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DE_Adam

Hotfix 18.4.7

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I'm calling it now; within two months Ore Gaze is going to be nerfed after excessive use in farming situations, which will spark OreGate, a wave of anger that will wash over the forums for two or three weeks, belching up posts by random nubs about "I use to like game but DE does not listen to ppl anymor..." and "DE is bunch of nerf-happy idiots" which will culminate in Scott "looking" at Atlas even though he never needed to be looked at.

 

Meanwhile, I'll just be sitting here and saying I told you so.

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Hey, since you guys can make the Warframes's in PvP have different status,

could you please buff all of Oberon's abilities, and Rhino's Iron Hide in PvE? 

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Hey, since you guys can make the Warframes's in PvP have different status,

could you please buff all of Oberon's abilities, and Rhino's Iron Hide in PvE? 

I think Oby is awaiting rework in the near future as DE said.

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Seems like it's not my system since consistency is actually worse  than before and after U18 I had to lower all settings to minimum to keep some stable 60fps. Otherwise there were huge FPS changes per second. Now even on the lowest settings they're here: from 60fps to 30, then 50, then 40 etc... It's really hard to play like that.

Nevermind. Seems that the system was partialy at fault for doing something in the background. That doesn't change the fact, that it's still not as great as it could be.

 

Dude you can run this game maxed at 4k with constant 60 fps on a 280x. i am. the game runs great in terms of performance. sure there could be niche cases with some problems but those are not representative of the games overall performance.

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You know, actually.

When I first heard of the new weapons I had thought they were fist, and the charge attack would be a beam or.. somethin'.
I still believed that till I purchase it(Most likely still not gonna regret the purchase though, but still!).

Really wish it would've been a melee.

EDIT: Nonetheless! Great patch, and thank you for the reinforcements. c:

Edited by Nelizar

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"Fixed enemies killed via freezing entering a T-pose on death."

 

Rest in peace Ice T. https://i.ytimg.com/vi/LPDn0PC6zFE/maxresdefault.jpg

 

 

Hey, since you guys can make the Warframes's in PvP have different status,

could you please buff all of Oberon's abilities, and Rhino's Iron Hide in PvE? 

Why would you buff Oberon? He's one of most decent conclave frames.

Iron Skin isn't terrible either, better than the majority of frame abilities in Conclave.

Edited by NearoC

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Changes

 

  • Slightly adjusted the location of Despair when holstered.

 

Fixes

 

  • Fixed the Spira’s holsters not having the proper positioning on some Warframes.

 

These made things even worse. Not sure how the holster placement for the Despair even got like this in the first place since a long time ago it was perfectly fine, now they're not even aligned (they're at different heights on each leg) and they sit out of the frame, by a mile.

 

I only use the Spira on Ash Prime, but it was perfectly fine before this change, now they completely clip into his legs.

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  • The Daikyu can now begin to charge another shot immediately after releasing the first, like all other bows.

First off, FINALLY. only reason i stopped using that bow. 

 

and second, you released an augment for petrify without fixing the bug that made heavy grineer never turn to stone?

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Why would you buff Oberon? He's one of most decent conclave frames.

Iron Skin isn't terrible either, better than the majority of frame abilities in Conclave.

 

He actually said about a buff in PVE, not conclave, where Oby isn't that great atm=(

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YESSSSSS! A Corpus-themed update!

 

This pleases me greatly.

 

e64.png

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nihIptE.png

 

Tenno Reinforcements

 

STATICOR - Send a massive charge of potential energy hurling toward unfortunate targets.

 

New Augments

 

  • Atlas Augment - Petrify - Ore Gaze: Petrified enemies are scanned into the codex and have a chance to drop additional loot when killed.
  • Atlas Augment - Tectonics - Tectonic Fracture: Create up to 3 walls. Walls can no longer be turned into boulders.
  • Atlas Augment - Rumblers - Titanic Rumbler:  Create a single rumbler with increased stats that taunts nearby enemies into attacking it.
  • Equinox Augment - Metamorphosis - Duality: Equinox's other half breaks free, dealing a percentage of weapon damage.
  • Equinox Augment - Rest & Rage - Calm & Frenzy:  Killing an affected enemy causes the effect to spread to enemies within 5 meters for a percent of the remaining duration.
  • Equinox Augment - Pacify & Provoke - Peaceful Provocation: Pacify converts damage done to allies into an enemy slowing aura.  Provoke converts damage done to enemies into extra Power Strength.

