superbot34 Posted January 7, 2016 Share Posted January 7, 2016 Every time a performance fix comes up, it seems to F*** up older PC's. I started warframe and what do you know, instead of 30-40 fps, i'm now getting 15-30. I swear, they keep optimizing warframe while not having older dual cores PC's in mind, at this rate i'll have to stop playing this game at all due to inability to play above 20 fps. aww F***...that means ill probably have even worse issues :( update 18 dropped me 20 frames in some cases....and now it might be even worse? Link to comment Share on other sites More sharing options...
Mochidera Posted January 7, 2016 Share Posted January 7, 2016 Noooo. RIP Rip Line :( Link to comment Share on other sites More sharing options...
ivalec Posted January 7, 2016 Share Posted January 7, 2016 Still no fix for Ninkondi and Shaku quick melee attackhttps://forums.warframe.com/index.php?/topic/580516-problem-with-melee-weapon-ninkondi/#entry6573827 Link to comment Share on other sites More sharing options...
-CM-Zennok Posted January 7, 2016 Share Posted January 7, 2016 Enemies lagging too far behind in a Mission when a Mission Objective Change to Exterminate will automatically be removed to eliminate mandatory backtracking. HUZZAH :D one of the main reasons why i got irritated with wf and stopped playing it has finally been resolved Link to comment Share on other sites More sharing options...
Kai_Shiba Posted January 7, 2016 Share Posted January 7, 2016 Give us back nezha's orbiting halo, just make a setting for people who have motion sickness issues to disable all things similar to it in gameplay It still orbits. There is a setting.. It's called Particle Quality in the display settings. On Low, it doesn't spin. On medium and High, it spins. Link to comment Share on other sites More sharing options...
Keltik0ne Posted January 7, 2016 Share Posted January 7, 2016 Exterminate fixes you say ? Here, take my first born child: she's a bit gobby and handy with a left hook ....... no, you did good, I'll buy plat instead. Link to comment Share on other sites More sharing options...
Kai_Shiba Posted January 7, 2016 Share Posted January 7, 2016 Agreed Still spins Link to comment Share on other sites More sharing options...
Frost_King Posted January 7, 2016 Share Posted January 7, 2016 Juggernaut should NOT be spawning in infested sortie missions. Link to comment Share on other sites More sharing options...
Reaper127 Posted January 7, 2016 Share Posted January 7, 2016 R.I.P. Redtext Link to comment Share on other sites More sharing options...
-Helsing- Posted January 7, 2016 Share Posted January 7, 2016 Changes Added support for selecting full-screen refresh-rate. You absolutely broke my game , now I am not able to play with 1920x1080 on HDMI fullscreen , the whole game is now distorted and broken Link to comment Share on other sites More sharing options...
Trowicia Posted January 7, 2016 Share Posted January 7, 2016 About damn time! Link to comment Share on other sites More sharing options...
13QZXXTTX Posted January 7, 2016 Share Posted January 7, 2016 Good Job DE, on the first week of the year, ^.^. Now the journey ahead is longer, let is be prosperous. Link to comment Share on other sites More sharing options...
light_ryuzaki Posted January 7, 2016 Share Posted January 7, 2016 (edited) Didn't the exterminate spawn problem appear after the large group enemy spawn was "fixed" ? you could roll back if that's the prob , better large gr than notting Edited January 8, 2016 by light_ryuzaki Link to comment Share on other sites More sharing options...
EmVaper Posted January 7, 2016 Share Posted January 7, 2016 I guess the exterminate fixes are more urgent than the focus system. Of course they are. They are the most annoying since forever. I am quitting missions now when that happens. I am not running back and forth in missions anymore. Link to comment Share on other sites More sharing options...
DitsyPixie Posted January 7, 2016 Share Posted January 7, 2016 (edited) Fixed some contact-delay issues that would occur when some projectiles. Edited January 7, 2016 by DitsyPixie Link to comment Share on other sites More sharing options...
weirdee Posted January 7, 2016 Share Posted January 7, 2016 Fixed Nova’s abilities being able to kill Alad V during his intro cinematic.awwwwwwwwww Link to comment Share on other sites More sharing options...
