Ced23Ric Posted January 21, 2013 Share Posted January 21, 2013 Neptune/Triton - 10 Runs. RANK RARITY TYPE STATSRank 18 W Pistol + 9% DamageRank 18 G Pistol +12% Fire RateRank 18 G Pistol +10% Critical ChanceRank 20 W Pistol +35% Critical DamageRank 21 G Pistol +8% Stun ChanceRank 23 W Pistol +11% Armour Piercing DamageRank 25 W Pistol +13% DamageRank 26 W Pistol +13% Electricity DamageRank 28 W Pistol + 9% Critical ChanceRank 28 W Pistol +14% DamageRank 20 W Melee +12% Electricity DamageRank 22 G Melee +20% Freeze DamageRank 23 W Melee +8% Critical ChanceRank 5 W Rifle + 2% Critical ChanceRank 16 G Rifle +10% Critical ChanceRank 21 B Rifle +74% Critical Damage / +36% Fire RateRank 25 W Rifle +12% Armour Piercing DamageRank 30 W Rifle +50% Critical DamageRank 29 G Rifle +24% Freeze DamageRank 30 G Rifle +10% Stun ChanceRank 19 G Braton +39% Reload SpeedRank 22 G Braton +43% Reload SpeedRank 1 W Shotgun + 2% Freeze DamageRank 1 G Shotgun + 3% Stun ChanceRank 2 W Shotgun + 2% Freeze DamageRank 16 W Shotgun + 8% Freeze DamageRank 16 W Shotgun + 8% Armour Piercing DamageRank 16 G Shotgun +15% Electricity DamageRank 19 W Shotgun +10% Armour Piercing DamageRank 20 W Shotgun +10% Armour Piercing DamageRank 23 W Shotgun + 8% Critical ChanceRank 28 G Shotgun +46% max ammoRank 29 W Shotgun +14% Freeze DamageRank 30 W Shotgun +50% Critical DamageRank 3 G Strun + 3% Armour Piercing DamageRank 16 G Strun +12% Fire RateRank 19 G Strun + 8% Stun ChanceRank 14 W Warframe +20% ArmourRank 16 W Warframe +18 Loot RADARRank 20 W Warframe +18 Loot RADARRank 22 W Warframe +31% ArmorRank 24 G Warframe +81 Shield CapacityRank 25 W Warframe +19 Loot RADARRank 25 G Warframe + 9% Sprint SpeedRank 27 W Warframe +44 Shield CpacityRank 28 W Warframe +46 Shield CapacityRank 30 W Warframe +50 Shield CapacityRank 30 W Warframe +20 Loot RADARRank 7 G Rhino +16 Loot RADARRank 7 G Rhino +16 Loot RADARRank 20 G Rhino +42 HealthRank 21 G Rhino +76 Shield Capacity Stats: 1764 killed mobs. 52 Mods dropped. 01.9% Blue 40.4% Green 57.7% White Type Spread: 28.85% Warframe 28.85% Shotgun 19.25% Pistol 17.3% Rifle 05.8% Melee Link to comment Share on other sites More sharing options...
Hammercannon Posted January 21, 2013 Share Posted January 21, 2013 (edited) now do one for pluto. i wasnt keeping staticical track of what i was getting, just noted some of the ones i got. Wow 40% greens holy crap. Edited January 21, 2013 by Hammercannon Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 21, 2013 Share Posted January 21, 2013 (edited) The issue is that Triton has the same drop behaviour as Pluto - boatloads of white and green crap mods with janky stats. There is one blue in there, (Rank 21, Rifle, +74% Critical Damage / +36% Fire Rate), but the rest is garbage. I sold them - useless junk, compared to what we used to be able to get. Considering that Pluto is endgame, I am expecting more than crap that is just another Credit Drop in a different form. I'll maybe run Pluto tomorrow, collecting the data takes time. ;) Oh, and we are still getting rank 1/2 drops. Not cool. :/ Edited January 21, 2013 by Ced23Ric Link to comment Share on other sites More sharing options...
Hammercannon Posted January 21, 2013 Share Posted January 21, 2013 im betting that they patch it tomorrow,because its a well known issue. Link to comment Share on other sites More sharing options...
direcyphre Posted January 21, 2013 Share Posted January 21, 2013 Looks about what I usually see drop as well. Only scored random rare things here and there, like worthwhile blue Gorgon mods, random warframe-speicfic mods, and sometimes useful damage-related mods. Tons of loot radar, armor-piercing damage, critical damage, and freeze damage. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted January 21, 2013 Author Share Posted January 21, 2013 (edited) I am currently running the same test on Pluto. So far, I've recorded 4. I'll post when I'm done, though I won't be able to tell kills because I forgot to look at that until after I started. Edited January 21, 2013 by Volt_Cruelerz Link to comment Share on other sites More sharing options...
