Temporary Posted January 14, 2016 Share Posted January 14, 2016 Yay something else that requires Alertium to build... Seriously just put this thing in the drop tables on Gas planets or Underwater planets and be done with it. Link to comment Share on other sites More sharing options...
iSky_Borz Posted January 14, 2016 Share Posted January 14, 2016 Thanks as always! Link to comment Share on other sites More sharing options...
N1ZO Posted January 14, 2016 Share Posted January 14, 2016 wry good update but still no fix for despair on nekros :(((( Link to comment Share on other sites More sharing options...
osheroth Posted January 14, 2016 Share Posted January 14, 2016 Increase the range on smoke shadow already :T 10m will do, otherwise you're gonna be asking everyone to stand still a lot of times. Link to comment Share on other sites More sharing options...
AJscott18 Posted January 14, 2016 Share Posted January 14, 2016 (edited) uhm...........1 question DE............when are you going to fix Despair's uneven holsters? Edited January 14, 2016 by tonyscott18 Link to comment Share on other sites More sharing options...
-Temp0- Posted January 14, 2016 Share Posted January 14, 2016 Kind of a good weapon with a new stance... Stance that drops from manics. .... Ok. Nvm then. Link to comment Share on other sites More sharing options...
MrSolemn Posted January 14, 2016 Share Posted January 14, 2016 Conclave weekly challenges disappeared after the patch. That's not very nice, guys... Link to comment Share on other sites More sharing options...
Fullmetal_Underpants Posted January 14, 2016 Share Posted January 14, 2016 Fixed Vectis skins not properly coloring the clip on the Vectis Prime not actually fixed. the spinning part of the vectis prime stops moving and covers the trigger when you use either of the tenno-gen skins and is replaced with a glowing V shaped sigil if you try to apply the forest camo skin. please check the vectis prime alt skins in the arsenal to see what i mean, the visual bug that's been there since you enabled non-primed skins on prime weapons is still there for the vectis prime using alt-skins and the same applies to the soma prime. Link to comment Share on other sites More sharing options...
Djego27 Posted January 14, 2016 Share Posted January 14, 2016 Thx for the fix to the throwing weapon charge attack speed. Sorti defence changes do not really work so well, since the Operative keeps on running into enemy units instead of staying close to old cyno pod location. When I joined a pug today the pod was at 3k HP(from 40k with shield) and everything did look like a mission failure, however I did rescue this and within 3 rounds the pod was at 100% HP and went not down again(no not Frost but Ember). However with the moving objective you have no way of really defending it, outside of following it around the map suicide itself, it was close to death at the last wave and even keeping CC up means little if your defence target runs blindly into toxic ancients. Link to comment Share on other sites More sharing options...
chuckdm Posted January 14, 2016 Share Posted January 14, 2016 (edited) Does Blessing heal the Tenno Operative or does that not affect them just like a cryopod? People who maybe don't want to bring Frost to every single defense mission ever would like to know. EDIT: Also, does Banish work on the Operative? That might be a unique solution, too. Edited January 14, 2016 by chuckdm Link to comment Share on other sites More sharing options...
-KmB- Posted January 14, 2016 Share Posted January 14, 2016 Does Blessing heal the Tenno Operative or does that not affect them just like a cryopod? People who maybe don't want to bring Frost to every single defense mission ever would like to know. EDIT: Also, does Banish work on the Operative? That might be a unique solution, too. Shh or they'll "fix" that D: :3 Link to comment Share on other sites More sharing options...
NovusNova Posted January 14, 2016 Share Posted January 14, 2016 Does Blessing heal the Tenno Operative or does that not affect them just like a cryopod? EDIT: Also, does Banish work on the Operative? That might be a unique solution, too. Not sure about Blessing since we didn't have a Trinity in the squad but you can banish the defence target or "Tenno Operative". Link to comment Share on other sites More sharing options...
-Temp0- Posted January 14, 2016 Share Posted January 14, 2016 (edited) However with the moving objective you have no way of really defending it, You have. You have Limbo. And nothing matters. EDIT: Also, does Banish work on the Operative? That might be a unique solution, too. - Of corse it does. That's how people were doing sortie rescue for quite awhile. I don't know how almost no one thought of it today when I was playing and I ended up with 2 embers and 1 useless frost. Edited January 14, 2016 by Nomen_Nescio Link to comment Share on other sites More sharing options...
MisterKebabo Posted January 14, 2016 Share Posted January 14, 2016 - Reduced the charge time of the Redeemer and Glaive charge attack animation. Fix the throwing speed not the charge speed, it's still painfully slow due to the fact that i performs a quick melee attack for absolutely no reason before being thrown... Link to comment Share on other sites More sharing options...
