Kaotyke Posted January 19, 2016 Posted January 19, 2016 (edited) When I put both Power Drift and Sure Footed, I felt as if I'm using only Sure Footed when I was playing. So I decided to go to the Simulacrum with only Power Drift equipped, I should have a 30% chance to resist knockdowns, I spawned an A.Healler at level 1 and let him hit me. 10 minutes I stood there, keeping my distance so he would charge me or use the hook, I did not resist the knockdown once. So I decided to kick this up a notch and spawned 20 level 1 A.Heallers and let them make me their punching bag. Did not resist once. I tested the "Increase Power Strenght" part, its working. But the "Resist Knockdown" is not. Edited January 19, 2016 by Kao-Snake
Gelkor Posted January 19, 2016 Posted January 19, 2016 Considering that when Power Drift was first introduced it was actually listed as 30% knockdown recovery, not resist, I almost wonder if they changed the wording but not the usage.
Kaotyke Posted January 19, 2016 Author Posted January 19, 2016 Considering that when Power Drift was first introduced it was actually listed as 30% knockdown recovery, not resist, I almost wonder if they changed the wording but not the usage. Tested it just now. No difference from having it unequipped.
Rydian Posted January 19, 2016 Posted January 19, 2016 Tried it out, couldn't get it to trigger against Heavy Gunner ground punches either so yeah looks like it's broken.
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