TalesNexus Posted January 8, 2016 Share Posted January 8, 2016 Changes Added support for selecting full-screen refresh-rate. Made several optimizations to in-game Voice Chat volume output. Adjusted the minimap markers in Exterminate Missions to more accurately track slow NPCs. Exterminate Changes / Fixes Please note these are some of the major in-progress fixes that are ready for deployment. We will continue to audit the issue with your constructive help and reports. Ultimately it is unlikely that mass-clump spawns will be restored, but we're working on making Exterminate Missions have a challenging pace. Fixed an issue causing enemies to be teleported into terrain as players progressed mid-Mission. Fixed some enemy spawn points causing enemies to appear into terrain or above the level floor. Fixed NPCs taking cover behind inaccessible rooms or closed doors, becoming impossible to hit or aid. Enemies lagging too far behind in a Mission when a Mission Objective Change to Exterminate will automatically be removed to eliminate mandatory backtracking. Fixes Fixed several small performance problems that could build up during long missions. Fixed several issues that prevented large multi-monitor setups from working properly. This one's for you, https://www.reddit.com/r/Warframe/comments/3xtqdi/took_me_about_a_year_to_have_warframe_run_on_5x1/ Fixed 21:9 support in native full-screen modes. Fixed windows getting stuck over Warframe after returning from full-screen in DirectX 11. Fixed volume not changing if you move the slider before testing. Fixed Ivara’s Quiver getting stuck on a single arrow type if the player activated the ability using their ‘Use Selected Power’ hotkey while Navigator was active. Fixed the Hyena Pack, Tyl Regor, Vay Hek and Infested Alad V not properly giving Death Marks to players. Fixed the Ignis model not looking properly when the weapon is stolen from the Drahk Master and placed on the ground. Fixed enemies being alerted by the Talon’s throwing animation. Fixed an error allowing Valkyr to pull player out of the extraction area as per: https://forums.warframe.com/index.php?/topic/575698-valkyrs-rip-line-pulls-players-out-of-extraction-area/ Fixed an issue where ranking up some melee weapons could cause all challenge progress to become reset. Fixed an issue preventing players from seeing each other when zoning into a Relay. Fixed trade icons in Maroo’s Bazaar showing as a white box. Fixed an error preventing players from trading Syndicate weapons due to a non-existent XP lock. Fixed NPCs taking cover behind hidden or locked rooms. Fixed an error allowing players to clip through walls when in Archwing Missions. Fixed Nova’s abilities being able to kill Alad V during his intro cinematic. Fixed some contact-delay issues that would occur when some projectiles. Fixed a performance issue caused by improper audio FX settings. Fixed an error causing modular Corpus enemies to spawn in Infested Sortie Missions. Fixed an issue with extreme game freezes for large friends list when trying to send gifts. Finally, some performance fixes. Link to comment Share on other sites More sharing options...
ioPunk Posted January 8, 2016 Share Posted January 8, 2016 Thank You all for all the hard work!! Link to comment Share on other sites More sharing options...
Orinon Posted January 8, 2016 Share Posted January 8, 2016 Well, I haven't had any issues with things spawning in walls or getting stuck in terrain in Exterminates since the fix, but....uh....the spawning is still freaking awful. I had a mission earlier where we got to 120 out of 132 and nothing more was popping up on the map. So, the group went to extraction to see if they were near there....nope. Literally 2 minutes of wandering around, nothing spawned. All of the sudden, AHOY, a marker on the mini-map! We all dashed to it aaaaand.....it was one lone enemy. 121/132....we had to wait another minute or so for the next guy to spawn, and so on and so on. Altogether was the most depressingly slow experience I've had one warframe. THIS is the kind of reason people aren't happy with Exterminate. It's not the amount of time per se(I understand wanting there to be a certain 'time-difficulty' balance), it's that you spend more time doing absolutely nothing or chasing ghosts on the mini-map only to be let down by one or two targets out of your 20+ you need left. I would much rather have the 'mass spawn' system until you fix this, because it's absolutely terrible. Link to comment Share on other sites More sharing options...
Nyrakav Posted January 8, 2016 Share Posted January 8, 2016 (edited) Enemies lagging too far behind in a Mission when a Mission Objective Change to Exterminate will automatically be removed to eliminate mandatory backtracking. YESS Edited January 8, 2016 by Nyrakav Link to comment Share on other sites More sharing options...
ZirilanOfTheClaw Posted January 8, 2016 Share Posted January 8, 2016 Still no fix for Kuria message without any word from Lotus or any Kuria after all the scans. Link to comment Share on other sites More sharing options...