Bladereap3r Posted January 14, 2016 Share Posted January 14, 2016 Dev's for all the toil and trouble and hard works you all do. Link to comment Share on other sites More sharing options...
Varacal Posted January 14, 2016 Share Posted January 14, 2016 aaaaand still no rhino palatine icon, seriously DE, just tell me if you ever plan on releasing one, cant handle being disappointed everytime there's an update and there's still no icon Link to comment Share on other sites More sharing options...
Ixxolos Posted January 14, 2016 Share Posted January 14, 2016 Kudos as always for the update DE. Can't help but feel a lil salty about the new stance Vulpine Mask being dropped by the Manic Bombard and the Drekar variant due to them already having a stance with a super low drop chance. Now it's half the chance for both Vulpine Mask and Vermilion Storm. At least Vulpine Mask is transmutable though, but still 2 rare mods from 1 enemy type is a tad much imo. Not even sure if any other rare mod stances are stacked on a single enemy type but i doubt it and sincerely hope that it does not become the trend. Link to comment Share on other sites More sharing options...
ivalec Posted January 14, 2016 Share Posted January 14, 2016 Still no fix for Ninkondi and Shaku quick melee attackhttps://forums.warframe.com/index.php?/topic/580516-problem-with-melee-weapon-ninkondi/#entry6575758 Link to comment Share on other sites More sharing options...
breadnuggets Posted January 14, 2016 Share Posted January 14, 2016 (edited) Sick moves, Mesa. Your skills are truly loquacious to a fault. Edited January 14, 2016 by breadnuggets Link to comment Share on other sites More sharing options...
Uzpian Posted January 14, 2016 Share Posted January 14, 2016 A minimum of 3 players in Annihilation Whaaat...? I can understand that Team Annihilation/Cephalon Capture needs a balanced team to start but why do you need 3 to start a FFA Annihilation? No more quick 1 on 1 then? I'm not complaining though, I'm just weirded out. Link to comment Share on other sites More sharing options...
FoxyKabam Posted January 14, 2016 Share Posted January 14, 2016 Add the Destreza to your Arsenal today by visiting the Warframe Market. nope not today DE Link to comment Share on other sites More sharing options...
--RV--LadySpiderwick Posted January 14, 2016 Share Posted January 14, 2016 You have. You have Limbo. And nothing matters. EDIT: Also, does Banish work on the Operative? That might be a unique solution, too. - Of corse it does. That's how people were doing sortie rescue for quite awhile. I don't know how almost no one thought of it today when I was playing and I ended up with 2 embers and 1 useless frost. I like it that Limbo can banish the operative that you rescue, people seem to have the mentality to nerf good things and warframes lose what makes them unique. Link to comment Share on other sites More sharing options...
TheGreatBB Posted January 14, 2016 Share Posted January 14, 2016 Well... Did the sortie! Shorter... But dang, that operative was annoying. He would wander around wherever he wanted. So it's like, we will make it shorter to less annoy you with time, but make it annoying to baby sit an AI equivalent of Ryoga. Careful what you wish for! Link to comment Share on other sites More sharing options...
XR5iX Posted January 14, 2016 Share Posted January 14, 2016 (edited) wow seriously, a giant sewing needle, an impossible mod to farm and to top it off heaps of conclave rubbish that is good for nothing since peeps had a sook and shut down dark sectors. How about umm i dunno maybe fix the exterminates for starters, patch other day said it was fixed, what a joke, kill em all and have to wait for 10-15 enemies to spawn, generally half way back through map. Heres an idea. spawn the amout of enemies that it shows on the counter. and its not a time issue either thats total bullsh$t. Ive tested it I sat in a hiding spot for 5 mins and then continued the mission Still had to wait for 10 to spawn, stop filling your pockets. the game in beta and wont be released because its so damn broken and unrepairable. you are just cashing in before its dead, been bugs in this game for so long that not fixed because either cant or just wont. stop the lies with pretend fixes, just be honest. just say we cant be bothered fixing it, deal with it! Edited January 14, 2016 by XR5iX Link to comment Share on other sites More sharing options...
FollowTheFaceless Posted January 14, 2016 Share Posted January 14, 2016 Still no fix for Talons (Castanas probably) projectiles got stuck in sentinels: https://forums.warframe.com/index.php?/topic/591788-talons-projectiles-got-stuck-in-sentinels/?view=findpost&p=6697754 Link to comment Share on other sites More sharing options...
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