Norfair Posted June 7, 2013 Share Posted June 7, 2013 Braton Vandal noise now broken. When firing, it does not make sound until Mouse 1 is released, where it plays a single time. It also plays at the end of reload. Link to comment Share on other sites More sharing options...
Tomyem Posted June 7, 2013 Share Posted June 7, 2013 (edited) Anyone with login problems should attach there EE.log to a support.warframe.com ticket with the "ATTN 8.1.0" in the subject. Still unable to log in. Seems a few people based in UK having same problem. Sent a support ticket in as suggested. For info: EE.log file: This file can be found in C:\Users\YourWindowsAccountName\AppData\Local\Warframe or simply %LOCALAPPDATA%\Warframe. (Seems its not just UK. Westmin It's not just the Brits, I'm here in Michigan experiencing the same. Edited June 7, 2013 by Tomyem Link to comment Share on other sites More sharing options...
Lady_Khaos Posted June 7, 2013 Share Posted June 7, 2013 Beautiful weapons. Hope the sound fixes include the Vipers. If not then it's a good thing I'm working on my Kunai. Speaking of Kunai, just had an idea. If they now work properly as a stealth weapon, would there be a way to make it so that if the first hit doesn't kill, then only the one hit is alerted, not every enemy? That has always bugged me. Link to comment Share on other sites More sharing options...
Sixty5 Posted June 7, 2013 Share Posted June 7, 2013 Damn Dojo connection thing still not fixed =/ oh well, still alot of cool new stuff to play with. Link to comment Share on other sites More sharing options...
Guest Posted June 7, 2013 Share Posted June 7, 2013 Anyone with login problems should attach there EE.log to a support.warframe.com ticket with the "ATTN 8.1.0" in the subject. Done. I really hope you catch the bug soon, I've been dying to get my hands on a polearm in WF :) Happy (bug)hunting! Link to comment Share on other sites More sharing options...
Flashwire Posted June 7, 2013 Share Posted June 7, 2013 So now we have the Glavie and the Boomerang? I thought the Glavie WAS the boomerang. Well now we have to ranged melee weapons, nice. :> Link to comment Share on other sites More sharing options...
Tecnos Posted June 7, 2013 Share Posted June 7, 2013 BRATON VANDAL FIRE SOUND IS MISSING!!!!! Link to comment Share on other sites More sharing options...
shinydunsparce Posted June 7, 2013 Share Posted June 7, 2013 Could I please get some news on the reduced material costs for small clans? We have canceled everything (had reactor at 69% and cross corridor at like 49% (wuhuu >.<) Is this gonna happen anytime soon? We feel like we are missing out on a massive part of the game. I am yet to duel someone and have only seem videos of the craftable clan weapons... On a more positive note: really looking forward to doing defence missions with a chance to FINALLY get a shotgun multishot mod... I did a xini earlier up to wave 30. 71 mods. 60 of those were warframe abilities of frames that I don't have -.- Edit: and ofc: Wave 5 = streamline Wave 10 = Hellfire Wave 15 = Hellfire Wave 20 = heated charge Wave 25 = Hellfire Wave 30 (were we stopped) = rifle electric dmg (forgot the name) You really think they would ACTUALLY fix defense rewards or scaling? Link to comment Share on other sites More sharing options...
Zabrio Posted June 7, 2013 Share Posted June 7, 2013 I consider this double bladed polearm a marriage proposal and I accept. Link to comment Share on other sites More sharing options...
Kurosai Posted June 7, 2013 Share Posted June 7, 2013 I love the fixes!! I'm especially glad that the ammo beacons are gone now. However, I noticed the Mod beacons disappear now too. is there a way that the Mod beacons could remain behind? I use those to point out mods to others who missed them, especially during large defense missions. If not, no big deal. I just found it helpful for helping others. Link to comment Share on other sites More sharing options...
PlumTheHermitCrab Posted June 7, 2013 Share Posted June 7, 2013 A polearm? Sweet! I want. Will we be seeing the dojo price changes before E3 starts? Or will we have to wait until afterwards? My clan is kind of on hiatus, waiting for those changes to be put into effect. Having a rough time estimate for this would be really useful for us. Link to comment Share on other sites More sharing options...
Mudriski Posted June 7, 2013 Share Posted June 7, 2013 2 new weapons and some awesome hotfixes! Link to comment Share on other sites More sharing options...
SaintD Posted June 7, 2013 Share Posted June 7, 2013 Alright - i found where the Crash File EE.logs are - i attached 2 two my ticket - hope it helps! Link to comment Share on other sites More sharing options...
