PhantomCovenant008 Posted February 4, 2016 Share Posted February 4, 2016 STILL NO FIX DESCRIPTION: Quantum badge and Rift Sigil color don´t match with warframe default color, only default color, if you change to another color, then will match. Who: Warframe What: Cosmetics Where: Everywhere CAN YOU REPRODUCE THE BUG? Yes REPRODUCTION STEPS: 1. Equip any warframe 2. Equit Quantum badge and Rift Sigil 3. Clic in "DEFAULT COLOR" of the warframe 4. The color of Quantum badge will change to green and Rift sigil to blue color Example: Atlas default color its orange color, but the Quantum show green color and the Rift show blue color. Link to comment Share on other sites More sharing options...
Neptlude Posted February 4, 2016 Share Posted February 4, 2016 Duality need to be buffed up >_< Was so excited for the mod, but now its barely there at all... .- . Link to comment Share on other sites More sharing options...
Multarix Posted February 4, 2016 Share Posted February 4, 2016 hey, umm maybe your already on it but nikana prime and spira prime are in the codex. dont know if its a mistake or not but im not complaining. Well, at least they didn't wait for a week after releasing them to finally add them to the codex? Link to comment Share on other sites More sharing options...
TwoColors_ Posted February 4, 2016 Share Posted February 4, 2016 Valeu pelo hotfix , so não resolveram o problema do codex , da misery que aparece 2 ! Link to comment Share on other sites More sharing options...
Icpmcp Posted February 4, 2016 Share Posted February 4, 2016 (edited) @DE_Adam Is the Staticor intended to have the same hand animation as throwing knives ? Because it has and I don't know if it should have that or not because when you charge the gun the whole screen is blocked by the charge effect Edited February 4, 2016 by Icpmcp Link to comment Share on other sites More sharing options...
PAX_NL Posted February 4, 2016 Share Posted February 4, 2016 Nice! Daikyu fix! :D Thanks DE Link to comment Share on other sites More sharing options...
brxricano Posted February 4, 2016 Share Posted February 4, 2016 Still no fix for: https://forums.warframe.com/index.php?/topic/575568-so-the-stug-is-broken/?hl=%2Bbroken+%2Bstug https://forums.warframe.com/index.php?/topic/600157-broken-stug/?hl=%2Bbroken+%2Bstug https://forums.warframe.com/index.php?/topic/570432-stug-is-broken-almost-completely/?hl=%2Bbroken+%2Bstug https://forums.warframe.com/index.php?/topic/550655-stug-most-broken-weapon/?hl=%2Bbroken+%2Bstug https://forums.warframe.com/index.php?/topic/533970-stug-charge-not-only-broken-but-also-pointless/?hl=%2Bbroken+%2Bstug https://forums.warframe.com/index.php?/topic/480781-stug-broken-with-1610/#entry6586298 Arsenal Category correction was the absolute LEAST of its problems. Thank you. PS: it doesnt look like it but these are all different links. Not trolling or spamming. Just did a search to show the problem is more prevalent than it seems. Please look into this, thanks. Link to comment Share on other sites More sharing options...
Wandering_Sun Posted February 4, 2016 Share Posted February 4, 2016 Link to comment Share on other sites More sharing options...
Multicom-EN- Posted February 4, 2016 Share Posted February 4, 2016 I believe Spira Prime "leak" is actually supposed to be Kunai Prime. Judging by stats anyways.. Link to comment Share on other sites More sharing options...
Fusen Posted February 4, 2016 Share Posted February 4, 2016 Still no fix for the broken Soma Skins on a Soma Prime ... Link to comment Share on other sites More sharing options...
Iritum Posted February 4, 2016 Share Posted February 4, 2016 Great update already bought new armor :D Link to comment Share on other sites More sharing options...
