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(Archwing Concept) Zedonious, The Void Master


(PSN)Tomplexthis
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We could use a new support healer Archwing


 


Gravitational Mastery that can regenerate damaged mechanical parts


A healer/magneto, who isnt about magnetation, but gravity


Zedonious, The Void Master


 


(Stats)


Health 400 (1200 at rank 30)

Shield 200 (600 at rank 30)

Armor 225

Power 125 (225 at rank 30)

Flight Speed 1.2

 

Power 1: Black Hole

Zed generates a Gravitational singularity that pulls in all nearby enemies within a 80/100/120/140M Radius

Enemies become trapped within the singularity as its duration rings in

It is based on duration, lasting 10 - 12 - 14 - 16 seconds

for that duration the singularity continually pulls in nearby enemies to its center, holding them there

It deals 200/300/400/500 Void energy damage per second to enemies trapped within its core

enemies outside its core take no damage

The basic idea for Zeds black hole is to hold enemies in place as you fire your bullets at them with your gun

Mobbing them together to mow them down with your Archgun

 

Power 2: Reversal Polarity

Zed creates a shield around himself that pulls in nearby projectiles to him, enemy projectiles will ignore allies and be pulled to him

In turn, damage accrued to the shield is reversed from damage to healing, and sent to nearby allies within a 50/60/70/80m radius

The restoration from reversed bullets restores health and shields to Zed and his allies, Zed receives no damage while the shield is up

The shields duration lasts 12 - 15 - 18 - 20 seconds

Basically he is a moving vortex that pulls projectiles to himself, and converts that damage to heals for his team

Close combat damage can still be taken, but only projectiles would be redirected or effected by the shield

 

Power 3: Wormhole

Zed creates a material portal to which any allies that enter will instantly be transported to his location

Its a simple but effective teleportation device that allows teammates to transfer themselves directly to Zedonious's position

It lasts for 20 - 22 - 24 - 26 seconds, allies that use the portal will receive a temporary healing buff for 8 seconds

The healing buff restores their Health and shields by 8 per second 

When the portal has been used 3 times or its been recast, or its duration expires it explodes

It deals 300/400/500/600 void energy damage in a 80 m radius to nearby enemies

 

Power 4: Black Mass Overdrive 3 energy a second

As a master of black matter and void energy, Zed envelops his own being with it, He enters into a channeled mode 

His movement speed is increased by 30%, His melee attack speed is increased by 30%,

His Melee damage is increased by 30%, and The reach of his melee attacks is increased by 30%,

Nearby Allies within a 80m radius receive the buff at half power of 15% instead of 30%

Nearby enemies would be pulled in by a gravitational force, of up to a 30m range

Edited by (PS4)Tomplexthis
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This is pretty sick

he would be fun to smash the heck out of enemies with in Archwing

and he fits the support/healer role that Archwing is missing

 

He can be close combat, and deflect bulllets to heal his allies

 

 

What i would love is CC enemies for Archwing, more melee based enemies in archwing would be kind of cool

All we have right now is ranged enemies, the only really semi cc enemies are the dreg that shoot slowing lasers

 

What about Scorpions in SPACE... or stalker esc, enemies in space

 

i really feel like warframe in general has no melee enemies

.. interesting, i just got myself thinking about it, the scorpions and butchers maybe, but yeah 

 

=o

We should have a new movement ability added to archwing, a combination fleet escape

Like barrel rolls, jet forwards, or jet backwards

 

if we can get the ability to jet dodge left/right or front/back that could be fun

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Wormhole is op if cast and recast, the constant explosions would be great in clearing a room

 

? Not really. Not anymore more OP than Itzal's Cosmic Crush (which is why you can't have Black Hole as an ability; it's the same as Cosmic Crush). You can spam all you want, but it isn't any more OP than any other Arch-ability. And really, OP is not always a good thing.

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Pretty cool overall, but one thing. You can't have his first ability. Itzal already possesses that ability for its third.

its similar but not the same Zed creates a static black hole that continuously pulls enemies to its center

It then holds them there, dealing damage as they are trapped at its core

 

Enemies are pulled slowly to its center, not instantly like Itzals, and they only take damage at its core instead of instantly

 

Generally, i found itzals to not pull enemies as effectively, it does do decent damage though

 

The basic idea for Zeds black hole is to hold enemies in place as you fire your bullets at them with your gun

Mobbing them together to mow them down with your Archgun

 

Itzals just pulls and explodes

 

But Zeds is a legitimate tool in just plain destroying them, lol 

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its similar but not the same Zed creates a static black hole that continuously pulls enemies to its center

It then holds them there, dealing damage as they are trapped at its core

 

Enemies are pulled slowly to its center, not instantly like Itzals, and they only take damage at its core instead of instantly

 

Generally, i found itzals to not pull enemies as effectively, it does do decent damage though

 

The basic idea for Zeds black hole is to hold enemies in place as you fire your bullets at them with your gun

Mobbing them together to mow them down with your Archgun

 

Itzals just pulls and explodes

 

But Zeds is a legitimate tool in just plain destroying them, lol 

 

Cosmic Crush is actually extremely effective when used with Blink and Penumbra. Cosmic Crush, Penumbra, Blink out, and shoot them all. Very effective. And it also sucks loot too.

 

Also I just realized, This is way too much like Vaubans Vortex. Try again. :/

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