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Hotfix 18.4.7


DE_Adam

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Tenno Reinforcements

 

STATICOR - Send a massive charge of potential energy hurling toward unfortunate targets.

 

New Augments

 

  • Atlas Augment - Petrify - Ore Gaze: Petrified enemies are scanned into the codex and have a chance to drop additional loot when killed.
  • Atlas Augment - Tectonics - Tectonic Fracture: Create up to 3 walls. Walls can no longer be turned into boulders.
  • Atlas Augment - Rumblers - Titanic Rumbler:  Create a single rumbler with increased stats that taunts nearby enemies into attacking it.
  • Equinox Augment - Metamorphosis - Duality: Equinox's other half breaks free, dealing a percentage of weapon damage.
  • Equinox Augment - Rest & Rage - Calm & Frenzy:  Killing an affected enemy causes the effect to spread to enemies within 5 meters for a percent of the remaining duration.
  • Equinox Augment - Pacify & Provoke - Peaceful Provocation: Pacify converts damage done to allies into an enemy slowing aura.  Provoke converts damage done to enemies into extra Power Strength.

 

New Cosmetics

 

  • Porta Armor Bundle - Energize your Warframe with the full set of Porta decorative armor.
  • Porta Shoulder Plate - Decorative shoulder plates for your Warframe.
  • Porta Chest Plate - A decorative breastplate for your Warframe.
  • Porta Leg Plate -  Decorative leg plates for your Warframe.
  • A Corpus Color Picker has been added to the Market!  We’re sorry for the delay, Crewman.

 

Conclave Changes

 

  • Lowered the damage of Equinox’s Maim Ability in Conclave.
  • Increased the damage of the MK1-Strun in Conclave.
  • Increased the damage of the Boar series in Conclave.
  • Increased the damage of one handed Swords and their Stances in Conclave.
  • Reduced the effectiveness of Excalibur’s passive in Conclave.
  • Reduced the damage but increased the duration of Mirage’s Prism in Conclave.
  • Reduced the damage of Mirage’s clones in Conclave.
  • The Impenetrable Offense Conclave Mod has had its damage block reduced from 50% to 40%.
  • Increased Rifle and Pistol ammo obtained from ammo pickups in Conclave.
  • Increased the ammo pool of the Boar series in Conclave.
  • Increased the ammo pool of the Prisma Grakata in Conclave.
  • Increased the ammo pool of the Prisma Gorgon in Conclave.

 

Changes

 

  • Many improvements have been made to melee parry animations to help make visual effects smoother.
  • The Daikyu can now begin to charge another shot immediately after releasing the first, like all other bows.
  • Directional damage indicators have been removed for Abilities, weapons or effects that do self-inflicted damage (Focus abilities, Nekros' Despoil, etc).
  • The Air Support Gear item will now display a specific description based on what Landing Craft the player has equipped.
  • A notification message will now display when attempting to enter a Mission in a locked region of the Star Chart.
  • Made some adjustments to the Vulkar Wraith’s audio FX.
  • Chesa Kubrow now instantly pick up dropped non-Mod items instead of bringing them back to the player.  Mods will be carried back to the player as normal.
  • Slightly adjusted the location of Despair when holstered.

 

Fixes

 

