hallspt Posted June 8, 2013 Share Posted June 8, 2013 After Hotfix 8.1.0 Game Difficulty been easier? The game got less mobs and damage on wave's and missions. Yes, i agree whit that, the hotfix was good, but some changes has made the game not so hardcore, like about defences and mobile defences. less mobs, and less health on them.. But good work enyways.. Link to comment Share on other sites More sharing options...
Bornstellar Posted June 8, 2013 Share Posted June 8, 2013 Additions - Tenno reinforcements: POLEARM AND BOOMERANG! Kestrel and Orthos. The Orthos is a double bladed polearm, a first of its kind for the Tenno. The Kestrel is a deadly Boomerang, a heavy throwing weapon that can knock down enemies at a distance. - Toggle Sprint now an option in UI Settings - Aim Assist for controllers is now a toggle option. - Added Clan “Message of the Day” feature. People with Ruler or higher privileges in clans can add a MOTD by using this command “/motd” in their clan chat channel . - Mantle Animations added, get ready to front flip like Frost in the latest trailer! - Machete and Prova Prod now share a new animation set. (Prova Prod is coming!) - Kunai sheaths can now be colour customized. Changes - Defense mission reward tables have been reviewed and changed. Reward tables are now split between factions. Fusion cores have now been added to the drop tables. - Increase max length of Flux Rifle Beam. - Added gibbing polish to enemies that are killed by doors. - Added confirmation messages to UI when performing Clan Actions (promotions, etc). - Various Sound improvements to weapons with this Hotfix! - Tesla Coils on characters will now have fewer FX. Fixes - Fixed crates being in defense mission dead zone ( https://forums.warframe.com/index.php?/topic/59740-defense-mission-deadzone-please-read/) - Fixed bug where Arrows would float in game. - Fixed issue where using Mags Crush on Moas would cause them to “die” twice. - Fix for Ammo pack beacon remaining in game after ammo is picked up. - Improvements to Galleon Wall Running in certain connectors . - Fix for sprint preventing certain weapons functions (sprint and aim works, sprint and shoot cancels run). - Fix client issue with Blade Storm: wasn’t properly creating teleport effects. - Fixed various collision issues affecting AI enemies and players in the Orokin Void levels. - Fixed arm fins on Excalibur and Excalibur Prime clipping through the arm when using iron sights. - Fix for Grineer bombard rockets being collidable after explosion - Fix for triggered pressure plates being host only in Orokin Void. - Fix for lighting issues in certain levels. - Fix for Capture Target being dissolved by acrid, becoming un-capturable. - Fix for Nyx absorb being interrupted by Nauseous crawlers. - Fix for Volt getting up from bleedout when speed ends. - Fix for Kunai not operating as a silent weapon. - Fixed kills not being counted by Rhino’s Charge and Stomp. - Fixed player being held in air when pulled by Grineer Scorpion on different elevation Hotfix 8.1.0.1: - Fixed crash issues with many users (this was related to Steam files). - Fixed Braton firing sound and effectiveness issues. - Fix for Glaive elemental effects not working on clients. - Slide cooldown added between movements. I bought the bp for the orthos and it wont let me build it. its says error Link to comment Share on other sites More sharing options...
HomeyCDawg Posted June 8, 2013 Share Posted June 8, 2013 (edited) Yeah, I just tried it (movement control changes), and it sucks All the character just got a little less ninja. For shame. Edited June 8, 2013 by HomeyCDawg Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted June 8, 2013 Author Share Posted June 8, 2013 I have made note of feedback on this Slide cooldown. Link to comment Share on other sites More sharing options...
ETQW Posted June 8, 2013 Share Posted June 8, 2013 ty veru much Link to comment Share on other sites More sharing options...
Bones98 Posted June 8, 2013 Share Posted June 8, 2013 (edited) I have made note of feedback on this Slide cooldown. thank goodness. Please revert back to previous settings. Thanks for the new polearm. It looks badass. Edited June 8, 2013 by Bones98 Link to comment Share on other sites More sharing options...
ianko Posted June 8, 2013 Share Posted June 8, 2013 well, now Blade Storm causes kinda noclip effect, u can only run and shoot: no jumps, no slides. And run on air also. Link to comment Share on other sites More sharing options...
utxjgthedon Posted June 8, 2013 Share Posted June 8, 2013 I think this new hotfix has made more problems than it fixed. Ash's Bladestorm now glitches after the move is done executing. I now get stuck in the weird camera angle, and cannot melee or use any other moves. I'm having trouble logging in, the contact list glitch is still in effect, amongst other issues. Link to comment Share on other sites More sharing options...
