Roivas Posted January 28, 2016 Share Posted January 28, 2016 I have a fat Kubrow and its fur is clipping through the bruja armor, fix this soon plz. Link to comment Share on other sites More sharing options...
Peacemuser Posted January 28, 2016 Share Posted January 28, 2016 If this even doesn't go well, I hope these mods doesn't become permanently event-exclusive mods like Buzz Kill. These mods are way too good to pass up and it really hurts future new players, especially mods like Blood Rush. Link to comment Share on other sites More sharing options...
Tendou_Souji Posted January 28, 2016 Share Posted January 28, 2016 No more of those toxic farming methods =w= Thank you so much, DE~ ♥ Link to comment Share on other sites More sharing options...
-Palamedes- Posted January 28, 2016 Share Posted January 28, 2016 Regardless of how the event goes, this RNG is ridiculous. Is this a food chain's idea or DE's? It's absolutely pointless, the only reason I could imagine an RNG wall and a score wall in a LIMITED TIME event would be to make money with people buying plat to buy the mods with, but that cancels out how much money they would make from people buying plat and giving it to another player who just got that ridiculous amount of plat for free. I've done about 120 runs now and not even one rare mod. It's a frustrating event and the grind seems foolhardy. You want to make good mods? awesome, I'm all for that. You want to make players work for it? Fine by me, more power to you. You want us to grind for hours and hours on an extremely limited boss so we get, knowing the normal drop rates of items, a 2% chance of getting just one of these good mods? No thank you, that is where the line needs to be drawn. RNG for an event like this is literally one of the worst ideas in the sad history of bad ideas of DE. This alienates your playerbase, makes macros and bots seem more and more appealing for this game, and makes people think about turning to other games. Link to comment Share on other sites More sharing options...
Bladereap3r Posted January 28, 2016 Share Posted January 28, 2016 THANKX DEV'S FOR THIS LATEST PATCH <3 Link to comment Share on other sites More sharing options...
Xianos_Chaos Posted January 28, 2016 Share Posted January 28, 2016 Well thank goodness I did all my mod farmings last night before this patch. Also I looked up the acolytes in the codex, anyway, we can see the whole body instead of just a bust shot? I like to keep looking at their designs a lot. Link to comment Share on other sites More sharing options...
Dobermann92 Posted January 28, 2016 Share Posted January 28, 2016 Thanks for the Hotfix, and thanks for this especially: "If you missed scanning any due to their swift death or otherwise, Acolytes will be introduced to the game outside of the event at a later date." Maybe now we can play the event without feeling that we are "forced" to get all of the "event" mods. Link to comment Share on other sites More sharing options...
zomby140 Posted January 28, 2016 Share Posted January 28, 2016 (edited) Ferrite has replace Alloy Plate as a Resource Drop in Void missions. so happy about this Enemies introduced on Operation Shadow Debt can now be scanned to reveal their Codex Entry. If you missed scanning any due to their swift death or otherwise, Acolytes will be introduced to the game outside of the event at a later date.big + can now see what they drop Game sessions can no longer be joined in-progress once an Acolyte Spawns. This prevents players from showing up late and missing out on the encounter entirely.yes that was frustrating Added changes to reveal method of Acolyte Mod Drops to prevent stress on host-migration and matchmaking in the event of repeated mission aborts. Please note that now any Event Mod dropped by Acolytes will appear with the 'Rare' beacon and only be revealed at mission complete.very good pach thx alor for it and the event is fun i can not wait to see the final part Edited January 28, 2016 by zomby140 Link to comment Share on other sites More sharing options...
LeeAmatsu Posted January 28, 2016 Share Posted January 28, 2016 Hotfix 18.4.3 Changes Added changes to reveal method of Acolyte Mod Drops to prevent stress on host-migration and matchmaking in the event of repeated mission aborts. Please note that now any Event Mod dropped by Acolytes will appear with the 'Rare' beacon and only be revealed at mission complete. RIP speedrunners Link to comment Share on other sites More sharing options...
boneyflesh Posted January 28, 2016 Share Posted January 28, 2016 So whats the status now on the acolyte hunt 1/5 or back to 0/5 ?(since torment is back) Link to comment Share on other sites More sharing options...
Aebara Posted January 28, 2016 Share Posted January 28, 2016 Added changes to reveal method of Acolyte Mod Drops to prevent stress on host-migration and matchmaking in the event of repeated mission aborts. Please note that now any Event Mod dropped by Acolytes will appear with the 'Rare' beacon and only be revealed at mission complete. Changed the default Common/Uncommon/Rare drop rate system for Acolyte enemies to have a more equalized distribution of drops across the rarities. In doing so, the rate that Uncommon and Rare mods drop has been increased by double, and the rate at which Common mods drop has been reduced. Wait, you guys actually did something to improve the event? MY BODY WAS NOT READY FOR THIS. (Thanks.) Link to comment Share on other sites More sharing options...
PnOyLeeT Posted January 28, 2016 Share Posted January 28, 2016 ok. Link to comment Share on other sites More sharing options...