 

New Cosmetics

 

  • Porta Armor Bundle - Energize your Warframe with the full set of Porta decorative armor.
  • Porta Shoulder Plate - Decorative shoulder plates for your Warframe.
  • Porta Chest Plate - A decorative breastplate for your Warframe.
  • Porta Leg Plate -  Decorative leg plates for your Warframe.
  • A Corpus Color Picker has been added to the Market!  We’re sorry for the delay, Crewman.

 

Conclave Changes

 

  • Lowered the damage of Equinox’s Maim Ability in Conclave.
  • Increased the damage of the MK1-Strun in Conclave.
  • Increased the damage of the Boar series in Conclave.
  • Increased the damage of one handed Swords and their Stances in Conclave.
  • Reduced the effectiveness of Excalibur’s passive in Conclave.
  • Reduced the damage but increased the duration of Mirage’s Prism in Conclave.
  • Reduced the damage of Mirage’s clones in Conclave.
  • The Impenetrable Offense Conclave Mod has had its damage block reduced from 50% to 40%.
  • Increased Rifle and Pistol ammo obtained from ammo pickups in Conclave.
  • Increased the ammo pool of the Boar series in Conclave.
  • Increased the ammo pool of the Prisma Grakata in Conclave.
  • Increased the ammo pool of the Prisma Gorgon in Conclave.

 

Changes

 

  • Many improvements have been made to melee parry animations to help make visual effects smoother.
  • The Daikyu can now begin to charge another shot immediately after releasing the first, like all other bows.
  • Directional damage indicators have been removed for Abilities, weapons or effects that do self-inflicted damage (Focus abilities, Nekros' Despoil, etc).
  • The Air Support Gear item will now display a specific description based on what Landing Craft the player has equipped.
  • A notification message will now display when attempting to enter a Mission in a locked region of the Star Chart.
  • Made some adjustments to the Vulkar Wraith’s audio FX.
  • Chesa Kubrow now instantly pick up dropped non-Mod items instead of bringing them back to the player.  Mods will be carried back to the player as normal.
  • Slightly adjusted the location of Despair when holstered.

 

Fixes

 

