Expletive Posted January 21, 2013 Share Posted January 21, 2013 Yesterday I found a mod for my Heat Dagger. It was rank 30 and gave +99% critical damage. Today I logged in after the patch, and it had changed to this: But this didn't make me mad. I'd seen 4 second Am Etina solo kill video. I knew it was pretty overpowered. What upsets me is that today I found this: DE pls. This is just...Just what the hell. It's ONE FIFTH THE RANK, BUT IT'S BETTER. I think the loot system really needs to get some things fixed. Link to comment Share on other sites More sharing options...
Arkfall Posted January 21, 2013 Share Posted January 21, 2013 the Mods are consently being reviewed and changed, calm your self Tenno. This is what you call a growing pain of development. Link to comment Share on other sites More sharing options...
UkyoSonoda Posted January 21, 2013 Share Posted January 21, 2013 Haven't logged in yet today. Wonder if they hit multishot as well. Link to comment Share on other sites More sharing options...
Foxbyte Posted January 21, 2013 Share Posted January 21, 2013 (edited) the Mods are consently being reviewed and changed, calm your self Tenno. This is what you call a growing pain of development. Tenno please. But yeah, right now we're in a raging storm of drop balance/loot table editing. It's best to go along with the waves, lest we be consumed. Edit: I had enough critical damage to get like 300% on a melee weapon, I was going to make a crit-damage build! Aieee. Edited January 21, 2013 by Foxbyte Link to comment Share on other sites More sharing options...
Haldarq Posted January 21, 2013 Share Posted January 21, 2013 (edited) oh my, i so angry Edited January 21, 2013 by Haldarq Link to comment Share on other sites More sharing options...
MJ12 Posted January 22, 2013 Share Posted January 22, 2013 Haven't logged in yet today. Wonder if they hit multishot as well. Multishot seems less reliable than it was before but that might just be me. Link to comment Share on other sites More sharing options...
TwilightAsh Posted January 22, 2013 Share Posted January 22, 2013 JUst checked, my crit mod for rifles that was 100% crit damage got reduced by half... it's only 50% now >.> Actually, I think all my mod that gave crit damage got slashed by half. I swore my Braton had a crit damage 49& mod but it's 20+% now. Link to comment Share on other sites More sharing options...
Ced23Ric Posted January 22, 2013 Share Posted January 22, 2013 All Critical Damage has been reduced by half. Link to comment Share on other sites More sharing options...
Sealgaire Posted January 22, 2013 Share Posted January 22, 2013 Multishot seems less reliable than it was before but that might just be me. Does a gun with 200% multishot or more still murder everything in the room if you tap the fire button? Link to comment Share on other sites More sharing options...
Expletive Posted January 22, 2013 Author Share Posted January 22, 2013 All Critical Damage has been reduced by half. Sometimes it was more than half. My heat dagger mod went from 99% to 20% Link to comment Share on other sites More sharing options...
sambarpowder Posted January 22, 2013 Share Posted January 22, 2013 multishot will suffer. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted January 22, 2013 Share Posted January 22, 2013 (edited) I'm honestly not even sure why they nerfed crit damage so much. 40% crit damage for something that only happens 8% of the time is too much? Sure, you can stack crit chance as well, but that's more slots not being filled by something more useful? Or honestly, at this point, you're probably even better off with elemental or piercing.. Let's say I had two 15% crit chances and 3 20% crit damage mods. Chance: 34% Damage: 337% Avg Dmg: 115% There are single damage% mods better than that ;_; Does a gun with 200% multishot or more still murder everything in the room if you tap the fire button? Yes. Edited January 22, 2013 by Volt_Cruelerz Link to comment Share on other sites More sharing options...
UkyoSonoda Posted January 22, 2013 Share Posted January 22, 2013 Crit chance + multi shot I think was resulting in crit spam due to the chance increase paired with bonus projectiles. Pair that with a ridiculous crit damage multiplier and I can see just about anything melting in front of your gun barrel. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted January 22, 2013 Share Posted January 22, 2013 (edited) Multishot melts things already... On my Burston, I've got: 73% ms 73% ms 68% ms 24% prc 5 puncture It's sufficient to down anything on Hades aside from Etina in one shot. And aside from that, so what? Multishot just makes critical hits more reliable. The overall change to your DPS caused by it is null. You were better off without crit damage before and definitely are now. Edited January 22, 2013 by Volt_Cruelerz Link to comment Share on other sites More sharing options...