Keltik0ne Posted January 8, 2016 Share Posted January 8, 2016 Yea, the exterminate spawns are still bad, mobs on Ludi still spawn in the start zone when your standing at the finish point. Nice try, but hey. Link to comment Share on other sites More sharing options...
Primus Posted January 8, 2016 Share Posted January 8, 2016 dunno if it was a glitch or something, but when i logged in the game i had an Wraith Rubico on the back of my frame. But when i went to the inventory it dissapeared Link to comment Share on other sites More sharing options...
MGlBlaze Posted January 8, 2016 Share Posted January 8, 2016 "Fixed Nova’s abilities being able to kill Alad V during his intro cinematic."Now I know that development work is hard and all, but THIS you all fix almost immediately but Nezha's divine spears still get absorbed by Corrupted Ancients.I suppose impaled ancients have their aura disabled, which is something, but enemies not getting CCed causes very big problems.Otherwise looks like some good fixes so, thanks. Link to comment Share on other sites More sharing options...
Claymoore Posted January 8, 2016 Share Posted January 8, 2016 "Fixed several issues that prevented large multi-monitor setups from working properly. This one's for you, https://www.reddit.c...ame_run_on_5x1/" I LOVE YOUUUUUUUU! I can finally run on all three monitors! 5760x1080 FTW! :D Link to comment Share on other sites More sharing options...
-WiLDStyle- Posted January 8, 2016 Share Posted January 8, 2016 Fixed the Ignis model not looking properly when the weapon is stolen from the Drahk Master and placed on the ground. What is that god awful English DE... Is the ignis alive and looking places? Either: -Was not rendered/shown properly -Did not show up properly -Was improperly rendered/shown -Was not looking proper (that's debatable) -Was not looking properly rendered/shown Link to comment Share on other sites More sharing options...
Ailith Posted January 8, 2016 Share Posted January 8, 2016 Still no fix for Shield Osprey blueprints not dropping from death squads. THIS IS GENUINELY BUGGED, PLEASE DO NOT DISMISS IT. https://forums.warframe.com/index.php?/topic/575465-cephalon-suda-specter-blueprint-not-dropping/ Link to comment Share on other sites More sharing options...
Arniox Posted January 8, 2016 Share Posted January 8, 2016 (edited) Thanks DE for the fixes, FINALLY, the fricken enemies won't spawn so far back in the mission. NO MORE BACKTRACKING FTW Edited January 8, 2016 by Arniox Link to comment Share on other sites More sharing options...
Culaio Posted January 8, 2016 Share Posted January 8, 2016 Thanks DE for the fixes, FINALLY, the fricken enemies won't spawn so far back in the mission. NO MORE BACKTRACKING FTW nope, you will still backtrack waiting enemies to spawn.... Link to comment Share on other sites More sharing options...
Arniox Posted January 8, 2016 Share Posted January 8, 2016 (edited) Fixed an error allowing players to clip through walls when in Archwing Missions. FUUUUUUUUUUUUUUUUUUCK Ok, so since this is fixed, and since not many people knew about this, imma share the videos a couple of my friends made through S#&$ tonnes of testing: https://www.youtube.com/watch?v=p7lojcS8qkw&index=1&list=PLBgl1UIvBYzfqBKiaYK2YzQec3UfAutkj I hope no harm was done to DE itself, as we were just playing around and finding the best ways to do tedious things. It's the same with almost everyone else. A great example is Draco when people would stand on top the tower or use nova to shower down tonkor balls from above the map. Both of those glitches have been fixed, much to many people's disappointments. Anyways, I hope, because of the fix, everyone will now actually play the raids properly, as they were intended, because I myself found that when shown this glitch, I was disappointed that we weren't doing the raids properly. Since I actually like them. Edited January 8, 2016 by Arniox Link to comment Share on other sites More sharing options...
Gohio Posted January 8, 2016 Share Posted January 8, 2016 I do not know what they did, but this update made warframe unplayable for me. My game now drops to 3-5 fps every 2 mins in liset, and in mission i can barely run around! Link to comment Share on other sites More sharing options...
Genoscythe Posted January 8, 2016 Share Posted January 8, 2016 after 18 updates you finally want to fix exterminates? Better late than never Link to comment Share on other sites More sharing options...
slavicceXIII Posted January 8, 2016 Share Posted January 8, 2016 (edited) Fixed Nova’s abilities being able to kill Alad V during his intro cinematic.https://www.reddit.com/r/Warframe/comments/3zsex8/alad_vs_shock_collar/?ref=share&ref_source=link This might be right up that alley. Edited January 8, 2016 by ripkebob123 Link to comment Share on other sites More sharing options...
