[DE]Drew Posted February 5, 2016 Share Posted February 5, 2016 Changes Reduced AoE range of Staticor charged shots in Conclave Visual tweaks to Staticor Updated Duality’s clone death animation to be less morbid - will now float away Fixes Fixed a hole in the terrain that allowed players to go out of bounds on the Grineer Underwater Sealab tileset. Fixed Fatal Attraction issue that could allow mesmerized enemies to fire at you Fixed Prime Spoilers from being shown to eager eyes (still spoiling, apparently) Fixed Duality Augment Mod scaling improperly Fixed visual bug with Staticor while holding a Datamass or Energy Cell Fix for crash caused by Chesa pickups Fixed dual secondary animations getting slowed after using AoE abilities Fixed Staticor’s “glow” offset being inconsistent Link to comment Share on other sites More sharing options...
dreamscap3 Posted February 5, 2016 Share Posted February 5, 2016 yay Link to comment Share on other sites More sharing options...
-FF-TylRegor Posted February 5, 2016 Share Posted February 5, 2016 Thx DE!! Link to comment Share on other sites More sharing options...
NovaPrime Posted February 5, 2016 Share Posted February 5, 2016 Thanks! Link to comment Share on other sites More sharing options...
KidaTech Posted February 5, 2016 Share Posted February 5, 2016 thx Link to comment Share on other sites More sharing options...
Ailith Posted February 5, 2016 Share Posted February 5, 2016 (edited) Updated Duality’s clone death animation to be less morbid - will now float away I was hoping for something like this. It's funny, don't get me wrong, but it's so sad... ;_; Edited February 5, 2016 by Ailith Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted February 5, 2016 Share Posted February 5, 2016 Awesome thanks :3 Link to comment Share on other sites More sharing options...
DarkEradicator Posted February 5, 2016 Share Posted February 5, 2016 ;D Link to comment Share on other sites More sharing options...
slavicceXIII Posted February 5, 2016 Share Posted February 5, 2016 ayy lmao chesa fix Link to comment Share on other sites More sharing options...
Kontrollo Posted February 5, 2016 Share Posted February 5, 2016 (edited) Nice, thanks guys. Now that some Sentinels receive some love, just wanted to throw this out there: - Shade's invisibility is still quite wonky - It'd probably help quite a bit if Wyrm's shockwave caused a ragdoll instead of a knockdown (you know, e.g. against those Heavies who just ignore it while ground slamming) Edited February 5, 2016 by Kontrollo Link to comment Share on other sites More sharing options...
PnOyLeeT Posted February 5, 2016 Share Posted February 5, 2016 alright Link to comment Share on other sites More sharing options...
slavicceXIII Posted February 5, 2016 Share Posted February 5, 2016 (edited) Updated Duality’s clone death animation to be less morbid - will now float away What xD Edited February 5, 2016 by ripkebob123 Link to comment Share on other sites More sharing options...
KoboldPrime Posted February 5, 2016 Share Posted February 5, 2016 Don't want to call you guys out but, i think the prime spira deserves a little buff on crit chance 15% to 25%, same as normal at least. Just sayin'... Link to comment Share on other sites More sharing options...
Tendou_Souji Posted February 5, 2016 Share Posted February 5, 2016 Yay, less morbid deaths xD Link to comment Share on other sites More sharing options...
hllwnb Posted February 5, 2016 Share Posted February 5, 2016 I really do need to test drive duality soon... Link to comment Share on other sites More sharing options...
MustangPhoenix Posted February 5, 2016 Share Posted February 5, 2016 Many thanks! :D Link to comment Share on other sites More sharing options...
OkamiMilo Posted February 5, 2016 Share Posted February 5, 2016 Saryn.P Teaser? Some info? images? Something, please! Link to comment Share on other sites More sharing options...
Issxi Posted February 5, 2016 Share Posted February 5, 2016 (edited) Still no fix for: https://forums.warframe.com/index.php?/topic/603451-trinity-immortal-skin-broken-default-energy-broken/ https://forums.warframe.com/index.php?/topic/602801-grakataprisma-grakata-reload-animations-broken/ Edited February 5, 2016 by DarkD3filer Link to comment Share on other sites More sharing options...
Hypernaut1 Posted February 5, 2016 Share Posted February 5, 2016 aww..was hoping for "- Fixed Duality augment duration from 7 seconds to 16" Link to comment Share on other sites More sharing options...
AEP8FlyBoy Posted February 5, 2016 Share Posted February 5, 2016 Thanks, Drew! :) And you all at DE as well! :D Link to comment Share on other sites More sharing options...
Cioxs Posted February 5, 2016 Share Posted February 5, 2016 I lost evrything of a 100 mns t3 Survival during the release, can DE do something ? :'( (I know you can't leave during a patch release but i woud have faile it if i didn't ...) Link to comment Share on other sites More sharing options...
Sir_Paradigm Posted February 5, 2016 Share Posted February 5, 2016 Cthulhu Is LOVE! Link to comment Share on other sites More sharing options...
Rydian Posted February 5, 2016 Share Posted February 5, 2016 The uh, prime stuff is still showing up in the codex. Link to comment Share on other sites More sharing options...
ArcusVeles Posted February 5, 2016 Share Posted February 5, 2016 Red text told me to try the Chesa changes, but I already did, and kubrow AI is still absolutely awful, so no thanks still. Half the time it just examines my non-existent shoelaces while I stare out at a room literally full of drops for it to not bring back to me still. Baby steps on making kubrows viable though, I guess. Not having to bring every little chit and bauble back to you is a slight improvement. Link to comment Share on other sites More sharing options...
OniDax Posted February 5, 2016 Share Posted February 5, 2016 You still didn't fix the acolytes in the codex... Link to comment Share on other sites More sharing options...
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