Fullmetal_Underpants Posted February 4, 2016 Share Posted February 4, 2016 Fixes Improved frame rate consistency on certain systems. Fixed objective markers not functioning properly in the Orokin Derelict tileset’s ‘fountain room’. Fixed some enemies not being able to properly jump across gaps in the Orokin Derelict tileset. Fixed an error that would cause Feral Kubrows to not properly spawn from Kubrow Dens after a player has joined mid-mission. Fixed an error that would cause melee swing animations to rapidly repeat after switching to a melee weapon while air-slashing. Fixed an issue preventing an automatic switch back to the originally equipped weapon when having a Power Cell consumed by an Extractor as per: https://forums.warframe.com/index.php?/topic/589934-geeez-de-if-youre-going-to-limit-to-primaries-on-excavation-re-equip-after-dropping-power/ Fixed auto-parry Mods causing the Warframe to parry while holding the Operator during the final stage of the Second Dream Quest. Fixed Drahk Masters not properly being able to disarm players. Fixed Excalibur’s Radial Blind animation improperly looping if interrupted by a knockdown, execution, Slash Dash, or Radial Javelin as per: https://forums.warframe.com/index.php?/topic/485127-radial-blind-bug/ Fixed enemies under the influence of Nyx’s Mind Control taking less damage at the end then they would take outside of it, as per: https://forums.warframe.com/index.php?/topic/345656-mind-controlled-enemies-take-less-damage-at-the-end/ Fixed the MK1-Kunai alerting enemies instead of being Silent. Fixed the Stug displaying the incorrect trigger type in the Arsenal as per: https://forums.warframe.com/index.php?/topic/568459-u18-bug-report-megathread/page-36#entry6699873 Fixed a bug where the Power Drift Mod was not working as intended as per: https://forums.warframe.com/index.php?/topic/596954-power-drifts-resist-knowckdown-not-working/ Fixed Banshee’s Sound Quake audio FX still playing after a Host Migration occurs. Fixed Limbo being able to attack enemies with the Simulor while within the Rift. Fixed an area where players can go out of bounds on the Corpus Ice Planet tileset. Fixed enemies killed via freezing entering a T-pose on death. Fixed Saryn’s Orphid Skin not properly displaying in the Conclave lobby diorama. Fixed an error in Wyrmius’ loading screen causing an oversized Liset to appear instead of a Wyrm. Fixed the Commanding Words Focus Ability not properly displaying an aura around the Operator when active. Fixed Interception ring visual FX showing as below the ground or underneath terrain on the Grineer Underwater Sealab tileset. Fixed players being unable to use their thrown melee weapons from ziplines. Fixed desert skates not properly shooting at enemy NPCs or players. Fixed objective markers not properly pointing down the vertical shaft at the start of some Missions on the Grineer Settlement tileset. Fixed an improper trigger finger animation appearing on players with the Sonicor equipped, but not in use. Fixed electrified water during the second phase of the Lephantis fight damaging Limbo while in The Rift. Fixed a potential issue causing pickups to become stuck to the Carrier Sentinel as a Host. Fixed Loki’s Decoy doing being able to do excessive damage when disarmed in a Clan Dojo, when two Loki’s are dueling. Fixed players being able to play Missions that were previously locked by selecting the Mission ‘underneath’ the Sortie option on the Star Chart. Fixed an issue causing crouch, slide and other hip fire animation poses to quickly switch sides when firing. Fixed an issue with some projectile FX not functioning properly on NPC death. Fixed the Aseron Sekhara Nightmare Badge not properly flipping directions on either shoulder. Fixed Radial Javelin not functioning against enemies that have been impaled on Nezha’s Divine Spear. Fixed Ivara’s Dashwire Arrow allowing players to escape underwater with Archwing, getting stuck outside of water on the Grineer Underwater Sealab Tileset. Fixed the Sniper rifle combo multiplier not working properly on the Lanka. Fixed Quanta cubes being explodable twice for Hosts. Fixed the Buzlok’s projectiles not properly homing in to hit enemies. Fixed the Infested Quanta’s audio FX not playing properly. Fixed the 50 R5 Fusion Core Sortie Reward displaying as having given 25 in the EoM screen, even though it has actually provided 50. Fixed the Glaive Prime not properly displaying the Day of the Dead skin. Fixed Loki’s Knave Skin not having the proper offset for thrown weapons. Fixed issues with Saryn's Model clipping with a variety of attachments. Fixed the Spira’s holsters not having the proper positioning on some Warframes. Fixed a hole in the terrain that allowed players to exit the Grineer Underwater Sealab tileset. All these fixes and you still haven't addressed that there's a visual bug on vectis prime and soma prime when you apply a skin to them. Link to comment Share on other sites More sharing options...
