Jump to content
DE_Adam

Update 18.3

Recommended Posts

  • Reduced the charge time of the Redeemer and Glaive charge attack animation.

 

:O Redeemer is now officially awesome. Thanks DE!

Share this post


Link to post
Share on other sites

Finesse is a verb, actually.

"He finessed the hell out of that situation"

"He used finesse"

They are both correct.

 

Well I learned something today.

Share this post


Link to post
Share on other sites

Hey DE, FIX *Irrelevant bug* AND CHANGE *something that doesn't need to be changed*. Also, WHERE IS *something unneeded, like a skin*?

Instead of adding awesome content and fixing the bugs you think need fixing, you should let ME tell you what to do! Do it or I will stop playing for 2 WHOLE hours and spend only HALF of my allowance on platinum. GRR!

 

Sarcasm aside, Thank you DE.

  • Upvote 2

Share this post


Link to post
Share on other sites

DE one change to sorties I'd like to see made is in regards to the weapon-limiting missions. Instead of forcing us to unequip our weapons for that mission, can you just disable all weapon slots automatically for the duration of that mission that aren't the specified weapon? If its pistols-only, turn off everything but pistols. If it's melee only, disable primary and secondary. If it's a specific weapon type (like bows) then I'm fine switching, but once I have a bow on, it should still automatically disable my other gear so I don't have to unequip everything just for the one mission and then put it all back on. Thanks.

  • Upvote 6

Share this post


Link to post
Share on other sites

Still waiting for those Equinox and Atlas Augments

New weapon though, so its nice

Edited by tnccs215
  • Upvote 2

Share this post


Link to post
Share on other sites

Pack under the featured section of the market, rapier + stance + 7 day affinity booster.

 

You have to buy the pack to get the stance, doesn't just come when you buy the weapon.

Thank you kindly :)

Share this post


Link to post
Share on other sites

  • Fixed projectile weapons being unable to kill Disruptor Drones when inside Nullifier bubbles.

 

MINKIA FINALMENTE! XD

  • Upvote 1

Share this post


Link to post
Share on other sites

So the new weapon which is literally a solid hunk of metal needs 2 Argon and 5 Alertium?  Is the build designer trying to consistently beat his high score for how aggravated players get at each new set of build requirements or something?

 

I miss the days when building things matched the in-game lore.  You know, with the right materials going into the right weapons.  Alloy plate, rubedo, neural sensors, plastids, and a cell make a frame.  Rubedo for sharp bladey things.  Polymer bundle and salvage in laser guns.  Neurodes for weapons with mental triggers (heat sword), stuff like that.

 

Nowadays it's just "The weapon is new, therefore it will be built with the hardest-to-farm stuff because players making progress isn't allowed".  At least this one still pretends to be a proper build item by using Alloy Plate, but I wonder how long it will be before weapons stop needing anything but Argon/Alertium.

 

Anyways here's the updated issue dump.  Few new things, one or two things removed.

 

Weapons might stop working if you catch a ledge and then hop off too quickly.
https://forums.warframe.com/index.php?/topic/593308-figured-i-may-as-well-ask-about-this-bug-weapons-will-stop-working-periodically/

Radial Javelin, if cast at max speed, won't remove the blade and the stacked effects cause issues.
https://forums.warframe.com/index.php?/topic/593022-max-casting-speed-with-excaliburs-radial-javelin-bug/

Inbox messages for scanned Kuria are blank and the rewards are missing.
https://forums.warframe.com/index.php?/topic/590966-i-cant-get-kuria-decoration-when-i-got-all-kuria/
https://forums.warframe.com/index.php?/topic/590969-kuria-scanning-finished-no-kuria-noggle/
https://forums.warframe.com/index.php?/topic/593065-kuria-scavenger-hunt-bugged/

Ivara's Sleep Arrow has no timer as a client.
https://forums.warframe.com/index.php?/topic/590422-ivara-sleep-arrow-timer/