LordPreda Posted January 8, 2016 Share Posted January 8, 2016 The things we approach don't match the locations we fight in. - Eris Missions in Infested Corpus Ships show a Normal Corpus Ship on approach. It makes no sense that the ship is intact since it's in pieces when viewed from inside. - Orokin Derelict Missions show an Infested Corpus Ship on approach. It should be an Infested Orokin Ship, since there is a model for them and it's a great one. Link to comment Share on other sites More sharing options...
LavenderLaser Posted January 8, 2016 Share Posted January 8, 2016 Yeah that was one of the most annoying things about Ext. Never wanted to do them because of it. That's not for exterminate, it's for mission types that change to exterminate when the objective is completed. Link to comment Share on other sites More sharing options...
CyborgTek Posted January 8, 2016 Share Posted January 8, 2016 Thanks DE !! Link to comment Share on other sites More sharing options...
Xenophil Posted January 8, 2016 Share Posted January 8, 2016 Juggernaut should NOT be spawning in infested sortie missions. 2hard4u? If you're afraid of him, use Glaxion or Synapse. Corrosion+Ice kills him pretty quick even in 90 lvl (killing him through his armor, not crit spot) Link to comment Share on other sites More sharing options...
ScorpyX Posted January 8, 2016 Share Posted January 8, 2016 "Fixed an error causing modular Corpus enemies to spawn in Infested Sortie Missions." i know it was a problem for some tenno but i was enjoyed to see how Corpus enemy fights with infested it gives story-feel when for example some corpus soldier trying to stay alive on infected ship i hope to see something like this in future ps. i still remember how "Corpus Bursa" was fighting with "Juggernaut boss" was awesome to feel some NPC along with tenno team (i guess its something like Clem Mission but without story around Clem - instead with any NPC around something else) (yes like Invasion type of mission but with some story-hero npc instead army of unknown npc's..) Link to comment Share on other sites More sharing options...
ScorpyX Posted January 8, 2016 Share Posted January 8, 2016 (edited) --- "Exterminate Missions" also i'm still curious how many tenno even know for example Red color of room\zone\sector on mini-map means "alive enemy in this room" (problem on Corpus map - turrets\camera also hold room in red color) many MANY times i seen how 3 tenno run forward and miss whole packs of enemy because was too lazy or stupid to check red color on mini-map.. sometimes tenno can be such are kids.. (pun-intended) i guess 90% of tenno still can't read and spy = Perfect Killing Machine Edited January 8, 2016 by ScorpyX Link to comment Share on other sites More sharing options...
ShiroiTora Posted January 8, 2016 Share Posted January 8, 2016 (edited) --- "Exterminate Missions" also i'm still curious how many tenno even know for example Red color of room\zone\sector on mini-map means "alive enemy in this room" (problem on Corpus map - turrets\camera also hold room in red color)[...] It's quite obvious... yet even if you took care that you never left a room "red" (unless it bugged) and also followed enemy markers, you'd easily end up with some enemies remaining once you hit extraction... It doesn't / didn't always happen, but it happened quite frequently. I even take more care to the map itself.. because sometimes it'll just show an enemy marker behind you for about 200ms and then proceeds to show one ahead... (and will never ever show the one behind you...) So I remember that his had happened and go back to search for it. (1-2 rooms behind). That is.. unless the map marker was just wrong^^ But I've been able to find some enemies this way already even though the room wasn't red anymore Edited January 8, 2016 by ShiroiTora Link to comment Share on other sites More sharing options...
Drag0nChaser Posted January 8, 2016 Share Posted January 8, 2016 "Fixed an error causing modular Corpus enemies to spawn in Infested Sortie Missions." i know it was a problem for some tenno but i was enjoyed to see how Corpus enemy fights with infested it gives story-feel when for example some corpus soldier trying to stay alive on infected ship i hope to see something like this in future ps. i still remember how "Corpus Bursa" was fighting with "Juggernaut boss" was awesome to feel some NPC along with tenno team (i guess its something like Clem Mission but without story around Clem - instead with any NPC around something else) (yes like Invasion type of mission but with some story-hero npc instead army of unknown npc's..) I second this... i thought it was intended and found it pretty cool. Link to comment Share on other sites More sharing options...
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