SaintD Posted June 7, 2013 Share Posted June 7, 2013 Alright - i found where the Crash File EE.logs are - i attached 2 two my ticket - hope it helps! C:\Users\<username>\AppData\Local\Warframe\Crashes\ Link to comment Share on other sites More sharing options...
revizion Posted June 7, 2013 Share Posted June 7, 2013 Are these weapons available via BP or "Alert" only again? -_-) Link to comment Share on other sites More sharing options...
Tekkaman-Blade Posted June 7, 2013 Share Posted June 7, 2013 My Braton Vandal is having a very weird sound FX Link to comment Share on other sites More sharing options...
spikeyhare Posted June 7, 2013 Share Posted June 7, 2013 Boomerang!!!!!!!! Link to comment Share on other sites More sharing options...
UberSkills Posted June 7, 2013 Share Posted June 7, 2013 Love the new loot table fixes and love the new design of the defense map. This is what makes buying the founder packs worth while to support the Dev's Great job and keep up the good work DE :) Link to comment Share on other sites More sharing options...
Catharsis25 Posted June 7, 2013 Share Posted June 7, 2013 Additions - Tenno reinforcements: POLEARM AND BOOMERANG! Kestrel and Orthos. The Orthos is a double bladed polearm, a first of its kind for the Tenno. The Kestrel is a deadly Boomerang, a heavy throwing weapon that can knock down enemies at a distance. - Toggle Sprint now an option in UI Settings - Aim Assist for controllers is now a toggle option. - Added Clan “Message of the Day” feature. People with Ruler or higher privileges in clans can add a MOTD by using this command “/motd” in their clan chat channel . - Mantle Animations added, get ready to front flip like Frost in the latest trailer! - Machete and Prova Prod now share a new animation set. (Prova Prod is coming!) - Kunai sheaths can now be colour customized. Changes - Defense mission reward tables have been reviewed and changed. Reward tables are now split between factions. Fusion cores have now been added to the drop tables. - Increase max length of Flux Rifle Beam. - Added gibbing polish to enemies that are killed by doors. - Added confirmation messages to UI when performing Clan Actions (promotions, etc). - Various Sound improvements to weapons with this Hotfix! - Tesla Coils on characters will now have fewer FX. Fixes - Fixed crates being in defense mission dead zone ( https://forums.warframe.com/index.php?/topic/59740-defense-mission-deadzone-please-read/) - Fixed bug where Arrows would float in game. - Fixed issue where using Mags Crush on Moas would cause them to “die” twice. - Fix for Ammo pack beacon remaining in game after ammo is picked up. - Improvements to Galleon Wall Running in certain connectors . - Fix for sprint preventing certain weapons functions (sprint and aim works, sprint and shoot cancels run). - Fix client issue with Blade Storm: wasn’t properly creating teleport effects. - Fixed various collision issues affecting AI enemies and players in the Orokin Void levels. - Fixed arm fins on Excalibur and Excalibur Prime clipping through the arm when using iron sights. - Fix for Grineer bombard rockets being collidable after explosion - Fix for triggered pressure plates being host only in Orokin Void. - Fix for lighting issues in certain levels. - Fix for Capture Target being dissolved by acrid, becoming un-capturable. - Fix for Nyx absorb being interrupted by Nauseous crawlers. - Fix for Volt getting up from bleedout when speed ends. - Fix for Kunai not operating as a silent weapon. - Fixed kills not being counted by Rhino’s Charge and Stomp. - Fixed player being held in air when pulled by Grineer Scorpion on different elevation Lots of fixes. Still waiting on Glaive and Paris charge shot fix for clients. They still don't apply elements if you aren't host. Link to comment Share on other sites More sharing options...
GrizzlyV Posted June 7, 2013 Share Posted June 7, 2013 hm... big stick! Link to comment Share on other sites More sharing options...
Un1ted Posted June 7, 2013 Share Posted June 7, 2013 Can confirm Braton vandel sounds are messed up. You get the sound of a single shot when reloading and no sound at all while firing. Link to comment Share on other sites More sharing options...
Guest Posted June 7, 2013 Share Posted June 7, 2013 Are these weapons available via BP or "Alert" only again? -_-) Wiki says both have market BPs for 20k creds each. Link to comment Share on other sites More sharing options...
Gestalt Posted June 7, 2013 Share Posted June 7, 2013 IT HAS BEGUN! @_@ Link to comment Share on other sites More sharing options...
sendtomh Posted June 7, 2013 Share Posted June 7, 2013 (edited) My launcer says "update failed! please try again later!" Edited June 7, 2013 by sendtomh Link to comment Share on other sites More sharing options...
Reaver_X Posted June 7, 2013 Share Posted June 7, 2013 k, are they gonna fix the slide flip slide bug yet? cuz i wanna be able to do that again :/ Link to comment Share on other sites More sharing options...
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