Survival and Excavation missions give the wrong keys.
https://forums.warframe.com/index.php?/topic/575437-wrong-key-as-reward/
https://forums.warframe.com/index.php?/topic/575573-excavation-reward-bug/
https://forums.warframe.com/index.php?/topic/577206-keys-rewarded-for-survival-keys-change-upon-completion/
https://forums.warframe.com/index.php?/topic/578425-excavation-reward-bugs/
https://forums.warframe.com/index.php?/topic/580349-receiving-wrong-rewards-on-extraction/
https://forums.warframe.com/index.php?/topic/585835-exacavation-incorrect-key-reward/
https://forums.warframe.com/index.php?/topic/585877-excavation-key-reward-bug-video-spoiler-different-key-extra-key/
https://forums.warframe.com/index.php?/topic/586237-exavation-reward-bug/
https://forums.warframe.com/index.php?/topic/587907-void-key-mismatch-rewards/
https://forums.warframe.com/index.php?/topic/589197-hieracon-rewarding-wrong-keys/
https://forums.warframe.com/index.php?/topic/589531-hieracon-rewards-missing/
https://forums.warframe.com/index.php?/topic/590586-wrong-void-keys/
https://forums.warframe.com/index.php?/topic/592212-void-key-rewards-change-at-the-end-of-a-mission/
https://forums.warframe.com/index.php?/topic/593233-different-key-types-drops-after-mission-/

Osprey hitboxes don't match their models.
https://forums.warframe.com/index.php?/topic/589613-osprey-hitboxes-dont-match-models/

Mutalist Moas retain the Equinox Maim visual effect from the cabinet attached.
https://forums.warframe.com/index.php?/topic/589615-mutalist-moa-retains-equinox-cabinet-effect/

The AFK timer exists now, so consider removing older anti-leech systems.
https://forums.warframe.com/index.php?/topic/589673-being-punished-for-doing-the-objective/

Voting to leave a void mission when the key user stays fails the mission?
https://forums.warframe.com/index.php?/topic/588299-mission-failed-when-voted-to-extract/
https://forums.warframe.com/index.php?/topic/591108-void-defense-failed-even-though-i-extracted-successfully/

Being revived (or exiting sharkwing) changes to your primary weapon regardless of what was selected before.
https://forums.warframe.com/index.php?/topic/586261-remove-automatic-weapon-switching-after-being-revived/

Sentinels map-respawning on their own cause rapid affinity gain from repeated "use" of regen.
https://forums.warframe.com/index.php?/topic/588273-sentinel-affinity-farming-bug/

Phorid's scream effect can get stuck on if he's killed with it activating.
https://forums.warframe.com/index.php?/topic/584876-shader-phorids-scream-effect-stuck-on/
https://forums.warframe.com/index.php?/topic/589180-distortion-still-on-screen-for-rest-of-the-mission-after-killing-phorid/

Excavation enemy scaling on Phobos is too strong.
https://forums.warframe.com/index.php?/topic/583250-excavation-on-phobos-a-little-overtuned/

Entities without a proper respawn point respawn in the start tile of the map, breaks void sabotage.
https://forums.warframe.com/index.php?/topic/588303-a-little-issue-in-orokin-sabotage/

Infested ignore Decoy in multiple situations.
https://forums.warframe.com/index.php?/topic/585143-infested-ignoring-decoy/

The UI does not scale properly for resolutions with an x component less than 1280.
https://forums.warframe.com/index.php?/topic/585830-ui-problem/

The first Kubrow imprint view can load with a corrupt model.
https://forums.warframe.com/index.php?/topic/581058-first-kubrow-imprint-view-goes-through-a-blender/

Vignette effect too strong when HDR and adaptive exposure are on in outside tiles.
https://forums.warframe.com/index.php?/topic/584914-vignette-is-too-high/

