Muflon Posted June 7, 2013 Share Posted June 7, 2013 How about making a mod roulette, where placing 3-5 mods of the same quality would give in return one random mod of higher quality (or 50% chance of higher quality and 50% of the same quality, or something like that)? That would make those skill mods not that useless, would give another fun feature to the game and also a dev beloved RNG aspect. True win-win situation :D Link to comment Share on other sites More sharing options...
Shmoopernator Posted June 7, 2013 Share Posted June 7, 2013 I could exploit this so bad while I farm for the stalker >:D Link to comment Share on other sites More sharing options...
Namacyst Posted June 7, 2013 Share Posted June 7, 2013 Don't need Mod roulette because i just dumped 2000 Skill Mods into my Serration Mod to bring it from lvl 9 to lvl 10 .. that's more awesome! -.- Link to comment Share on other sites More sharing options...
ASH_PRIME Posted June 7, 2013 Share Posted June 7, 2013 Call me crazy but i see SOME merit in a PART of this idea?What if there was a buildable machine in the Dojo like a 'Mutator' that could spit out a common, uncommon or rare mod based on what was fed into it?It would be fun and give us something to do while hanging out in the dojo.. Link to comment Share on other sites More sharing options...
Inquisitioner Posted June 7, 2013 Share Posted June 7, 2013 Don't need Mod roulette because i just dumped 2000 Skill Mods into my Serration Mod to bring it from lvl 9 to lvl 10 .. that's more awesome! -.- You just made my day, Good sir. Link to comment Share on other sites More sharing options...
Dran Posted June 7, 2013 Share Posted June 7, 2013 In my opinion, adding more "gambling" elements into the game with the current rage on the RNG system will do more harm than good xDThough, a system that allows turning unwanted mods into fusion cores would be amazing. I have a full page of Excalibur's Slash Dash and don't know what to do with them >_< Link to comment Share on other sites More sharing options...
belthagor Posted June 7, 2013 Share Posted June 7, 2013 i already posted basically the same thing, except my idea was a card trader, put in 10 cards for a random card with high chance of it being rare.... Link to comment Share on other sites More sharing options...
Vabla Posted June 7, 2013 Share Posted June 7, 2013 Thanks, but I have enough hellfires and streamlines as it is. Link to comment Share on other sites More sharing options...
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