hiryu64 Posted June 8, 2013 Share Posted June 8, 2013 (edited) EDIT: UPDATE 8.1.1: - highlight effect for Mod pickups will remain until all players have acquired the Mod Hooray, mod beacons were reinstated! Thanks DE! Now, about those resource beacons... -------------------------------------------------------------------------------------------------------------- ORIGINAL POST: - Fix for Ammo pack beacon remaining in game after ammo is picked up. I'm sorry, WHAAAAAAT!? I thought that the beacons sitting over ammo boxes and mods that have been picked up by you but not all of your teammates were a feature! You know, so that you could know whether your teammates had yet to pick up said items should they need to and you could let them know that they could grab them! I'm not as concerned about the ammo beacons, as ammo usually tends to be fairly plentiful. I'm more bothered by the removal of mod beacons. I'm wondering why you all saw it fit to remove something which the community at large seemed to find very helpful. As it stands now, we have no clue whether our teammates have picked up mods that might have dropped. The timing of this is especially interesting to me, because I was actually considering making a thread suggesting ADDING item beacons to resource packs (for those times when rare materials happen to drop and your teammates miss them because they're not farming a boss for them, for example). Please consider reinstating these item beacons, and perhaps even extending them to resource packs. Thanks! EDIT: I've seen a small number of people stating that they support the beacons' removal because they don't like seeing the clutter. Okay, I find that odd, but sure. A solution to appease both camps would be to make it a selectable option (on by default). That way, the few that don't like seeing the beacons don't have to while the rest of us can enjoy their utility. Edited June 11, 2013 by hiryu64 Link to comment Share on other sites More sharing options...
Quetzhal Posted June 8, 2013 Share Posted June 8, 2013 Wait, this was applied to mods too? No, we need those things! It encourages teamwork and helpfulness! D: Link to comment Share on other sites More sharing options...
hiryu64 Posted June 8, 2013 Author Share Posted June 8, 2013 Wait, this was applied to mods too? No, we need those things! It encourages teamwork and helpfulness! D: Pretty much. Link to comment Share on other sites More sharing options...
-Choa- Posted June 8, 2013 Share Posted June 8, 2013 Yup, I was shocked when I found it too. They definitely need to bring it back, or at least, make it a toggle in the settings like you said. Link to comment Share on other sites More sharing options...
CaveCricket48 Posted June 8, 2013 Share Posted June 8, 2013 It wasn't a bug, it was a feature! Link to comment Share on other sites More sharing options...
carbondragon Posted June 8, 2013 Share Posted June 8, 2013 (edited) Yeah...this patch broke A LOT of stuff. Certainly won't be getting anything else from me until they stop bandaiding... I mean, god forbid we split up in Void missions to cover more ground. That was tooooootally gamebreaking... Edited June 8, 2013 by carbondragon Link to comment Share on other sites More sharing options...
Shudra Posted June 8, 2013 Share Posted June 8, 2013 I honestly never would have thought this was a bug. Either way it's useful. I hope they at least turn it back on for mods. Would be good for resources, too, like you said. Link to comment Share on other sites More sharing options...
unmog Posted June 8, 2013 Share Posted June 8, 2013 And have them show up on the mini map! Link to comment Share on other sites More sharing options...
neKroMancer Posted June 8, 2013 Share Posted June 8, 2013 Why do you need it? I generally place a waypoint around the mod I manage to find anyway. Others run and pick the mod up, everyone profits. Well, not a big deal imo. Link to comment Share on other sites More sharing options...
Thor Posted June 8, 2013 Share Posted June 8, 2013 Why do you need it? I generally place a waypoint around the mod I manage to find anyway. Others run and pick the mod up, everyone profits. Well, not a big deal imo. It was a useful way to make sure nobody missed anything. If the beacon was still there, it meant someone hadn't gotten the mod yet. Link to comment Share on other sites More sharing options...
3rzengel Posted June 8, 2013 Share Posted June 8, 2013 (edited) Right, the beacons remaining on mod positions were very helpful to let you now somebody hasn't picked up a mod. Especially during defense missions it isn't always possible to get the mod instantly (if everybody is running to the mod, the pod is without defense and can be destroyed in seconds) so you have to "clean up" after the wave but know you don't know, if anybody is missing a particular mod. That was a great teamplay aspect in my oppinion and now it's gone. First, the beacons for ammo were more annoying than helpful to me, because of the many "signals" (especially during defense), but in some situations it is / was helpful to let squad members know, where to find a special kind of ammo, if they are running out of ammo. So, give an option to activate or deactivate beacons (for mods and ammo seperate?) is a great suggestion to me and would fit both preferences. A further suggestion is to last the waypoint / marker a little bit longer. For me it disappears way to quick, sometimes not everybody who is in fight can notice that you marked a mod (or a resource) and will miss it. Edited June 8, 2013 by 3rzengel Link to comment Share on other sites More sharing options...
alocrius Posted June 8, 2013 Share Posted June 8, 2013 Yes, this was a feature, not a bug and a little effort should have been expended to expand this feature to all resources as well as possibly giving them their own blip on the mini-map. Link to comment Share on other sites More sharing options...
hiryu64 Posted June 8, 2013 Author Share Posted June 8, 2013 Bump...hopefully this can become a HOT thread for some visibility. Link to comment Share on other sites More sharing options...
Timmuk Posted June 8, 2013 Share Posted June 8, 2013 Dont care about ammo, but this really needs to come back for mods...... Link to comment Share on other sites More sharing options...
