(PSN)ArnnFrost Posted January 25, 2016 Share Posted January 25, 2016 Then its settled, WE Triple dare you DE! Link to comment Share on other sites More sharing options...
Myscho Posted January 25, 2016 Share Posted January 25, 2016 Archwing Interception lvl 80-100 would be great especially with Grineer Shield Dargyn Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted January 25, 2016 Share Posted January 25, 2016 Link to comment Share on other sites More sharing options...
kaliazane Posted January 25, 2016 Share Posted January 25, 2016 majority of people ignores archwing, just imagine the forum whining when they cant complete it with lvl 10 odonatas Link to comment Share on other sites More sharing options...
SilvaDreams Posted January 25, 2016 Share Posted January 25, 2016 (edited) Maybe once they sort things out more... Because after looking at the wiki then in-game... Almost nothing matches. Virtually all Archwing mods but some very basic mêlée mods are gotten from Uranus now, the Earth interception mission turned into a mobile defense ext. Actually there is nothing but mobile defense and exterminate missions till you hit Uranus and facing lvl 30 mobs with some boosted sheilds and a decent mêlée weapon and maybe some gun mods if you got lucky. Edited January 25, 2016 by SilvaDreams Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted January 25, 2016 Share Posted January 25, 2016 Bring it on, my AW gear is well and truly ready and it would be a nice change of pace from the usual Sorties. I really enjoy the ones with weapon restrictions tbh, it tests your entire arsenal rather than just bringing your best shiniest weapons and frame for any mission *cough* Tonkor, Sancti Tigris *cough*. Link to comment Share on other sites More sharing options...
Violent_Jiggler Posted January 25, 2016 Share Posted January 25, 2016 (edited) I don't know. I actually love archwing, but as it is I don't think it'd be a great sortie candidate. Could you imagine Archwing Defense with level 100+ enemies while defending two defense objectives? And if one goes down it's all over? With our only 3 Archwings? So entered the rise of the Itzal Master Race. Edited January 25, 2016 by Violent_Jiggler Link to comment Share on other sites More sharing options...
DoomFruit Posted January 25, 2016 Share Posted January 25, 2016 (edited) Tip for reviving; In Odonata - Hold the revive button as you approach your downed teammate, when you start reviving, activate repel and continue reviving. For Itzal, the same but Penumbra instead of Repel. Dunno about Elytron, I assume Thumper. Reviving in AW isn't that hard tbh. Thumper's a bad idea. When you damage an enemy in AW, it (understandably) gets very annoyed at you and starts shooting. Sticking thumpers on a downed squadmate will result in your very quick death when everything around you fires at your stationary body.What you want for elytron revives is #2, which intercepts projectiles. Or, you put a thumper down and then run around like a headless chicken while someone else revives. And yes, I love AW and would very much like to do AW sorties. The only thing I'd worry about here is whether to take the phaedra or velocitus. Edited January 25, 2016 by DoomFruit Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted January 25, 2016 Share Posted January 25, 2016 Unless I'm guarunteed a Legendary Core every time I do one, no. Link to comment Share on other sites More sharing options...
Scipio9042 Posted January 25, 2016 Share Posted January 25, 2016 I think this is a good idea but i think we need vault runs and nightmare mode on AW first to get our dmg to a good point but they may not want to give us heavy cal due to almost no reload time and never running out of amo. Link to comment Share on other sites More sharing options...
Kharn-The-Betrayer Posted January 25, 2016 Share Posted January 25, 2016 Archwings are fun, this is just the people who dont give a single chance to this mode So yeah +1 Link to comment Share on other sites More sharing options...
(XBOX)Yiazzy Posted January 25, 2016 Share Posted January 25, 2016 Maybe once they sort things out more... Because after looking at the wiki then in-game... Almost nothing matches. Virtually all Archwing mods but some very basic mêlée mods are gotten from Uranus now, the Earth interception mission turned into a mobile defense ext. Actually there is nothing but mobile defense and exterminate missions till you hit Uranus and facing lvl 30 mobs with some boosted sheilds and a decent mêlée weapon and maybe some gun mods if you got lucky. Forgetting the Sabotage on Jupiter then? Thumper's a bad idea. When you damage an enemy in AW, it (understandably) gets very annoyed at you and starts shooting. Sticking thumpers on a downed squadmate will result in your very quick death when everything around you fires at your stationary body. What you want for elytron revives is #2, which intercepts projectiles. Or, you put a thumper down and then run around like a headless chicken while someone else revives. And yes, I love AW and would very much like to do AW sorties. The only thing I'd worry about here is whether to take the phaedra or velocitus. Good to know. I've yet to obtain Elytron as the Rng on Caelus dislikes me :/ lol Link to comment Share on other sites More sharing options...
SchoolDayz Posted January 25, 2016 Share Posted January 25, 2016 I want it! Release it! Link to comment Share on other sites More sharing options...
traybong111 Posted January 25, 2016 Share Posted January 25, 2016 Well, it wouldn't be the first time DE's tried to make unfinished and unprepared content appealing without actually finishing and polishing it. Bring it, I say, my Onorix and Velocitus are ready! Link to comment Share on other sites More sharing options...
--DSP-- Posted January 25, 2016 Share Posted January 25, 2016 No... please no.. don't.. Link to comment Share on other sites More sharing options...
Krymanol Posted January 25, 2016 Share Posted January 25, 2016 Tip for reviving; In Odonata - Hold the revive button as you approach your downed teammate, when you start reviving, activate repel and continue reviving. For Itzal, the same but Penumbra instead of Repel. Dunno about Elytron, I assume Thumper. Reviving in AW isn't that hard tbh. The problem isn't the actual reviving alone, it's a combo of all the things put together that makes is a PITA. Like the one that bugs me the most is when your teammate is not on the same axis as you. He could be below you, above you or anywhere. The map don't help determine that and what little help it does give is overshadowed by the amount of damage enemies do while you are trying to revive. Link to comment Share on other sites More sharing options...
(PSN)PillarOfWar Posted January 25, 2016 Share Posted January 25, 2016 Any way to know how much AW is played compared to the rest of the game? I don't play it unless its an event. It's kinda boring to me. Link to comment Share on other sites More sharing options...
Zahnrad Posted January 25, 2016 Share Posted January 25, 2016 Do it! NEIN NEIN NEIN NEIN Link to comment Share on other sites More sharing options...
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