Expletive Posted January 22, 2013 Author Share Posted January 22, 2013 I'm honestly not even sure why they nerfed crit damage so much. http://youtu.be/jfnSjPkMbCs You haven't seen this yet, then. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted January 22, 2013 Share Posted January 22, 2013 He would have had to have had all five slots loaded with 150% crit damage mods to get those kinds of numbers lol. But fine, yes, that is OP. Mind you, multishot is more OP than that. If I had 5 150% multishot mods, that is 10x the carnage. True, no shot would do as much damage, but your overall DPS would be higher. Link to comment Share on other sites More sharing options...
Kyuzo Posted January 22, 2013 Share Posted January 22, 2013 http://youtu.be/jfnSjPkMbCs You haven't seen this yet, then. nerf loki duh. Link to comment Share on other sites More sharing options...
kaizoku222 Posted January 22, 2013 Share Posted January 22, 2013 50% nerf is way too much, just becuase a maxed out fully farmed build on a frame that has a good 10 seconds of time to spam anything point-blank can abuse it doesn't mean it's OP. Someone with the best gear possible *should* be able to slap around end game content in a game intended for 4 average geared people. Don't reduce viable builds based on what the top end can do with it, make multi-shot only work with projectile weapons, slow the aspd of melee, make a crit damage cap, make it additive instead of multiplicative, there are a ton of ways to stop this from happening without a nerf so big that in any other game would cause a riot. Link to comment Share on other sites More sharing options...
UkyoSonoda Posted January 22, 2013 Share Posted January 22, 2013 Definitely this. The game should be balanced for challenge to the low-mid spectrum end of play. Not so much the capped end where a person has min/maxed their stats. Link to comment Share on other sites More sharing options...
Enfo Posted January 22, 2013 Share Posted January 22, 2013 (edited) So they just cut it down in half? What a lousy way to balance things without doing further research. Crit damage mods aren't even worth using over regular damage mods now since you need a decent amount of crit chance to add up for the RNG. Bad, bad change. Definitely this. The game should be balanced for challenge to the low-mid spectrum end of play. Not so much the capped end where a person has min/maxed their stats. A game that is balanced around the low/mid content as to be the hardest difficulty is a bad game. The end-game content should always be the hardest, no matter what. Edited January 22, 2013 by Enfo Link to comment Share on other sites More sharing options...
UkyoSonoda Posted January 22, 2013 Share Posted January 22, 2013 (edited) So they just cut it down in half? What a lousy way to balance things without doing further research. Crit damage mods aren't even worth using over regular damage mods now since you need a decent amount of crit chance to add up for the RNG. Bad, bad change. A game that is balanced around the low/mid content as to be the hardest difficulty is a bad game. The end-game content should always be the hardest, no matter what. Actually you are missing the other side of the issue. Balancing the game for the top end spectrum does 3 things. 1. It makes min maxing like seen in that video a requirement for late game. 2. It causes excessive grind due to the need to min/max like seen in that video. 3. Excessive grind causes people to lose interest if they have poor luck with the RNG causing player base to shrink costing them potential income from plat purchases. Edited January 22, 2013 by UkyoSonoda Link to comment Share on other sites More sharing options...
TechnoFoxx1 Posted January 22, 2013 Share Posted January 22, 2013 But... I think it's great. It saves us a pain in the butt trying to get better mods. You should be happy. :D Link to comment Share on other sites More sharing options...
Zakalwe Posted January 22, 2013 Share Posted January 22, 2013 Multishot melts things already... On my Burston, I've got: 73% ms 73% ms 68% ms 24% prc 5 puncture It's sufficient to down anything on Hades aside from Etina in one shot. And aside from that, so what? Multishot just makes critical hits more reliable. The overall change to your DPS caused by it is null. You were better off without crit damage before and definitely are now. Just curious... do you really enjoy playing that way? My snipetron can one shot most things in Pluto if I headshot, and the only mods pertainng to damage output are 25% AP and a few low level crit chances. The thing is, I have to headshot everything (which is a bit of a challenge) as opposed to just clicking on the body mass. And Pluto is already easy enough, doen't those mods make it far too easy to be any kind of challenge? Link to comment Share on other sites More sharing options...
UkyoSonoda Posted January 22, 2013 Share Posted January 22, 2013 Well Pluto is the closest thing to end game we have at this stage of the beta but IMO it still feels like early game to me that is approaching mid game. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted January 22, 2013 Share Posted January 22, 2013 Definitely this. The game should be balanced for challenge to the low-mid spectrum end of play. Not so much the capped end where a person has min/maxed their stats. The game should be balanced across the board. Higher ranked players are your devoted playerbase and generally speaking, they also know what they're doing more than newbies. That said, there are plenty of ways that this could have been fixed that would have worked better. The best I've seen since te patch is a 68% and if you stacked nothing but those, you'll end up with an average damage output increase of 100% and we all know there are many ways to go beyond that through other means. Link to comment Share on other sites More sharing options...
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