)
-Nekros: Terrify (Ancient Disruptors themselves appear to be immune to this while those under its effects can recover faster than normal)
-Nova: Molecular Prime (more Ancient Disruptors = less time being primed; priming stopped being effective after 6 Ancient Disruptor auras)
-Nyx: Mind Control (those affected by its aura are still subject to its full duration, except for Ancient Disruptors; reduces duration down to 25% of usual time; the presence of other Disruptors do not influence this any further)
-Nyx (again): Chaos (as usual, more Ancient Disruptors lowers the overall effective duration; 3 or more Ancient Disruptors basically turns this power into a stagger)
-Rhino: Rhino Stomp (not quite as affected by the slow debuff; multiple Disruptors makes Rhino Stomp lose its slow debuff, but the duration will still show the same amount of time left)
-Trinity: Well of Life (interestingly, Energy Vampire works normally)
-Vauban: Bastille (somewhat inconsistent; they are either affected by it or completely immune to it or is unable to decide and become stuck "jumping" up and down)
-Vauban (again): Vortex (like Bastille, duration is not affected but it lost its crowd control functionality in their presence; somewhat inconsistent as well)
-Zephyr: Tornado (1 or 2 Disruptors make them fly up in the initial cast or exposure to it, but are then immune to further ragdoll effects on the same cast; 3 or more Disruptors make those around them completely unaffected by its forced ragdoll effect, initial or not)
As a side note, those who have the Ancient Disruptor's aura also possess the similar attributes. Any power not listed here should work normally when used on them, with the exception of power damage being lower (e.g. Excalibur's Radial Blind, Frost's Avalanche, Nezha's Divine Spears, etc. all work as they should)
All these crowd control limitations and power damage reduction, not to even mention the energy drain attacks, seem to be overpowered, but in practice is not all that bad. Chances are that you are probably killing everything not-Tenno to begin with, so you might not really notice these negative effects unless you just happened see one of the powers listed above not working correctly, which I did on a few occasions (before proper testing). It can be inconvenient to be completely drained of energy (and getting Magnetic proc), but its just a minor annoyance when there are several ways to restore energy (including energy pads).
Finally, although not really a discovery, wiki, at the time of this post, states that while Valkyr is immune to the eximus energy drains in Hysteria, the energy drains from attacks of those under Ancient Disruptor's aura (or the actual Ancient Disruptor) will still affect her, but I have yet to experience this (I have tried going against 20 Ancient Disruptors as well as 10 of them along with 10 Chargers under their aura to test this, all level 95 although I doubt level has much of an effect on this). Several tests gave the same results. This might have been the case before Hysteria's rework, when it was a duration based power instead of a toggle. Since it is a toggle now, it also shares the same properties as the other toggles, outside energy drain included.
Feel free to comment and/or contribute. I do apologize for this mountain wall of text. If there exists an older topic that covered this info, I apologize in advance as well (I searched around for anything related to Ancient Disruptors, but could not find anything that had this much detail). To brighten up the mood, have a screenshot of Ancient Disruptors stuck in hell Bounce Pads.
Question
UndeadLichKing
So not only do these mass of tentacles drain energy and provide an energy-drain attack aura for its allies, it also does some other stuff as well (tested with each frame by myself in Simulacrum). I have listed things here that were not explicitly stated in the wiki (unless that line where it states that it reduces radial and power damage implies the following, then it really should have a more comprehensive list that includes crowd control powers). As such, I won't delve too much into power damage reduction, magnetic procs, or energy drain based attacks.
