Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Hotfix 18.4.8


[DE]Drew
 Share

Recommended Posts

ZtBrjRp.jpg

 

Changes

  • Reduced AoE range of Staticor charged shots in Conclave
  • Visual tweaks to Staticor
  • Updated Duality’s clone death animation to be less morbid - will now float away

 

Fixes

  • Fixed a hole in the terrain that allowed players to go out of bounds on the Grineer Underwater Sealab tileset.
  • Fixed Fatal Attraction issue that could allow mesmerized enemies to fire at you
  • Fixed Prime Spoilers from being shown to eager eyes  (still spoiling, apparently)
  • Fixed Duality Augment Mod scaling improperly 
  • Fixed visual bug with Staticor while holding a Datamass or Energy Cell
  • Fix for crash caused by Chesa pickups
  • Fixed dual secondary animations getting slowed after using AoE abilities
  • Fixed Staticor’s “glow” offset being inconsistent
Link to comment
Share on other sites

Nice, thanks guys.

 

Now that some Sentinels receive some love, just wanted to throw this out there:

- Shade's invisibility is still quite wonky

- It'd probably help quite a bit if Wyrm's shockwave caused a ragdoll instead of a knockdown (you know, e.g. against those Heavies who just ignore it while ground slamming)

Edited by Kontrollo
Link to comment
Share on other sites

Red text told me to try the Chesa changes, but I already did, and kubrow AI is still absolutely awful, so no thanks still.  Half the time it just examines my non-existent shoelaces while I stare out at a room literally full of drops for it to not bring back to me still.

 

Baby steps on making kubrows viable though, I guess.  Not having to bring every little chit and bauble back to you is a slight improvement.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...