alexmach1 1,058 Posted January 9, 2016 Share Posted January 9, 2016 (edited) it's here! ---------------------- It was inevitable. Iter. I forgot lol Jetpack Lowpoly (View in 3D) Iter. 6 Iter. 5 Iter. 4 Iter. 3 Iter. 2 Iter. 1 An early prototype for the Grineer's aerial combat enhancement. While several spontaneous combustions forced this model into obsoletion, this did not stop several trendy grineer from mass-producing it for cosmetic purposes only*. *spontaneous combustion may still occur Inspred by the Dargyns and the Jat Kittag. Super rough at the moment, will hopefully have a more fleshed-out concept later on. Edited February 8, 2016 by alexmach1 Link to post Share on other sites
KaraBerry 341 Posted January 9, 2016 Share Posted January 9, 2016 Oooh, lookin good! I do have a question, however. Are those bits near the bottom going to be attached by something? I'm not sure floating bits are really a Grineer thing. Maybe attached by an accordion-like set of tubes and a metal bracer of some kind. Anyways, looks super cool so far. ^.^ Link to post Share on other sites
alexmach1 1,058 Posted January 9, 2016 Author Share Posted January 9, 2016 Oooh, lookin good! I do have a question, however. Are those bits near the bottom going to be attached by something? I'm not sure floating bits are really a Grineer thing. Maybe attached by an accordion-like set of tubes and a metal bracer of some kind. Anyways, looks super cool so far. ^.^ On the Dargyn, those plates are attached by little "arms", although I might turn them into vents or something. Link to post Share on other sites
KaraBerry 341 Posted January 9, 2016 Share Posted January 9, 2016 On the Dargyn, those plates are attached by little "arms", although I might turn them into vents or something. Ah, okay, that makes more sense. I haven't actually looked too close at the Dargyns, so I didn't know that. I'm fairly excited to see how it progresses ^.^ Link to post Share on other sites
alexmach1 1,058 Posted January 10, 2016 Author Share Posted January 10, 2016 Shape update, thinking of using the left over the right for a more organic shape to work with. Link to post Share on other sites
Silhyth 24 Posted January 10, 2016 Share Posted January 10, 2016 oh my god yes! Link to post Share on other sites
OniDax 13,283 Posted January 10, 2016 Share Posted January 10, 2016 If this makes it in, I really hope DE doesn't shrink it out of spite. Don't want to see another Vaykor syandana situation, where it's supposed to be large, but then DE makes it tiny. Link to post Share on other sites
swizzybeatzjamz 226 Posted January 10, 2016 Share Posted January 10, 2016 This will be perfect as long as they don't make it smaller Link to post Share on other sites
Omni_Omega 1,220 Posted January 10, 2016 Share Posted January 10, 2016 Yes! You have my support. Link to post Share on other sites
raydog 153 Posted January 11, 2016 Share Posted January 11, 2016 It'd be nice if the two shoulder things flip up a bit when you move forward and get some boost like effects, maybe some compressed air. Link to post Share on other sites
V101 279 Posted January 11, 2016 Share Posted January 11, 2016 jesus christ, that looks fantasti, that with texture would be awesome Link to post Share on other sites
alexmach1 1,058 Posted January 11, 2016 Author Share Posted January 11, 2016 Sketching out the shapes, will move on to detailing soon. Link to post Share on other sites
_malaya_ 727 Posted January 12, 2016 Share Posted January 12, 2016 Welp, you got a yes from me! Link to post Share on other sites
V101 279 Posted January 12, 2016 Share Posted January 12, 2016 you're my new personal hero, i love the concept, im a big fan of grineer tech and im loving this jetpack, dont forget to add the clunkyness of grineer design, also some rust and broken/repaired plates that are very caracteristic of grineer Link to post Share on other sites
Evan-0-matic 725 Posted January 12, 2016 Share Posted January 12, 2016 I really like the concept so far... I just wish it was bigger. It would be interesting to see it to scale with its Grineer counterpart. Keep up the good work regardless. Link to post Share on other sites
(PSN)SuperRaySonic 328 Posted January 13, 2016 Share Posted January 13, 2016 This is really creative I think and different I think its amazing. If this gets chosen please tell DE to add like an animation for when you bullet jump. Like lighting up or something! Link to post Share on other sites
OniDax 13,283 Posted January 13, 2016 Share Posted January 13, 2016 Do not try to do special animations for it. It looks like MaaYuu's Sari Sancti Syandana isn't being put into the game because it's intended animations don't fit DE's "pipeline", apparently. So It's best not to design it for complex animations. Link to post Share on other sites
_malaya_ 727 Posted January 14, 2016 Share Posted January 14, 2016 (edited) Do not try to do special animations for it. It looks like MaaYuu's Sari Sancti Syandana isn't being put into the game because it's intended animations don't fit DE's "pipeline", apparently. So It's best not to design it for complex animations. I think what made them reject the Sari is the way the rigging would move, not the idea of flapping animation itself. From what I could gather in the devstream where it was mentioned, positional movement for bones had to be coded in, since bones only have rotational movement right now. Would have to verify though, maybe it was just an excuse to not do it :P Pretty sure minor things like rotating fans and vibrating objects are allowed, but I say play it safe for now and get it into the game right away. Save the weird animations for V2 if you really want to Edited January 15, 2016 by MaaYuu Link to post Share on other sites
V101 279 Posted January 14, 2016 Share Posted January 14, 2016 add flames at the sides on the turbines at the top, like those nova has on the back and the helmet Link to post Share on other sites
Sormatte 402 Posted January 15, 2016 Share Posted January 15, 2016 Twin Grakata symbols on the jetpack anyone? Link to post Share on other sites
alexmach1 1,058 Posted January 16, 2016 Author Share Posted January 16, 2016 (edited) While an animation is out of the question, DE does have a means to increase a material's intensity like the syndicate syandanas, so sprinty parkour flames might be a possibility. Detail pass, suprisingly fun to recreate grineer aesthetic. Edited January 16, 2016 by alexmach1 Link to post Share on other sites
Kai_Shiba 10,000 Posted January 17, 2016 Share Posted January 17, 2016 I have a question. Do you plan on adding the symbol of the grineer somewhere on the jetpack? Reference Link to post Share on other sites
(PSN)Fury-Gagarin 312 Posted January 17, 2016 Share Posted January 17, 2016 ... Take my my plat. Now. Link to post Share on other sites
alexmach1 1,058 Posted January 17, 2016 Author Share Posted January 17, 2016 I have a question. Do you plan on adding the symbol of the grineer somewhere on the jetpack? Reference Not really planning to, since I'd either have to make the color scheme red or dedicate an entire tint mask for just the symbol. Since the diffuse has to be greyscale, I can't add it and have it be red without putting it on a tint mask. Plus, there's a suprising amount of grineer stuff that lacks the grineer symbol so one more thing won't hurt. If I don't find a use for a fourth tint mask, then I'll probably add it as well as some grineer text but otherwise it's just a side thing. Link to post Share on other sites
OniDax 13,283 Posted January 17, 2016 Share Posted January 17, 2016 Yeah, a lot of Grineer stuff don't have the Grineer emblem, but they do have that beveled rectangle-looking thing, so you should probably add that: Link to post Share on other sites
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