Here is the list of powers that I noticed were negatively affected by the presence of at least one Ancient Disruptor (effects usually become exponentially worse in the presence of multiple Ancient Disruptors):
-Atlas: Petrify (will not work if 2 Ancient Disruptors are next to each other; one Disruptor will only remain stoned for a fraction of total duration)
-Frost: Freeze (same as Petrify, but the Ice proc remains unchanged)
-Frost (again): Snow Globe (less time spent frozen if you cast it directly on them; they also have a tendency to glitch through the floor of the Simulacrum while frozen due to initial casting of Snow Globe)
-Hydroid: Undertow (a single Ancient Disruptor will make those within its aura completely immune to Undertow after submerging for some seconds, but only for that instance of it and only for those who submerged; more Disruptors will severely decrease time spent in Undertow)
-Limbo: Banish (more Disruptors in Rift actually lowers their total time spent to a few seconds; has no effect on other powers)
-Nekros: Terrify (Ancient Disruptors themselves appear to be immune to this while those under its effects can recover faster than normal)
-Nova: Molecular Prime (more Ancient Disruptors = less time being primed; priming stopped being effective after 6 Ancient Disruptor auras)
-Nyx: Mind Control (those affected by its aura are still subject to its full duration, except for Ancient Disruptors; reduces duration down to 25% of usual time; the presence of other Disruptors do not influence this any further)
-Nyx (again): Chaos (as usual, more Ancient Disruptors lowers the overall effective duration; 3 or more Ancient Disruptors basically turns this power into a stagger)
-Rhino: Rhino Stomp (not quite as affected by the slow debuff; multiple Disruptors makes Rhino Stomp lose its slow debuff, but the duration will still show the same amount of time left)
-Trinity: Well of Life (interestingly, Energy Vampire works normally)
-Vauban: Bastille (somewhat inconsistent; they are either affected by it or completely immune to it or is unable to decide and become stuck "jumping" up and down)
-Vauban (again): Vortex (like Bastille, duration is not affected but it lost its crowd control functionality in their presence; somewhat inconsistent as well)
-Zephyr: Tornado (1 or 2 Disruptors make them fly up in the initial cast or exposure to it, but are then immune to further ragdoll effects on the same cast; 3 or more Disruptors make those around them completely unaffected by its forced ragdoll effect, initial or not)
As a side note, those who have the Ancient Disruptor's aura also possess the similar attributes. Any power not listed here should work normally when used on them, with the exception of power damage being lower (e.g. Excalibur's Radial Blind, Frost's Avalanche, Nezha's Divine Spears, etc. all work as they should)
All these crowd control limitations and power damage reduction, not to even mention the energy drain attacks, seem to be overpowered, but in practice is not all that bad. Chances are that you are probably killing everything not-Tenno to begin with, so you might not really notice these negative effects unless you just happened see one of the powers listed above not working correctly, which I did on a few occasions (before proper testing). It can be inconvenient to be completely drained of energy (and getting Magnetic proc), but its just a minor annoyance when there are several ways to restore energy (including energy pads).
Finally, although not really a discovery, wiki, at the time of this post, states that while Valkyr is immune to the eximus energy drains in Hysteria, the energy drains from attacks of those under Ancient Disruptor's aura (or the actual Ancient Disruptor) will still affect her, but I have yet to experience this (I have tried going against 20 Ancient Disruptors as well as 10 of them along with 10 Chargers under their aura to test this, all level 95 although I doubt level has much of an effect on this). Several tests gave the same results. This might have been the case before Hysteria's rework, when it was a duration based power instead of a toggle. Since it is a toggle now, it also shares the same properties as the other toggles, outside energy drain included.
Feel free to comment and/or contribute. I do apologize for this
mountainwall of text. If there exists an older topic that covered this info, I apologize in advance as well (I searched around for anything related to Ancient Disruptors, but could not find anything that had this much detail). To brighten up the mood, have a screenshot of Ancient Disruptors stuck inhellBounce Pads.EDIT: I created the blog post as suggested. You can find it here: http://warframe.wikia.com/wiki/User_blog:UndeadLichKing/Ancient_Disruptors_and_Crowd_Control_Abilities
It is more detailed than the one here.
Edited by UndeadLichKingLink to comment
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