Aikurisu Posted January 28, 2016 Share Posted January 28, 2016 (edited) Well, I'm now officially burnt out on Warframe. GG, DE. I'm sure we can all agree that the RNG was strong with this event. I have fought against Stalker's fanclub over 70 times and I have yet to see any of the mythical rare drops they seemingly drop. Am I angry? No. Just tired of getting junk. So instead of ranting I just want to know why this event wasn't actually... you know? Fun? It was at first, don't get me wrong. The idea that Stalker has followers is pretty neat yet the way folks are forced to attack them over and over (and over) is not. That is unless there was fixed incentive in doing such stuff? Example: Defeat Torment 25 Times to receive all 4 mods. Simple. Effective. Folks won't be ridiculing you for the RNG. Everyone wins! Edited January 28, 2016 by Aikurisu Link to comment Share on other sites More sharing options...
ScorpyX Posted January 28, 2016 Share Posted January 28, 2016 (edited) Here some basic idea DE On next event - instead of RANDOM DROP rate give to player token's \ points so after - any player can go to Relay and get most wanted "stuff" from event-specific NPC aaand all will be happy.. Edited January 28, 2016 by ScorpyX Link to comment Share on other sites More sharing options...
IceDragonofAmber Posted January 28, 2016 Share Posted January 28, 2016 Damn you DE! Where will I get my Alloy Plates from now!?!?! Link to comment Share on other sites More sharing options...
ZORYN Posted January 28, 2016 Share Posted January 28, 2016 Thanks! Link to comment Share on other sites More sharing options...
Adniwhack Posted January 28, 2016 Share Posted January 28, 2016 Enemies introduced on Operation Shadow Debt can now be scanned to reveal their Codex Entry. If you missed scanning any due to their swift death or otherwise, Acolytes will be introduced to the game outside of the event at a later date. Game sessions can no longer be joined in-progress once an Acolyte Spawns. This prevents players from showing up late and missing out on the encounter entirely. Added changes to reveal method of Acolyte Mod Drops to prevent stress on host-migration and matchmaking in the event of repeated mission aborts. Please note that now any Event Mod dropped by Acolytes will appear with the 'Rare' beacon and only be revealed at mission complete. Changed the default Common/Uncommon/Rare drop rate system for Acolyte enemies to have a more equalized distribution of drops across the rarities. In doing so, the rate that Uncommon and Rare mods drop has been increased by double, and the rate at which Common mods drop has been reduced. Much Needed............ Link to comment Share on other sites More sharing options...
Zeriken Posted January 28, 2016 Share Posted January 28, 2016 That is unless there was fixed incentive in doing such stuff? Example: Defeat Torment 25 Times to receive all 4 mods. Simple. Effective. Folks won't be ridiculing you for the RNG. Everyone wins! This is a legit suggestion. I'm sure everyone would have been much happier with a fixed incentive as mentioned above. 25 Was what I was thinking of as appropriate, as well. 5 gets you the common, 10 gets you the first uncommon, 15 gets you the next, and then 25 gets you the rare. The thought behind the event, and the story with it, was pretty neat. The new mods dropping, however, seems to have been stressful for a lot of players. Link to comment Share on other sites More sharing options...
Nyamage. Posted January 28, 2016 Share Posted January 28, 2016 Thanks for fixing speed runs DE i can now sell those rare mods for high price.good thing i spamm it before the nerf #Getrekt Link to comment Share on other sites More sharing options...
YourMoms Posted January 28, 2016 Share Posted January 28, 2016 Ferrite has replace Alloy Plate as a Resource Drop in Void missions. Thanks and at last! Link to comment Share on other sites More sharing options...
-HH-Edward Posted January 28, 2016 Share Posted January 28, 2016 I still can't use my chat because it stop won't loading and start showing all the tabs again, its been 11 days since any contact from the warframe universe (players) I hope they can include me in a hotfix someday Link to comment Share on other sites More sharing options...
Arnetheus Posted January 28, 2016 Share Posted January 28, 2016 Hotfix 18.4.3 Changes Ferrite has replace Alloy Plate as a Resource Drop in Void missions. Nice, i thought it will take starchart 3.0 for resource allocation changes. Now, what about those thousands of control modules though? Link to comment Share on other sites More sharing options...
Reifnir Posted January 28, 2016 Share Posted January 28, 2016 (edited) Ferrite was a nice touch, though I was expecting Polymer Bundles, tbh. And maybe, just maybe another source of Neural Sensors. Oh well, can't have it all in one day, I guess. As for the event... How about equal drop rates for each mod, huh? That is, if you're dead set on introducing more RNG into a game wheer RNG is the most hated aspect... I mean, really, 4% chance to get a good mod on a timed event? Because I tried killing the "hotfixed" Acolytes again yesterday. Got some common mods, then the acolyte was gone from the sector. So much for that. Not to mention Torment was dead by the time I got home and will likely be dead again by that time today. Sooo exciting. Edited January 28, 2016 by Reifnir Link to comment Share on other sites More sharing options...
bAunty_hunter Posted January 28, 2016 Share Posted January 28, 2016 yay ^^ finally some more ferrite ^^ and finally a mission wehre i dont get inflationary many alloy plates ^^ most of us got millions of them. Link to comment Share on other sites More sharing options...
Vlada91 Posted January 28, 2016 Share Posted January 28, 2016 in this fix I lost all in codex Link to comment Share on other sites More sharing options...
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