  • Improved frame rate consistency on certain systems.
  • Fixed objective markers not functioning properly in the Orokin Derelict tileset’s ‘fountain room’.
  • Fixed some enemies not being able to properly jump across gaps in the Orokin Derelict tileset.
  • Fixed an error that would cause Feral Kubrows to not properly spawn from Kubrow Dens after a player has joined mid-mission.
  • Fixed an error that would cause melee swing animations to rapidly repeat after switching to a melee weapon while air-slashing.
  • Fixed an issue preventing an automatic switch back to the originally equipped weapon when having a Power Cell consumed by an Extractor as per: https://forums.warframe.com/index.php?/topic/589934-geeez-de-if-youre-going-to-limit-to-primaries-on-excavation-re-equip-after-dropping-power/
  • Fixed auto-parry Mods causing the Warframe to parry while holding the Operator during the final stage of the Second Dream Quest.
  • Fixed Drahk Masters not properly being able to disarm players.
  • Fixed Excalibur’s Radial Blind animation improperly looping if interrupted by a knockdown, execution, Slash Dash, or Radial Javelin as per: https://forums.warframe.com/index.php?/topic/485127-radial-blind-bug/
  • Fixed enemies under the influence of Nyx’s Mind Control taking less damage at the end then they would take outside of it, as per: https://forums.warframe.com/index.php?/topic/345656-mind-controlled-enemies-take-less-damage-at-the-end/
  • Fixed the MK1-Kunai alerting enemies instead of being Silent.
  • Fixed the Stug displaying the incorrect trigger type in the Arsenal as per: https://forums.warframe.com/index.php?/topic/568459-u18-bug-report-megathread/page-36#entry6699873
  • Fixed a bug where the Power Drift Mod was not working as intended as per:  https://forums.warframe.com/index.php?/topic/596954-power-drifts-resist-knowckdown-not-working/
  • Fixed Banshee’s Sound Quake audio FX still playing after a Host Migration occurs.
  • Fixed Limbo being able to attack enemies with the Simulor while within the Rift.
  • Fixed an area where players can go out of bounds on the Corpus Ice Planet tileset.
  • Fixed enemies killed via freezing entering a T-pose on death.
  • Fixed Saryn’s Orphid Skin not properly displaying in the Conclave lobby diorama.
  • Fixed an error in Wyrmius’ loading screen causing an oversized Liset to appear instead of a Wyrm.
  • Fixed the Commanding Words Focus Ability not properly displaying an aura around the Operator when active.
  • Fixed Interception ring visual FX showing as below the ground or underneath terrain on the Grineer Underwater Sealab tileset.
  • Fixed players being unable to use their thrown melee weapons from ziplines.
  • Fixed desert skates not properly shooting at enemy NPCs or players.
  • Fixed objective markers not properly pointing down the vertical shaft at the start of some Missions on the Grineer Settlement tileset.
  • Fixed an improper trigger finger animation appearing on players with the Sonicor equipped, but not in use.
  • Fixed electrified water during the second phase of the Lephantis fight damaging Limbo while in The Rift.
  • Fixed a potential issue causing pickups to become stuck to the Carrier Sentinel as a Host.
  • Fixed Loki’s Decoy doing being able to do excessive damage when disarmed in a Clan Dojo, when two Loki’s are dueling.
  • Fixed players being able to play Missions that were previously locked by selecting the Mission ‘underneath’ the Sortie option on the Star Chart.
  • Fixed an issue causing crouch, slide and other hip fire animation poses to quickly switch sides when firing.
  • Fixed an issue with some projectile FX not functioning properly on NPC death.
  • Fixed the Aseron Sekhara Nightmare Badge not properly flipping directions on either shoulder.
  • Fixed Radial Javelin not functioning against enemies that have been impaled on Nezha’s Divine Spear.
  • Fixed Ivara’s Dashwire Arrow allowing players to escape underwater with Archwing, getting stuck outside of water on the Grineer Underwater Sealab Tileset.
  • Fixed the Sniper rifle combo multiplier not working properly on the Lanka.
  • Fixed Quanta cubes being explodable twice for Hosts.
  • Fixed the Buzlok’s projectiles not properly homing in to hit enemies.
  • Fixed the Infested Quanta’s audio FX not playing properly.
  • Fixed the 50 R5 Fusion Core Sortie Reward displaying as having given 25 in the EoM screen, even though it has actually provided 50.
  • Fixed the Glaive Prime not properly displaying the Day of the Dead skin.
  • Fixed Loki’s Knave Skin not having the proper offset for thrown weapons.
  • Fixed issues with Saryn's Model clipping with a variety of attachments.
  • Fixed the Spira’s holsters not having the proper positioning on some Warframes.
  • Fixed a hole in the terrain that allowed players to exit the Grineer Underwater Sealab tileset.

 

 

 

nihIptE.png

 

Tenno Reinforcements

 

STATICOR - Send a massive charge of potential energy hurling toward unfortunate targets.

 

New Augments

 

  • Atlas Augment - Petrify - Ore Gaze: Petrified enemies are scanned into the codex and have a chance to drop additional loot when killed.
  • Atlas Augment - Tectonics - Tectonic Fracture: Create up to 3 walls. Walls can no longer be turned into boulders.
  • Atlas Augment - Rumblers - Titanic Rumbler:  Create a single rumbler with increased stats that taunts nearby enemies into attacking it.
  • Equinox Augment - Metamorphosis - Duality: Equinox's other half breaks free, dealing a percentage of weapon damage.
  • Equinox Augment - Rest & Rage - Calm & Frenzy:  Killing an affected enemy causes the effect to spread to enemies within 5 meters for a percent of the remaining duration.
  • Equinox Augment - Pacify & Provoke - Peaceful Provocation: Pacify converts damage done to allies into an enemy slowing aura.  Provoke converts damage done to enemies into extra Power Strength.

