(PSN)Tomplexthis Posted February 12, 2016 Share Posted February 12, 2016 (edited) We could use a new support healer Archwing Gravitational Mastery that can regenerate damaged mechanical parts A healer/magneto, who isnt about magnetation, but gravity Zedonious, The Void Master (Stats) Health 400 (1200 at rank 30) Shield 200 (600 at rank 30) Armor 225 Power 125 (225 at rank 30) Flight Speed 1.2 Power 1: Black Hole Zed generates a Gravitational singularity that pulls in all nearby enemies within a 80/100/120/140M Radius Enemies become trapped within the singularity as its duration rings in It is based on duration, lasting 10 - 12 - 14 - 16 seconds for that duration the singularity continually pulls in nearby enemies to its center, holding them there It deals 200/300/400/500 Void energy damage per second to enemies trapped within its core enemies outside its core take no damage The basic idea for Zeds black hole is to hold enemies in place as you fire your bullets at them with your gun Mobbing them together to mow them down with your Archgun Power 2: Reversal Polarity Zed creates a shield around himself that pulls in nearby projectiles to him, enemy projectiles will ignore allies and be pulled to him In turn, damage accrued to the shield is reversed from damage to healing, and sent to nearby allies within a 50/60/70/80m radius The restoration from reversed bullets restores health and shields to Zed and his allies, Zed receives no damage while the shield is up The shields duration lasts 12 - 15 - 18 - 20 seconds Basically he is a moving vortex that pulls projectiles to himself, and converts that damage to heals for his team Close combat damage can still be taken, but only projectiles would be redirected or effected by the shield Power 3: Wormhole Zed creates a material portal to which any allies that enter will instantly be transported to his location Its a simple but effective teleportation device that allows teammates to transfer themselves directly to Zedonious's position It lasts for 20 - 22 - 24 - 26 seconds, allies that use the portal will receive a temporary healing buff for 8 seconds The healing buff restores their Health and shields by 8 per second When the portal has been used 3 times or its been recast, or its duration expires it explodes It deals 300/400/500/600 void energy damage in a 80 m radius to nearby enemies Power 4: Black Mass Overdrive 3 energy a second As a master of black matter and void energy, Zed envelops his own being with it, He enters into a channeled mode His movement speed is increased by 30%, His melee attack speed is increased by 30%, His Melee damage is increased by 30%, and The reach of his melee attacks is increased by 30%, Nearby Allies within a 80m radius receive the buff at half power of 15% instead of 30% Nearby enemies would be pulled in by a gravitational force, of up to a 30m range Edited February 12, 2016 by (PS4)Tomplexthis 1 Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted February 12, 2016 Share Posted February 12, 2016 This is pretty sick Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted February 12, 2016 Author Share Posted February 12, 2016 This is pretty sick he would be fun to smash the heck out of enemies with in Archwing and he fits the support/healer role that Archwing is missing He can be close combat, and deflect bulllets to heal his allies What i would love is CC enemies for Archwing, more melee based enemies in archwing would be kind of cool All we have right now is ranged enemies, the only really semi cc enemies are the dreg that shoot slowing lasers What about Scorpions in SPACE... or stalker esc, enemies in space i really feel like warframe in general has no melee enemies .. interesting, i just got myself thinking about it, the scorpions and butchers maybe, but yeah =o We should have a new movement ability added to archwing, a combination fleet escape Like barrel rolls, jet forwards, or jet backwards if we can get the ability to jet dodge left/right or front/back that could be fun 1 Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted February 12, 2016 Share Posted February 12, 2016 Pretty cool overall, but one thing. You can't have his first ability. Itzal already possesses that ability for its third. Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted February 12, 2016 Author Share Posted February 12, 2016 Wormhole is op if cast and recast, the constant explosions would be great in clearing a room 1 Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted February 12, 2016 Share Posted February 12, 2016 Wormhole is op if cast and recast, the constant explosions would be great in clearing a room ? Not really. Not anymore more OP than Itzal's Cosmic Crush (which is why you can't have Black Hole as an ability; it's the same as Cosmic Crush). You can spam all you want, but it isn't any more OP than any other Arch-ability. And really, OP is not always a good thing. Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted February 12, 2016 Author Share Posted February 12, 2016 Pretty cool overall, but one thing. You can't have his first ability. Itzal already possesses that ability for its third. its similar but not the same Zed creates a static black hole that continuously pulls enemies to its center It then holds them there, dealing damage as they are trapped at its core Enemies are pulled slowly to its center, not instantly like Itzals, and they only take damage at its core instead of instantly Generally, i found itzals to not pull enemies as effectively, it does do decent damage though The basic idea for Zeds black hole is to hold enemies in place as you fire your bullets at them with your gun Mobbing them together to mow them down with your Archgun Itzals just pulls and explodes But Zeds is a legitimate tool in just plain destroying them, lol 1 Link to comment Share on other sites More sharing options...
PrVonTuckIII Posted February 12, 2016 Share Posted February 12, 2016 its similar but not the same Zed creates a static black hole that continuously pulls enemies to its center It then holds them there, dealing damage as they are trapped at its core Enemies are pulled slowly to its center, not instantly like Itzals, and they only take damage at its core instead of instantly Generally, i found itzals to not pull enemies as effectively, it does do decent damage though The basic idea for Zeds black hole is to hold enemies in place as you fire your bullets at them with your gun Mobbing them together to mow them down with your Archgun Itzals just pulls and explodes But Zeds is a legitimate tool in just plain destroying them, lol Cosmic Crush is actually extremely effective when used with Blink and Penumbra. Cosmic Crush, Penumbra, Blink out, and shoot them all. Very effective. And it also sucks loot too. Also I just realized, This is way too much like Vaubans Vortex. Try again. :/ Link to comment Share on other sites More sharing options...
(PSN)Tomplexthis Posted February 12, 2016 Author Share Posted February 12, 2016 Cosmic Crush is actually extremely effective when used with Blink and Penumbra. Cosmic Crush, Penumbra, Blink out, and shoot them all. Very effective. And it also sucks loot too. Also I just realized, This is way too much like Vaubans Vortex. Try again. :/ lol funny how there is always a negative nancy 1 Link to comment Share on other sites More sharing options...
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