DigitalDamage Posted January 21, 2013 Share Posted January 21, 2013 Thanks for your work Volt/Ced, greatly appreciate being able to look at quantifiable information instead of word of mouth for a change. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted January 21, 2013 Author Share Posted January 21, 2013 Finished testing. At this point, I'm fairly convinced the game is trolling me lol because this was not at all the rates I was getting prior to this test. I guess I just had a terrible string of luck? Anyways, results found in this excel file: https://dl.dropbox.com/u/34832701/Hades%20Mod%20Run.xlsx In this test, I came across 6 blue mods including: a combo for Bolto, a +5 puncture for rifle, a fire mod for shotgun, and a 73% multishot for rifle. Also note that I did not finish (died while on solo without revives) in game 4, so I likely could have gotten more that game. The "Owned" category is how many were actually applicable to the weapons I had equipped at the time (regardless of level as that no longer factors in). Link to comment Share on other sites More sharing options...
Dr3dd Posted January 21, 2013 Share Posted January 21, 2013 I think they amped it up today so you might have better luck on your %'s Link to comment Share on other sites More sharing options...
DigitalDamage Posted January 21, 2013 Share Posted January 21, 2013 When was the last time you farmed Pluto? Link to comment Share on other sites More sharing options...
Dr3dd Posted January 21, 2013 Share Posted January 21, 2013 today on and off.. I got a higher quility shield and strun mod better then the lower rank % that seems to be the norm of the past week. Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 21, 2013 Share Posted January 21, 2013 Volt, looking over your sheet, I still only see 3 mods sticking out, which are Puncture, Multishot and the Combi-Mod for the Bolto, yet, even those are weak. All the other mods are pathetic - especially the blue 15% damage mods. Greens do 10% more, 15% is what white trash mods do. You may have more blues in there, but the factual lay of the land is the same. You have one single Combi-Mod, two outliers as a stroke of luck, and 39 times garbage. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted January 21, 2013 Author Share Posted January 21, 2013 Lol oh I know there are much better things out there than that, but what I'm saying is that even in the test, I did better than previously. Link to comment Share on other sites More sharing options...
sambarpowder Posted January 21, 2013 Share Posted January 21, 2013 Found a rank 30 25% freeze green shottie mod, and a 94 shield white mod... <3 arn etina. Link to comment Share on other sites More sharing options...
JazzGB Posted January 21, 2013 Share Posted January 21, 2013 I've been playing for 3 weeks and I have NEVER seen a fire or puncture mod...everything else but not those. Link to comment Share on other sites More sharing options...
RaZ0R_R Posted January 21, 2013 Share Posted January 21, 2013 (edited) 3 days of farming Pluto (Hades) with 2-3 friends. Results: 80% whites (mostly radar mods, some as low as rank 1), 19,9% greens (with some of the stats worse than lower rank mods, what) and... one worthwhile blue (rank 30 +5 puncture for rifles). ... Seriously. Edited January 21, 2013 by RaZ0R_R Link to comment Share on other sites More sharing options...
MrWednesday Posted January 21, 2013 Share Posted January 21, 2013 (edited) I spent most of my 3 days weekend to farm mods at Hades (Pluto) and Triton (Neptune). About 80% are some pretty sh*tty white mods, mostly are loot radars and very poor stats. 15% are green mods, the stats are not so pleasant and they're all the same (+ %damage, crit dmg, ammo). 5% are faulty blue mods, some had worse stats than green ones. Multishot and double stats mods are NO WHERE to be found. WTF...devs? I understand that mods are not to be given out like candies, but at least make them worth it for players whom spent hours and hours raiding boss stages. Also this is highly unbalance and discourage for new players, because they had certain disadvantages over previous players, whom had good and descent mods. Especially when there isn't a character wipe, new players will suffer bad and sh*tty things and 'older' ones had all the good stuffs. Edited January 21, 2013 by matkiencan138 Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 21, 2013 Share Posted January 21, 2013 Yepp, we know. https://forums.warframe.com/index.php?/topic/5683-mod-drop-rates-discouraging/ Reporting for merge. :) Link to comment Share on other sites More sharing options...
Whandall Posted January 21, 2013 Share Posted January 21, 2013 (edited) 1) Keep calm! This is a closed beta, the game isn't live yet and there are lots of bugs to fix and adjustments to be made. No need for ragemode. 2) Search the forums. You are by far not the first one to mention this and it is already been looked into. 3) Have fun playing and don't take it so serious ;) For an early-ish beta we have a pretty stable version already This was actually a direct reply to matkiencan138 before these posts got merged :) Edited January 21, 2013 by Whandall Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted January 21, 2013 Author Share Posted January 21, 2013 (edited) What the heck, who changed the title of this thread? EDIT: whoever merged this, can you please change the title to what it was? I was never mad about anything at all. Discouraged and OUTRAGE are two very different things... Edited January 21, 2013 by Volt_Cruelerz Link to comment Share on other sites More sharing options...