  • Improved frame rate consistency on certain systems.
  • Fixed objective markers not functioning properly in the Orokin Derelict tileset’s ‘fountain room’.
  • Fixed some enemies not being able to properly jump across gaps in the Orokin Derelict tileset.
  • Fixed an error that would cause Feral Kubrows to not properly spawn from Kubrow Dens after a player has joined mid-mission.
  • Fixed an error that would cause melee swing animations to rapidly repeat after switching to a melee weapon while air-slashing.
  • Fixed an issue preventing an automatic switch back to the originally equipped weapon when having a Power Cell consumed by an Extractor as per: https://forums.warframe.com/index.php?/topic/589934-geeez-de-if-youre-going-to-limit-to-primaries-on-excavation-re-equip-after-dropping-power/
  • Fixed auto-parry Mods causing the Warframe to parry while holding the Operator during the final stage of the Second Dream Quest.
  • Fixed Drahk Masters not properly being able to disarm players.
  • Fixed Excalibur’s Radial Blind animation improperly looping if interrupted by a knockdown, execution, Slash Dash, or Radial Javelin as per: https://forums.warframe.com/index.php?/topic/485127-radial-blind-bug/
  • Fixed enemies under the influence of Nyx’s Mind Control taking less damage at the end then they would take outside of it, as per: https://forums.warframe.com/index.php?/topic/345656-mind-controlled-enemies-take-less-damage-at-the-end/
  • Fixed the MK1-Kunai alerting enemies instead of being Silent.
  • Fixed the Stug displaying the incorrect trigger type in the Arsenal as per: https://forums.warframe.com/index.php?/topic/568459-u18-bug-report-megathread/page-36#entry6699873
  • Fixed a bug where the Power Drift Mod was not working as intended as per:  https://forums.warframe.com/index.php?/topic/596954-power-drifts-resist-knowckdown-not-working/
  • Fixed Banshee’s Sound Quake audio FX still playing after a Host Migration occurs.
  • Fixed Limbo being able to attack enemies with the Simulor while within the Rift.
  • Fixed an area where players can go out of bounds on the Corpus Ice Planet tileset.
  • Fixed enemies killed via freezing entering a T-pose on death.
  • Fixed Saryn’s Orphid Skin not properly displaying in the Conclave lobby diorama.
  • Fixed an error in Wyrmius’ loading screen causing an oversized Liset to appear instead of a Wyrm.
  • Fixed the Commanding Words Focus Ability not properly displaying an aura around the Operator when active.
  • Fixed Interception ring visual FX showing as below the ground or underneath terrain on the Grineer Underwater Sealab tileset.
  • Fixed players being unable to use their thrown melee weapons from ziplines.
  • Fixed desert skates not properly shooting at enemy NPCs or players.
  • Fixed objective markers not properly pointing down the vertical shaft at the start of some Missions on the Grineer Settlement tileset.
  • Fixed an improper trigger finger animation appearing on players with the Sonicor equipped, but not in use.
  • Fixed electrified water during the second phase of the Lephantis fight damaging Limbo while in The Rift.
  • Fixed a potential issue causing pickups to become stuck to the Carrier Sentinel as a Host.
  • Fixed Loki’s Decoy doing being able to do excessive damage when disarmed in a Clan Dojo, when two Loki’s are dueling.
  • Fixed players being able to play Missions that were previously locked by selecting the Mission ‘underneath’ the Sortie option on the Star Chart.
  • Fixed an issue causing crouch, slide and other hip fire animation poses to quickly switch sides when firing.
  • Fixed an issue with some projectile FX not functioning properly on NPC death.
  • Fixed the Aseron Sekhara Nightmare Badge not properly flipping directions on either shoulder.
  • Fixed Radial Javelin not functioning against enemies that have been impaled on Nezha’s Divine Spear.
  • Fixed Ivara’s Dashwire Arrow allowing players to escape underwater with Archwing, getting stuck outside of water on the Grineer Underwater Sealab Tileset.
  • Fixed the Sniper rifle combo multiplier not working properly on the Lanka.
  • Fixed Quanta cubes being explodable twice for Hosts.
  • Fixed the Buzlok’s projectiles not properly homing in to hit enemies.
  • Fixed the Infested Quanta’s audio FX not playing properly.
  • Fixed the 50 R5 Fusion Core Sortie Reward displaying as having given 25 in the EoM screen, even though it has actually provided 50.
  • Fixed the Glaive Prime not properly displaying the Day of the Dead skin.
  • Fixed Loki’s Knave Skin not having the proper offset for thrown weapons.
  • Fixed issues with Saryn's Model clipping with a variety of attachments.
  • Fixed the Spira’s holsters not having the proper positioning on some Warframes.
  • Fixed a hole in the terrain that allowed players to exit the Grineer Underwater Sealab tileset.
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Thanks^^ redtext probably got a number wrong, but it's still amazing xD

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Oh and I really like the armor, great update.....annnd finallly a buff for the Daikyu ^-^

 

edit: hey..those upcoming weapons look really nice in the codex :3)

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