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Melee Charge "safeable"


Cyler
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Right now, when you charge your melee, it goes off right when it's ready. But wouldn't it be cooler if you could charge it and then walk with the charged melee until an enemy appears that you just hit away with your charged attack instantly?

That would improve the melee mechanics a lot more.

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I'm not certain I understand what you're requesting. Are you asking that people be allowed to "hold" the charge attack until they release it, or that the charge attack go off instantly the moment an enemy is in range?

Either way, I actually like the mechanics of the charge attack as-is. Timing charge attacks is very satisfying. I'm a Furox fan, though.

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