Loki's Switch Teleport often doesn't move the target.
https://forums.warframe.com/index.php?/topic/576169-lokis-switch-teleport-no-longer-working-properly/

Rampart projectiles are not affected by Zephyr's Turbulence.
https://forums.warframe.com/index.php?/topic/577331-rampart-projectiles-not-affected-by-turbulence/

Using 5 on an elevator can drop you back to the bottom at the end.


https://forums.warframe.com/index.php?/topic/576245-fell-through-elevator/

Enemies under the influence of Nyx's Mind Control take far less damage at the end than they'd take outside of it.
https://forums.warframe.com/index.php?/topic/345656-mind-controlled-enemies-take-less-damage-at-the-end/

Clan profile "Gross Income" stats roll over to negative.
https://forums.warframe.com/index.php?/topic/575498-clan-profile-numerical-overflow/

Extractors are gathering unlisted materials.
https://forums.warframe.com/index.php?/topic/575833-extractors-gathering-incorrect-materials/

The Maggot self-destructs in the codex.
https://forums.warframe.com/index.php?/topic/575409-infested-maggot-dies-in-codex/

The automatic formatting on the forums is horrible.
https://forums.warframe.com/index.php?/topic/300472-seriously-autoformatting-is-cancer-and-yet-were-expected-to-use-it/

Basic Gene Masking Kit in the market lies about how many unique colors you get.
https://forums.warframe.com/index.php?/topic/512942-/

Void Mobile Defense terminals have incorrect activation text (using the lockdown string).
https://forums.warframe.com/index.php?/topic/575447-void-mobile-defense-terminal-prompt-has-incorrect-text/

Foundry sparks lights on in-progress items render over the chat interface.
https://forums.warframe.com/index.php?/topic/348091-foundry-sparks-render-over-chat-window/
  • Upvote 15

Share this post


Link to post
Share on other sites

"The following Warframe Abilities no longer require a target to activate in Conclave, encouraging greater accuracy and less button spam:"

 

Find the error!

  • Upvote 3

Share this post


Link to post
Share on other sites

"The following Warframe Abilities no longer require a target to activate in Conclave, encouraging greater accuracy and less button spam:"

 

Find the error!

I'm confused too...
  • Upvote 2

Share this post


Link to post
Share on other sites

Thank you DE for fixing charge attacks for thrown weapons. Now to go check it out.

Edited by RawGritz

Share this post


Link to post
Share on other sites

Maybe it's just me, but i feel like you'r going to force us to buy items instead of playing for them. Every time you release something it gets more and more grinding to get. This new stance will get mad tons of people (and i'm one of them) cause, you know, it's basically impossible to obtain.

Honestly, you'r doing bad imo. Really bad.

 

Thanks for fixes btw, even if there are a lot still out there. #89

Edited by -KmB-
  • Upvote 6

Share this post


Link to post
Share on other sites

Sortie Defense Missions will now have players defending an able-bodied Tenno Operative instead of a single Cryopod

 

I hope that they have as much HP as a cryopod and that they stay in one place

Tenno Operative: I will now become a Cryopod. Watch as I transform like magic!

 

Anyways, Nice update.

Edited by UltimateGrenninja

Share this post


Link to post
Share on other sites

 

  • Reduced the charge time of the Redeemer and Glaive charge attack animations

 

Thanks for the fixes but uhm, what about the Mios/Lacera animations?

  • Upvote 3

Share this post


Link to post
Share on other sites

Fixed players being unable to sell Mods that had been fused over their max rank. This was a very rare issue, but an issue nonetheless.
Hmm? How did it work?

I've seen it often that the "recommended" number of fusion cores is higher than what is actually required.. so I usually -1 on them, and it'll sometimes (quite often) max out the mod.. basically with one less core used..

Is that the "very rare" issue you're talking about? I would have a few dozen mods fused over their max rank if I wouldn't min/max my stuff by replacing the last core with some crap mods instead^^

  • Upvote 2

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...