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Hotfix 8.1.0


[DE]Rebecca
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Anyone with login problems should attach there EE.log to a support.warframe.com ticket with the "ATTN 8.1.0" in the subject.

Still unable to log in. Seems a few people based in UK having same problem.

 

Sent a support ticket in as suggested.

 

For info: EE.log file: This file can be found in C:\Users\YourWindowsAccountName\AppData\Local\Warframe or simply %LOCALAPPDATA%\Warframe.

 

(Seems its not just UK. 

Westmin It's not just the Brits, I'm here in Michigan experiencing the same. Edited by Tomyem
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Beautiful weapons. Hope the sound fixes include the Vipers. If not then it's a good thing I'm working on my Kunai.

 

Speaking of Kunai, just had an idea. If they now work properly as a stealth weapon, would there be a way to make it so that if the first hit doesn't kill, then only the one hit is alerted, not every enemy? That has always bugged me.

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Anyone with login problems should attach there EE.log to a support.warframe.com ticket with the "ATTN 8.1.0" in the subject.

 

Done. I really hope you catch the bug soon, I've been dying to get my hands on a polearm in WF :)

Happy (bug)hunting!

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Could I please get some news on the reduced material costs for small clans? We have canceled everything (had reactor at 69% and cross corridor at like 49% (wuhuu >.<)

Is this gonna happen anytime soon? We feel like we are missing out on a massive part of the game. I am yet to duel someone and have only seem videos of the craftable clan weapons...

On a more positive note: really looking forward to doing defence missions with a chance to FINALLY get a shotgun multishot mod...

I did a xini earlier up to wave 30. 71 mods. 60 of those were warframe abilities of frames that I don't have -.-

Edit: and ofc:

Wave 5 = streamline

Wave 10 = Hellfire

Wave 15 = Hellfire

Wave 20 = heated charge

Wave 25 = Hellfire

Wave 30 (were we stopped) = rifle electric dmg (forgot the name)

 

You really think they would ACTUALLY fix defense rewards or scaling?

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I love the fixes!! I'm especially glad that the ammo beacons are gone now. However, I noticed the Mod beacons disappear now too. is there a way that the Mod beacons could remain behind? I use those to point out mods to others who missed them, especially during large defense missions. If not, no big deal. I just found it helpful for helping others.

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A polearm? Sweet! I want.

 

Will we be seeing the dojo price changes before E3 starts? Or will we have to wait until afterwards? My clan is kind of on hiatus, waiting for those changes to be put into effect. Having a rough time estimate for this would be really useful for us.

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Additions

- Tenno reinforcements: POLEARM AND BOOMERANG! Kestrel and Orthos.

ekKxor9.jpg

The Orthos is a double bladed polearm, a first of its kind for the Tenno.

The Kestrel is a deadly Boomerang, a heavy throwing weapon that can knock down enemies at a distance.

- Toggle Sprint now an option in UI Settings

- Aim Assist for controllers is now a toggle option.

- Added Clan “Message of the Day” feature. People with Ruler or higher privileges in clans can add a MOTD by using this command “/motd” in their clan chat channel .

- Mantle Animations added, get ready to front flip like Frost in the latest trailer!

- Machete and Prova Prod now share a new animation set. (Prova Prod is coming!)

- Kunai sheaths can now be colour customized.

Changes

- Defense mission reward tables have been reviewed and changed. Reward tables are now split between factions. Fusion cores have now been added to the drop tables.

- Increase max length of Flux Rifle Beam.

- Added gibbing polish to enemies that are killed by doors.

- Added confirmation messages to UI when performing Clan Actions (promotions, etc).

- Various Sound improvements to weapons with this Hotfix!

- Tesla Coils on characters will now have fewer FX.

Fixes

- Fixed crates being in defense mission dead zone ( https://forums.warframe.com/index.php?/topic/59740-defense-mission-deadzone-please-read/)

- Fixed bug where Arrows would float in game.

- Fixed issue where using Mags Crush on Moas would cause them to “die” twice.

- Fix for Ammo pack beacon remaining in game after ammo is picked up.

- Improvements to Galleon Wall Running in certain connectors .

- Fix for sprint preventing certain weapons functions (sprint and aim works, sprint and shoot cancels run).

- Fix client issue with Blade Storm: wasn’t properly creating teleport effects.

- Fixed various collision issues affecting AI enemies and players in the Orokin Void levels.

- Fixed arm fins on Excalibur and Excalibur Prime clipping through the arm when using iron sights.

- Fix for Grineer bombard rockets being collidable after explosion

- Fix for triggered pressure plates being host only in Orokin Void.

- Fix for lighting issues in certain levels.

- Fix for Capture Target being dissolved by acrid, becoming un-capturable.

- Fix for Nyx absorb being interrupted by Nauseous crawlers.

- Fix for Volt getting up from bleedout when speed ends.

- Fix for Kunai not operating as a silent weapon.

- Fixed kills not being counted by Rhino’s Charge and Stomp.

- Fixed player being held in air when pulled by Grineer Scorpion on different elevation

 

Lots of fixes. Still waiting on Glaive and Paris charge shot fix for clients. They still don't apply elements if you aren't host.

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Are these weapons available via BP or "Alert" only  again? -_-)

 

Wiki says both have market BPs for 20k creds each.

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