MrWednesday Posted January 21, 2013 Share Posted January 21, 2013 (edited) woot.... I made a new topic about this, the edited title was credited to me. But how on earth did i end up as a topic's reply and my title still hang up there @@?! Topiception Edited January 21, 2013 by matkiencan138 Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 21, 2013 Share Posted January 21, 2013 EDIT: whoever merged this, can you please change the title to what it was? I was never mad about anything at all. Discouraged and OUTRAGE are two very different things... Merged the wrong way around. :DJust edit the first post, Volty. Edit, Use Full Editor, edit the title. :) Link to comment Share on other sites More sharing options...
Zinn Posted January 21, 2013 Share Posted January 21, 2013 I just wonder if it has occured to anyone that the super duper OP double mods that dropped like candy a while ago might just not have been very balanced and thus don't really drop anymore? I'd like for Ced to post his setups and what he defines as "good" because I faceroll everything with most weapons, despite not having mods even remotely in the category he seems to define as usable. It just seems like people haven't realised the previous drops were like playing with cheats on and that there might have been a few overhauls since: Think about how many extra bullets you can squeeze out of a rank 30 Gorgon with as "little" as 25% multishot and a couple of ammo mods, even if it may be less effective than the godlike gear you could find on Mercury a little while ago. Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 21, 2013 Share Posted January 21, 2013 I'd like for Ced to post his setups and what he defines as "good" Already did, different topic. Lemme link ya. General Consensus on difficulty or Warframe | Post /w Ced's Pluto Setup On what I define as good: Blue's being better than greens, diversity over uninspired flat bonuses, mods better than upgrade points. Currently, I level my weapons up skipping any mods point joints not on a way to a +Damage node. Why? Because the node gives me +10% damage, that's the peak of a rank 30 white. And considering that I am on my way to 30, a +6% damage increase is hardly worth the upgrade point if I can get something better out of a pure upgrade node. But if that is the case, why even bother with mods? With their current spread, I would almost prefer the mod slots replaced with upgrade nodes - the mods are generally weaker or on par with them. I am also not getting much different feel out of a gun with mods either. Fire has become so rare, gearing up for Infestation is a nightmare, Puncture is a legend now, but gives a function any modern day shooter has (ammo pierces paper-thin sheet metal? Not unless you have a mod. Rounds pierce bodies? Only with +Puncture). If mods don't give me anything to care for, why should they excite me? Currently, mods are just another Credit Drop. I am sitting on a good 2 mil, all from mods. I don't need 200 mods doing +5% Freeze Damage. I can only use 8 / 7 / 5 / 4 at a time anyway. But without Combi Mods, I can't even go a splitway. I can either stack Crit Chance or Crit Damage. I cannot do both, giving me either an unreliable weapon or a weapon with mod slots wasted for the occasional +40% damage, yay. The problem right now is, plain and simple: Mods are unengaged, unfun, unnecesaary and could be replaced by regular upgrade nodes. And that is a bad state of play. PS: Multishot can go. Without replacement. It's inherently broken, by design. Link to comment Share on other sites More sharing options...
aTaVaX Posted January 21, 2013 Share Posted January 21, 2013 (edited) Already did, different topic. Lemme link ya. General Consensus on difficulty or Warframe | Post /w Ced's Pluto Setup On what I define as good: Blue's being better than greens, diversity over uninspired flat bonuses, mods better than upgrade points. Currently, I level my weapons up skipping any mods point joints not on a way to a +Damage node. Why? Because the node gives me +10% damage, that's the peak of a rank 30 white. And considering that I am on my way to 30, a +6% damage increase is hardly worth the upgrade point if I can get something better out of a pure upgrade node. But if that is the case, why even bother with mods? With their current spread, I would almost prefer the mod slots replaced with upgrade nodes - the mods are generally weaker or on par with them. I am also not getting much different feel out of a gun with mods either. Fire has become so rare, gearing up for Infestation is a nightmare, Puncture is a legend now, but gives a function any modern day shooter has (ammo pierces paper-thin sheet metal? Not unless you have a mod. Rounds pierce bodies? Only with +Puncture). If mods don't give me anything to care for, why should they excite me? Currently, mods are just another Credit Drop. I am sitting on a good 2 mil, all from mods. I don't need 200 mods doing +5% Freeze Damage. I can only use 8 / 7 / 5 / 4 at a time anyway. But without Combi Mods, I can't even go a splitway. I can either stack Crit Chance or Crit Damage. I cannot do both, giving me either an unreliable weapon or a weapon with mod slots wasted for the occasional +40% damage, yay. The problem right now is, plain and simple: Mods are unengaged, unfun, unnecesaary and could be replaced by regular upgrade nodes. And that is a bad state of play. PS: Multishot can go. Without replacement. It's inherently broken, by design. but mod is basically the only form of progression we have after getting a weapon or frame to 30. what type of system should replace it? Edited January 21, 2013 by aTaVaX Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now