Vanthreth Posted January 22, 2013 Share Posted January 22, 2013 I think that the indicator for someone carrying an artifact or having captured a hostage should be a little different. Personally I play solo mostly, and I never look at my shield or hp and the indicator whether I need to scurry or continue to fight is, not only knowing the general damage of the enemies, but the red scan like animation that shows your hp dropping. The indicator of an artifact or captured enemy is very similar if not the same animation but constant. Not a big deal but it can sometimes be hard to distinguish, honestly I could fix this by just looking at my hp and such, but it is just a suggestion, maybe change color or something of the sort! Link to comment Share on other sites More sharing options...
Nirrti Posted January 22, 2013 Share Posted January 22, 2013 IIRC, the current effect is a placeholder and will be changed. Link to comment Share on other sites More sharing options...
SlickJoint Posted January 25, 2013 Share Posted January 25, 2013 IIRC, the current effect is a placeholder and will be changed. i hope so, because it's a bit confusing as it is Link to comment Share on other sites More sharing options...
wickwire Posted January 26, 2013 Share Posted January 26, 2013 maybe make it yellow or green Link to comment Share on other sites More sharing options...
Starbarian Posted January 26, 2013 Share Posted January 26, 2013 I don't think changing the color would fix it. It needs to be a lot more subtle, especially when a more immersive ui comes out and players choose to play without looking at the health/shield bars. Link to comment Share on other sites More sharing options...
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