Soro_N Posted June 8, 2013 Share Posted June 8, 2013 - Slide cooldown added between movements. Whoa whoa whoa, what the hell? WHY. Why do you guys keep taking a game with such a heavy emphasis on movement and consistently adding in things to hold that aspect of the game back? Link to comment Share on other sites More sharing options...
skulluo.W Posted June 8, 2013 Share Posted June 8, 2013 this update is totally lag and slow @@ Link to comment Share on other sites More sharing options...
Gokshura Posted June 8, 2013 Share Posted June 8, 2013 Orthos! <3 ....Actually is very similar to your sketch were Excalibur appears with a polearm O: Link to comment Share on other sites More sharing options...
-Nerf-Herder- Posted June 8, 2013 Share Posted June 8, 2013 Can't even start a game, and the whole UI has a huge delay of like 20 seconds trying to selet anything. Link to comment Share on other sites More sharing options...
oololz Posted June 8, 2013 Share Posted June 8, 2013 - Aim Assist It started... Link to comment Share on other sites More sharing options...
TheaMatticks Posted June 8, 2013 Share Posted June 8, 2013 Can't even start a game, and the whole UI has a huge delay of like 20 seconds trying to selet anything. there was redtext for that. There's some launcher thing in the european version they're trying to fix, they said central servers would be slow. Link to comment Share on other sites More sharing options...
SnuSnu. Posted June 8, 2013 Share Posted June 8, 2013 Thanks. Link to comment Share on other sites More sharing options...
Achronus Posted June 8, 2013 Share Posted June 8, 2013 Minor persistant issue dating from I don't know when. Akbolto reload animation is funky looking (does reload, this is NOT a gameplay issue only graphics) When standing still the animation looks fine. When moving (or sprinting/etc) the animation left arm is fine. The right however, appears to be doing the right arm half of the single pistol reload animation. Link to comment Share on other sites More sharing options...
Seze Posted June 8, 2013 Share Posted June 8, 2013 -1 Add another veto for the slide cool down here. Link to comment Share on other sites More sharing options...
simeo77 Posted June 8, 2013 Share Posted June 8, 2013 there was redtext for that. There's some launcher thing in the european version they're trying to fix, they said central servers would be slow. I'm receiving: "Login failed. Could not connect to server. (ERROR_INTERNET_TIMEOUT)" Located in NE America. Link to comment Share on other sites More sharing options...
Kahruvel Posted June 8, 2013 Share Posted June 8, 2013 You defined it as such in your post however, but didn't give a reason why. I didn't have to. The original changelog already explained that it was an exploit, and therefore it is an exploit. The definition of an exploit can be (and historically has been) set by game developers. This is a simple concept. Link to comment Share on other sites More sharing options...
KatanaWielder Posted June 8, 2013 Share Posted June 8, 2013 Hotfix for the Hotfix please!!!! :D Link to comment Share on other sites More sharing options...
Kahruvel Posted June 8, 2013 Share Posted June 8, 2013 - Aim Assist It started... This is for controllers only. It is designed to adjust aim specifically for gamepad analog input. Link to comment Share on other sites More sharing options...
-GM-iCookies Posted June 8, 2013 Share Posted June 8, 2013 i love new content and everything and good job on that ^^ but please fix the current issues like the falling through floor glitches, and currently login problems and lag atm..... thanks Warframe team!!!! Link to comment Share on other sites More sharing options...
Hueminator Posted June 8, 2013 Share Posted June 8, 2013 Can we have an actual number for the slide cooldown time? Link to comment Share on other sites More sharing options...
Clavicus Posted June 8, 2013 Share Posted June 8, 2013 (edited) Did they reset the login rewards? Because today I got a day 1 reward, even though I've been logging in everyday for months. Edited June 9, 2013 by Clavicus Link to comment Share on other sites More sharing options...
Shudra Posted June 8, 2013 Share Posted June 8, 2013 (edited) Just adding my twig to the 'please please of god please revert the slide cooldown' fire. The freedom of movement is one of the big appeals of the game to me. The simple act of running was an active and rewarding effort. Now it's just 'hold w'. Also the change seems to have messed up the 'slide > flip > kick' combo. It still works if you're holding shift the whole time or using the new toggle sprint, but not if you release shift to press ctrl in mid-air. Edited June 8, 2013 by Shudra Link to comment Share on other sites More sharing options...
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