Kinperor Posted June 7, 2013 Share Posted June 7, 2013 (edited) Wall o' text incoming, sowwie. I tend to take a lot of pictures and share them all at once rather than one at a time. Spoilered for convenience. I try to name the tiles where I found the stuff, but I really rely on the designer to recognize his stuff since I am not all knowing. Other people can participate if they have feedback on the Corpus Colony, I just happened to start a thread for it because I visited it a lot to farm and felt comfortable sharing my opinion and all the glitches I found. The glitch list isn't exhaustive obviously, I did not ram every wall on purpose (some of them yeah, I confess), so you can report the glitches you find here if you please. I separate my pic in three category: "TBF" (to be fixed) when it's clearly a bug/glitch, "TBC" (to be considered) when I'm suggesting changing a detail I think could be improved and finally "... !" for random stuff I liked or details I noticed. General comments on the tile set : I really like the Corpus colony, the snow, the mountains, the futuristic buildings all appeal to me. My single most favorite tile is the one I dubbed "Crevasse River", with the river flowing right into the doors, that must be inconvenient, but heck if the sight isn't gorgeous. One thing I like about Corpus is that they are stated to be a big cult, and their ships remind me how my History teacher summarized how churches where built long ago: Big, and with a lot of light. This is exactly what I see with the Corpus as opposed to the Grineers, Corpus have needlessly big rooms and a lot of big windows that let in a lot of light. Maybe I'm insane, but I like to think of Corpus' building/rooms/ships as futuristic churches, big and with a lot of light. Considering the Corpus' background as cultist, I love how well it fits. Anyhow, let's get those glitches out of the way and make the tile set better, shall we? #2 ... !: Container that just wouldn't close. I'll be honest, it made me chuckle. Nice props. #3 TBF: Glitched container. (Warehouse) I don't actually know if it's related to map/level, but I guess I'll report it here. I think the problem is pretty clear here, the best I can describe the tile is "Containers-managing Warehouse". And I mean, the bigass orange containers, not small ones like the one highlighted on the pic. #6 TBF: Glitched container. (Different warehouse) I don't remember where I took that pic, sorry. Hopefully the mini map helps you single the tile. Bonus content: You can send the pic to whoever is responsible for Dethcube's attack animation and hit him with a foam scindo until he fixes it. #8 TBC: Secret room potential for a corner junction tile. Nothing much to say, there's a hole you can fall in, it's subtle enough to be missed easily. Just gotta make the floor walkable and stick in some lockers/containers. #9 TBC: Secret room potential on a sidetrack. My gamer-senses actually tingled when I saw those perfect platforms, like they were calling me to find some secret stuff. Unfortunately, there is naught, but there could be! Again, sorry, forgot the tile, but that one should be easy to find. #10 TBC: Secret room potential on a suspicious balcony. It's reachable actually, if you were wondering. There's just nothing at all, but it could change! Addendum: if there's some spoils added up there, make the climb less vertical and less boring. Without mentioning, the final stretch is tricky because of how you need to do the final wall jump to get on the platform while simultaneously not dropping like a rock before you hit the platform itself. #12 ... !: Did I actually wallrun on that icicle?! (Also, not even half way done. Sorry for the work I'm giving you Mitch!) I did actually. You bystanders can try it next time you get at that extraction tile. I'm not saying Mitch should do a secret room hidden by a parkour of icicles, but I am totally implying. Post cut in half because too many images. Edited September 1, 2013 by Kinperor Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now