 

New Cosmetics

 

  • Porta Armor Bundle - Energize your Warframe with the full set of Porta decorative armor.
  • Porta Shoulder Plate - Decorative shoulder plates for your Warframe.
  • Porta Chest Plate - A decorative breastplate for your Warframe.
  • Porta Leg Plate -  Decorative leg plates for your Warframe.
  • A Corpus Color Picker has been added to the Market!  We’re sorry for the delay, Crewman.

 

Conclave Changes

 

  • Lowered the damage of Equinox’s Maim Ability in Conclave.
  • Increased the damage of the MK1-Strun in Conclave.
  • Increased the damage of the Boar series in Conclave.
  • Increased the damage of one handed Swords and their Stances in Conclave.
  • Reduced the effectiveness of Excalibur’s passive in Conclave.
  • Reduced the damage but increased the duration of Mirage’s Prism in Conclave.
  • Reduced the damage of Mirage’s clones in Conclave.
  • The Impenetrable Offense Conclave Mod has had its damage block reduced from 50% to 40%.
  • Increased Rifle and Pistol ammo obtained from ammo pickups in Conclave.
  • Increased the ammo pool of the Boar series in Conclave.
  • Increased the ammo pool of the Prisma Grakata in Conclave.
  • Increased the ammo pool of the Prisma Gorgon in Conclave.

 

Changes

 

  • Many improvements have been made to melee parry animations to help make visual effects smoother.
  • The Daikyu can now begin to charge another shot immediately after releasing the first, like all other bows.
  • Directional damage indicators have been removed for Abilities, weapons or effects that do self-inflicted damage (Focus abilities, Nekros' Despoil, etc).
  • The Air Support Gear item will now display a specific description based on what Landing Craft the player has equipped.
  • A notification message will now display when attempting to enter a Mission in a locked region of the Star Chart.
  • Made some adjustments to the Vulkar Wraith’s audio FX.
  • Chesa Kubrow now instantly pick up dropped non-Mod items instead of bringing them back to the player.  Mods will be carried back to the player as normal.
  • Slightly adjusted the location of Despair when holstered.

 

Fixes

 