Majyyk Posted February 4, 2016 Share Posted February 4, 2016 Duality is super fun, already having a blast with it! Link to comment Share on other sites More sharing options...
SantaFrost Posted February 4, 2016 Share Posted February 4, 2016 dear redtext please mention next time if an item or clantech is going to require nitain. would be less annoying then starting research and go oh buck me. #frostprimenothappywithnitainstill Link to comment Share on other sites More sharing options...
WilhelminaCarmel Posted February 4, 2016 Share Posted February 4, 2016 when chroma still only has two augments Link to comment Share on other sites More sharing options...
-Zen-Samurai- Posted February 4, 2016 Share Posted February 4, 2016 yeee Link to comment Share on other sites More sharing options...
Tendou_Souji Posted February 4, 2016 Share Posted February 4, 2016 Gun fist time!!! Link to comment Share on other sites More sharing options...
BETAOPTICS Posted February 4, 2016 Share Posted February 4, 2016 Looks great. I will check them out tomorrow. Link to comment Share on other sites More sharing options...
LordPreda Posted February 4, 2016 Share Posted February 4, 2016 - Stalker Acolytes still have Excalibur Model in the Codex. - In the foundry, Air Support charge description is still something about AMMO Link to comment Share on other sites More sharing options...
IEpicWolfI Posted February 4, 2016 Share Posted February 4, 2016 Still no fix for Despair's positioning, Daikyu's quiver positioning; missing glowmaps on Aksomati; Issues with Valkyr being stuck and unable to do anything but move around; Nezha's Noble idle animation holding single pistol weapons incorrectly and various Syandanas positioned wrongly on various warframes. Link to comment Share on other sites More sharing options...
Kainosh Posted February 4, 2016 Share Posted February 4, 2016 Daikuy YES Despair YES ohhhh good good YES FINALLY YOU DED IT Still no fix for: nunchaku type blocking pose (floating stick) and quick melee (1st hit delay) ....and i think Grakata still use IGNIS reloading animation. Yep it does. Link to comment Share on other sites More sharing options...
--RV--LadySpiderwick Posted February 4, 2016 Share Posted February 4, 2016 I did not expect a change to the Daikyu but thank you thank you thank you DE! It feels awesome again! And I love the look of those augment mods, definitely going for syndicates more Link to comment Share on other sites More sharing options...
Tesseract7777 Posted February 4, 2016 Share Posted February 4, 2016 (edited) I'm pretty confused about the whole "shockingly" pun used in the other thread in regards to the new tenno reinforcement. This new weapon uses Radiation damage... Puns in red text that also make a point about static... and all that name and puns and it's a radiation weapon? Not that we really needed more electricity weapons, but that was a little silly lol. All the missed chances for radiation themed puns. ; P Edited February 4, 2016 by Tesseract7777 Link to comment Share on other sites More sharing options...
TheKurtiStryke Posted February 4, 2016 Share Posted February 4, 2016 still no fix for wrong acolytes model in the codex https://forums.warframe.com/index.php?/topic/602232-acolytes-codex-bug/#entry6806637 Link to comment Share on other sites More sharing options...
PhoeniixFiire Posted February 4, 2016 Share Posted February 4, 2016 As a physicist, staaaaaaahp I noticed that too. I think they meant kinetic energy? One cannot launch a "charge of potential energy" as it will become kinetic energy once in motion. Link to comment Share on other sites More sharing options...
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