noveltyhero Posted January 9, 2016 Share Posted January 9, 2016 (edited) So I've noticed this increasingly annoying bug at high levels with nullifiers. There are simply no hit markers (therefore no damage dealt to the enemy) when I try to shoot them in the head. I was using Nova with the Hek in a sortie 3 mission, maybe this happens at lower levels too but didn't notice since there I just melee them, any how the hit boxes are probably just messed up. Not entirely sure, also I can't test this in the simular room because I don't have them scanned. EDIT: I was also a client, not a host, if that may have something to do with it. Here is my build: Edited January 9, 2016 by noveltyhero Link to comment Share on other sites More sharing options...
RagingGrizzly Posted January 9, 2016 Share Posted January 9, 2016 (edited) I'll test for you. One moment plz. (You have Vicious Spread?) Edit: I can headshot them just fine. When you were fighting them were you aiming for the head or the glowing bubble generator on the back of the helmet? Because there's no hitbox there. Edited January 9, 2016 by PUR3K1LL3R Link to comment Share on other sites More sharing options...
noveltyhero Posted January 9, 2016 Author Share Posted January 9, 2016 I'll test for you. One moment plz. (You have Vicious Spread?) No, I'll screencap my build after I finish my mission, I do use the Steel augment though Link to comment Share on other sites More sharing options...
RagingGrizzly Posted January 9, 2016 Share Posted January 9, 2016 (edited) Aight. Edited January 9, 2016 by PUR3K1LL3R Link to comment Share on other sites More sharing options...
noveltyhero Posted January 9, 2016 Author Share Posted January 9, 2016 Aight. In OP, again it may have something to do with being the client, if there was some lag for a short while. The mission was certainly not laggy though :/ Link to comment Share on other sites More sharing options...
RagingGrizzly Posted January 9, 2016 Share Posted January 9, 2016 (edited) In OP, again it may have something to do with being the client, if there was some lag for a short while. The mission was certainly not laggy though :/ Oh, so nullies are fine now? Seems to be more clientside, as you've said before. Tested with both heks, and nothing be going wrong. Edited January 9, 2016 by PUR3K1LL3R Link to comment Share on other sites More sharing options...
noveltyhero Posted January 9, 2016 Author Share Posted January 9, 2016 Oh, so nullies are fine now? Not sure, I'll try to test it again when I see them. Link to comment Share on other sites More sharing options...
RagingGrizzly Posted January 9, 2016 Share Posted January 9, 2016 Not sure, I'll try to test it again when I see them. Alright. Link to comment Share on other sites More sharing options...
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