  • Improved frame rate consistency on certain systems.
  • Fixed objective markers not functioning properly in the Orokin Derelict tileset’s ‘fountain room’.
  • Fixed some enemies not being able to properly jump across gaps in the Orokin Derelict tileset.
  • Fixed an error that would cause Feral Kubrows to not properly spawn from Kubrow Dens after a player has joined mid-mission.
  • Fixed an error that would cause melee swing animations to rapidly repeat after switching to a melee weapon while air-slashing.
  • Fixed an issue preventing an automatic switch back to the originally equipped weapon when having a Power Cell consumed by an Extractor as per: https://forums.warframe.com/index.php?/topic/589934-geeez-de-if-youre-going-to-limit-to-primaries-on-excavation-re-equip-after-dropping-power/
  • Fixed auto-parry Mods causing the Warframe to parry while holding the Operator during the final stage of the Second Dream Quest.
  • Fixed Drahk Masters not properly being able to disarm players.
  • Fixed Excalibur’s Radial Blind animation improperly looping if interrupted by a knockdown, execution, Slash Dash, or Radial Javelin as per: https://forums.warframe.com/index.php?/topic/485127-radial-blind-bug/
  • Fixed enemies under the influence of Nyx’s Mind Control taking less damage at the end then they would take outside of it, as per: https://forums.warframe.com/index.php?/topic/345656-mind-controlled-enemies-take-less-damage-at-the-end/
  • Fixed the MK1-Kunai alerting enemies instead of being Silent.
  • Fixed the Stug displaying the incorrect trigger type in the Arsenal as per: https://forums.warframe.com/index.php?/topic/568459-u18-bug-report-megathread/page-36#entry6699873
  • Fixed a bug where the Power Drift Mod was not working as intended as per:  https://forums.warframe.com/index.php?/topic/596954-power-drifts-resist-knowckdown-not-working/
  • Fixed Banshee’s Sound Quake audio FX still playing after a Host Migration occurs.
  • Fixed Limbo being able to attack enemies with the Simulor while within the Rift.
  • Fixed an area where players can go out of bounds on the Corpus Ice Planet tileset.
  • Fixed enemies killed via freezing entering a T-pose on death.
  • Fixed Saryn’s Orphid Skin not properly displaying in the Conclave lobby diorama.
  • Fixed an error in Wyrmius’ loading screen causing an oversized Liset to appear instead of a Wyrm.
  • Fixed the Commanding Words Focus Ability not properly displaying an aura around the Operator when active.
  • Fixed Interception ring visual FX showing as below the ground or underneath terrain on the Grineer Underwater Sealab tileset.
  • Fixed players being unable to use their thrown melee weapons from ziplines.
  • Fixed desert skates not properly shooting at enemy NPCs or players.
  • Fixed objective markers not properly pointing down the vertical shaft at the start of some Missions on the Grineer Settlement tileset.
  • Fixed an improper trigger finger animation appearing on players with the Sonicor equipped, but not in use.
  • Fixed electrified water during the second phase of the Lephantis fight damaging Limbo while in The Rift.
  • Fixed a potential issue causing pickups to become stuck to the Carrier Sentinel as a Host.
  • Fixed Loki’s Decoy doing being able to do excessive damage when disarmed in a Clan Dojo, when two Loki’s are dueling.
  • Fixed players being able to play Missions that were previously locked by selecting the Mission ‘underneath’ the Sortie option on the Star Chart.
  • Fixed an issue causing crouch, slide and other hip fire animation poses to quickly switch sides when firing.
  • Fixed an issue with some projectile FX not functioning properly on NPC death.
  • Fixed the Aseron Sekhara Nightmare Badge not properly flipping directions on either shoulder.
  • Fixed Radial Javelin not functioning against enemies that have been impaled on Nezha’s Divine Spear.
  • Fixed Ivara’s Dashwire Arrow allowing players to escape underwater with Archwing, getting stuck outside of water on the Grineer Underwater Sealab Tileset.
  • Fixed the Sniper rifle combo multiplier not working properly on the Lanka.
  • Fixed Quanta cubes being explodable twice for Hosts.
  • Fixed the Buzlok’s projectiles not properly homing in to hit enemies.
  • Fixed the Infested Quanta’s audio FX not playing properly.
  • Fixed the 50 R5 Fusion Core Sortie Reward displaying as having given 25 in the EoM screen, even though it has actually provided 50.
  • Fixed the Glaive Prime not properly displaying the Day of the Dead skin.
  • Fixed Loki’s Knave Skin not having the proper offset for thrown weapons.
  • Fixed issues with Saryn's Model clipping with a variety of attachments.
  • Fixed the Spira’s holsters not having the proper positioning on some Warframes.
  • Fixed a hole in the terrain that allowed players to exit the Grineer Underwater Sealab tileset.

 

finaly dakyu got that away it was rly annoying :D 

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Nice fixes and everything, but can you guys take down the Christmas decorations already?

 

I mean, I'd do it myself, but their kinda hardwired into my ship.

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Seems like it's not my system since consistency is actually worse  than before and after U18 I had to lower all settings to minimum to keep some stable 60fps. Otherwise there were huge FPS changes per second. Now even on the lowest settings they're here: from 60fps to 30, then 50, then 40 etc... It's really hard to play like that.

Nevermind. Seems that the system was partialy at fault for doing something in the background. That doesn't change the fact, that it's still not as great as it could be.

 

 

 

Clan research, energy lab. Please, don't quote whole changelog next time. ;__;

xD

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I always wanted a cannon version of Sonicor that you could charge to fire a large shockwave and this gets pretty close. Not a primary weapon as I thought it would be but maybe another time.

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dear redtext please mention next time if an item or clantech is going to require nitain. would be less annoying then starting research and go oh buck me. 

#frostprimenothappywithnitainstill

I  say assume some will be required for the foreseeable future.

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