Carcharias Posted June 8, 2013 Share Posted June 8, 2013 (edited) +1 for bring back the beacons ! Very helpful to aid the rest of your team in not missing out on mods. OR and this has been said before, make it so that when one person picks up a mod the whole team gets a roll at a mod. You gotta do one or the other, give us back the beacons, or make mods a team pick up. Edited June 8, 2013 by Carcharias Link to comment Share on other sites More sharing options...
0shi Posted June 8, 2013 Share Posted June 8, 2013 Yeah, very odd removal. Link to comment Share on other sites More sharing options...
Enomilli Posted June 8, 2013 Share Posted June 8, 2013 I'll keep this thread alive... This is something that was downright foolish to remove...given that it was intended... Link to comment Share on other sites More sharing options...
Lumireaver Posted June 8, 2013 Share Posted June 8, 2013 Loot Radar artifact. Bigbadaboom, problem solved. Link to comment Share on other sites More sharing options...
Enomilli Posted June 8, 2013 Share Posted June 8, 2013 Loot Radar artifact. Bigbadaboom, problem solved. You must be new here... Loot Radar works for containers that are not broken... Nice try though darling... Link to comment Share on other sites More sharing options...
Lumireaver Posted June 8, 2013 Share Posted June 8, 2013 You must be new here... Loot Radar works for containers that are not broken... Nice try though darling... You must be confused. There is no Loot Radar artifact. I was proposing an artifact to fill the void this bugfix created. Nice try though, Darling. Link to comment Share on other sites More sharing options...
Enomilli Posted June 8, 2013 Share Posted June 8, 2013 You must be confused. There is no Loot Radar artifact. I was proposing an artifact to fill the void this bugfix created. Nice try though, Darling. *sad face* Why did I overlook artifact and think you were talking about the mod... You win this round! Link to comment Share on other sites More sharing options...
AnkyPanky Posted June 8, 2013 Share Posted June 8, 2013 (edited) Right, the beacons remaining on mod positions were very helpful to let you now somebody hasn't picked up a mod. Especially during defense missions it isn't always possible to get the mod instantly (if everybody is running to the mod, the pod is without defense and can be destroyed in seconds) so you have to "clean up" after the wave but know you don't know, if anybody is missing a particular mod. That was a great teamplay aspect in my oppinion and now it's gone. First, the beacons for ammo were more annoying than helpful to me, because of the many "signals" (especially during defense), but in some situations it is / was helpful to let squad members know, where to find a special kind of ammo, if they are running out of ammo. So, give an option to activate or deactivate beacons (for mods and ammo seperate?) is a great suggestion to me and would fit both preferences. A further suggestion is to last the waypoint / marker a little bit longer. For me it disappears way to quick, sometimes not everybody who is in fight can notice that you marked a mod (or a resource) and will miss it. I support both Suggestions, way point disappears a little too fast, and maybe making the partical beacons toggle able for people? (Ammo annoys me but I'd love to see mods my friends didn't pick up and put down another wave point so they get a chance at it, if they don't want it then oh well.) +1 for bring back the beacons ! Very helpful to aid the rest of your team in not missing out on mods. OR and this has been said before, make it so that when one person picks up a mod the whole team gets a roll at a mod. You gotta do one or the other, give us back the beacons, or make mods a team pick up. No, because if you have a person who is farming as the rest are all running around, then the farmer is helping the people who are passing up the items and not taking the time to look at them. I'm all for team play, but if this is implemented then you'll have a lot of people who just make one guy the box breaker/opener as the rest rush through. Getting all the loot and being able to make w/e weapons they want with ease. If they want to be lazy and not loot, then when it's time to make a weapon and they have no more ferrite they have to farm for it, maybe they will start slowing down and looking for the item instead of rushing it all the time. Edited June 8, 2013 by DarkAnkoku Link to comment Share on other sites More sharing options...
Carcharias Posted June 8, 2013 Share Posted June 8, 2013 (edited) No, because if you have a person who is farming as the rest are all running around, then the farmer is helping the people who are passing up the items and not taking the time to look at them. I'm all for team play, but if this is implemented then you'll have a lot of people who just make one guy the box breaker/opener as the rest rush through. Getting all the loot and being able to make w/e weapons they want with ease. If they want to be lazy and not loot, then when it's time to make a weapon and they have no more ferrite they have to farm for it, maybe they will start slowing down and looking for the item instead of rushing it all the time. Fine, whatever. Point is now people who are playing with team work are gonna miss out on mods and through no fault of our own teammates can't even mark a mod off and say "dude you missed one" and then the typical response "oh ok thanx!". Without the beacon that helpful conversation is dead. Cause if you play the game on a regular basis you have plenty of credits, you have the mats you need, the only advancement left to you is forma and modding your serration and redirect all the way up and that takes a lot mods. My bottom line is there should be a system in place to ensure that players are not missing out on picking up mods. The sparkly beacon used to help us to do that. Now it's gone. So now every individual player is personally responsible to check every square inch of ground for themselves to make sure that they are not missing a mod. I am not a rusher, but even I gotta admit, that's gonna slow things down. I am not missing mods, that is the only thing left for me to farm. :/ Edited June 9, 2013 by Carcharias Link to comment Share on other sites More sharing options...
vats3 Posted June 8, 2013 Share Posted June 8, 2013 please no more artifacts :< I dont like the artifact system but thats beside the point, it made life better for the team now you just have to geuss :< Link to comment Share on other sites More sharing options...
Firetempest Posted June 9, 2013 Share Posted June 9, 2013 Move all beacons to a overlay like the player list. Tap it on, see beacons of items not picked up by all players. Tap if off, everything is nice and clean for the ocd. Link to comment Share on other sites More sharing options...
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