Jack.Malath Posted January 7, 2016 Share Posted January 7, 2016 There is still no fix for using the power menu on a controller as it once the RB is pressed, the menu will become stuck and no other actions can be performed beside using thw powers from the menu. Please fix this issue DE! This bug has been happening for awhile now. Link to comment Share on other sites More sharing options...
Enderprime Posted January 7, 2016 Share Posted January 7, 2016 Fixed NPCs taking cover behind inaccessible rooms or closed doors, beacoming impossible to hit or aid. THANK YOU! now i can be more steathy Fixed NPCs taking cover behind inaccessible rooms or closed doors, becoming impossible to hit or aid. thank you Link to comment Share on other sites More sharing options...
CRCGamer Posted January 7, 2016 Share Posted January 7, 2016 Still no fix for: https://forums.warframe.com/index.php?/topic/587204-undepleted-login-boosters-can-cost-login-reward-track-progress/#entry6647516 Logging out before login boosters completely run down and staying logged out until the next daily reset costs you your daily login. Link to comment Share on other sites More sharing options...
BlackVortex Posted January 8, 2016 Share Posted January 8, 2016 Exterminate Changes / Fixes Please note these are some of the major in-progress fixes that are ready for deployment. We will continue to audit the issue with your constructive help and reports. Ultimately it is unlikely that mass-clump spawns will be restored, but we're working on making Exterminate Missions have a challenging pace. Fixed an issue causing enemies to be teleported into terrain as players progressed mid-Mission. Fixed some enemy spawn points causing enemies to appear into terrain or above the level floor. Fixed NPCs taking cover behind inaccessible rooms or closed doors, becoming impossible to hit or aid. Enemies lagging too far behind in a Mission when a Mission Objective Change to Exterminate will automatically be removed to eliminate mandatory backtracking. wow just wow so basically thats why the bug returned there was a horrible bug which was so extremely annoying to everyone that it got fixed in a way that people could just run to extraction and kill all the mobs there instead of fixing it you reverted it back to the buggy version I know exactly what your priority is: you'd rather have 10.000 people getting annoyed by your buggy system than 1000 people having fun rushing through exterminate missions gg... Link to comment Share on other sites More sharing options...
BlackVortex Posted January 8, 2016 Share Posted January 8, 2016 Didn't the exterminate spawn problem appear after the large group enemy spawn was "fixex" ? you could roll back if that's the prob , better large gr than notting how do you think the bug got back? the spawn problem was there before, then they fixed it, which created the large group enemy spawn, since this is pretty much the only was to fix the issue if you dont want people to run back they knowingly rollbacked to the bug Link to comment Share on other sites More sharing options...
Videntis Posted January 8, 2016 Share Posted January 8, 2016 Exterminate Changes / Fixes Enemies lagging too far behind in a Mission when a Mission Objective Change to Exterminate will automatically be removed to eliminate mandatory backtracking.Fixes Fixed Ivara’s Quiver getting stuck on a single arrow type if the player activated the ability using their ‘Use Selected Power’ hotkey while Navigator was active. Hey look! A call has actually been answered!? :O And It only took one month prior to ivara's release. Link to comment Share on other sites More sharing options...
Wreav66 Posted January 8, 2016 Share Posted January 8, 2016 hmm still no Kubrow Fixes it seems, hate it when it colour changes itself all the time Link to comment Share on other sites More sharing options...
IEpicWolfI Posted January 8, 2016 Share Posted January 8, 2016 Still no fix for Despair's positioning, Daikyu's quiver positioning; Greater Lenses being downgraded after applying a Forma; Focus causing being unable to use melee, block or roll; Nezha's Noble idle aimation holding single pistol weapons incorrectly. Link to comment Share on other sites More sharing options...
BETAOPTICS Posted January 8, 2016 Share Posted January 8, 2016 Fixed some contact-delay issues that would occur when some projectiles. You what now? Link to comment Share on other sites More sharing options...
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