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Mod Drop Rates Somewhat Discouraging


Volt_Cruelerz
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I'm not trying to complain here, but after probably 30-40 Pluto missions (most were Hades) since the patch and not getting anything decent, it's starting to seem like the drop rate may have been nerfed too hard. I don't know.. It's getting discouraging as to whether or not there's something out there for me to get without grinding for hundreds of hours.

I haven't seen a fire mod in a week

I haven't seen a puncture mod since the patch

I haven't seen a multishot mod since the patch

I haven't seen a decent blue mod since the patch (the ones I do see are often outdone by green ones and sometimes even white ones!)

I haven't seen an energy efficiency mod

It just feels a bit discouraging that I haven't found much in that time. I'm certainly not saying to return it to how it was previously where I found two good multishots in a day but I feel like you ought to be able to get something periodically. Idk.. maybe I'm just unlucky, but that is how things seem to be.

I've played other F2P's so I'm not trying to complain about the grind rate which is actually pretty generous overall in this game. It's just that you're grinding based so heavily on luck with a decent chance of zilch. I'm not necessarily advocating mod fusion (which as most have proposed, I rather hate) or any number of other systems. I'm just simply stating my experience. I hate to say it, but honestly, I feel like I'm wasting time when I'm trying to farm mods now and it shouldn't have to feel like that.

Perhaps it is just bad luck that is causing this, but to grind, you have to have something in your sights and be able to head towards that knowing you'll get there in order to stay motivated. After so much of nothing though, expectations drop and you lose sight of what you were hunting for.

Once again, I'm not complaining about the drop rate being too low. I'm saying the feel of grinding at this point is one of futility and I think that should be changed, though I'm not sure how. Otherwise, the eternal grind is going to get very boring very quickly.

EDIT: for clarification, "the patch" refers to the hotfix change that modified how mods are dropped and where; also, even before the patch, I did most of my farming on Pluto

EDIT 2: https://dl.dropbox.c...es Mod Run.xlsx this contains a test in which I ran 10 Hades games to see what mods I'd get. I don't know if they drastically increased the drop rates some time in the afternoon/evening or if I just went from unlucky to semi-lucky, but those are the results. There's still much much better mods out there, but at least these were better than what I'd gotten previously.

Edited by Volt_Cruelerz
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To be honest i havent seen a fire, multishot and energy efficency mods in two weeks as well. Playing rank 30 char most of the time. In the meantime ive gotten a S#&$ton of armor mods. Some mods just seem to drop 100x ,more often then others.

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Out of the office, but I agree on some of the types. Will check out what is going on here.

We get loot radar, armor and melee damage for frames.

We get fire rate, damage, critical damage, armour piercing damage, freeze damage for weapons.

We get melee damage, critical damage and fire rate for melee weapons.

We get tons of S#&$ mods in white.

We get a few green ones that are 50% better than their white counterparts.

We get blues that are 50% worse than their green counterparts.

We get melee whites with 100% critical damage.

Most drop according to critter level, but some named ones drop rank 1 or 2, regardless of equipped stuff or critter level.

Mods are poopy. No fun, no hybrids, not even in Pluto.

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We get loot radar, armor and melee damage for frames.

We get fire rate, damage, critical damage, armour piercing damage, freeze damage for weapons.

We get melee damage, critical damage and fire rate for melee weapons.

We get tons of S#&$ mods in white.

We get a few green ones that are 50% better than their white counterparts.

We get blues that are 50% worse than their green counterparts.

We get melee whites with 100% critical damage.

Most drop according to critter level, but some named ones drop rank 1 or 2, regardless of equipped stuff or critter level.

Mods are poopy. No fun, no hybrids, not even in Pluto.

Honestly, I haven't even seen a good damage mod since the patch :(

But what you say is true.

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I get at least 3 mods after every mission. A few days ago I had 9 mods in a single mission. Yesterday I earned 30k credits selling the new mods. Now granted, most aren't very powerful. Best I have is +14% damage and +24% freeze damage (both rifle).

BTW what's loot radar good for? I have a bunch of those.

Edited by Kse_
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ive been getting mods that are good on neptune, trition. pluto seems to be broken, but neptune does not appear to be As broken.

Since all mods draw from the same base loot table and are multiplied via their ranks to achieve their final outputs, I can assure you, that is a perceptive fallacy. Yet, what defines good? Good used to mean a blue mod with +38% clip capacity and +75% critical damage. It used to mean +70% melee damage and +50 health. Are you seeing anything like that?

Edited by Ced23Ric
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umm ced, mods are glitched right now, so no i can assure you that pluto drops white mods with lower stats then a rank 26 white mod.

where as neptune drops rank 26 mods that have good stats. can actually be blue/green.

also you do get some rank 30 mods here on trition. just not as common, but they have better stats then the ones on pluto, ive done some extensive testing, farmed all saturday on pluto got garbage whites. been farming today and gotten much better greens/blues/whites then anything on pluto.

Edited by Hammercannon
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umm ced, mods are glitched right now, so no i can assure you that pluto drops white mods with lower stats then a rank 26 white mod.

where as neptune drops rank 26 mods that have good stats. can actually be blue/green.

Fair enough - nevertheless, would you care to explain what "good" means to you? I gave examples above, does anything you found there relate to those?

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not seing anything like that, mods are to broken for that good of drops.

ive gotten a 15% armor piercing 20%stun pistol mod

15% crit chance rifle mods. (on pluto all i would get are 10% whites, on neptune i get 15% whites)

Green Rank 22 20% electricity dmg shotgun mod, on pluto best i could get was a 15%

Rank 24, 21% dmg shotgun mod, on pluto all i could get was 15%

Blue Rank 26 25% dmg gorgon mod, on pluto all i could get were 15% ( i have about 30 15%in my bag atm).

oh and im talking about farming hades for mods on pluto.

And triton for farming mods on Neptune.

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And loot radar is more or less pointless unless you can't find the distinctive looking containers that flash every so often.

Lol'd.

But yes, when I started playing I got ?*"#!load of armor, shield cap, shield recharge, damage, melee and other mods, and now I haven't seen a rank14+ mod in a week. And for christ's sake stop giving me shotgun mods!

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