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Hotfix 18.4.13


DE_Adam

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ZtBrjRp.jpg

Changes:

  • Reordered the tint color for Cycuta Prime Syandana’s gold between 3 and 4.
  • Spira Prime crit chance has been increased to 30%.
  • Spira Prime crit multiplier has been increased to 2.5x.
  • The final attack of Crimson Dervish’s Coiling Impale combo has been changed to deliver a Stun proc.

Fixes:

  • Fixed Saryn Prime’s Miasma displaying gore on enemies after gore has been disabled in the options menu.
  • Fixed Nikana Prime and Spira Prime not appearing in the Codex.
  • Fixed Sortie rewards not being highlighted if you had earned it on the previous day.
  • Fixed the Staticor occasionally not firing after picking up a datamass or energy cell.
  • Fixed the Staticor’s charge visual FX on charge not properly displaying.
  • Fixed the Weeping Wounds Mod not properly increasing based on the player’s melee combo multiplier.
  • Fixed some Hidden Login Rewards not properly being delivered to players.
  • Fixed Volt Prime becoming jet black when equipped with the Volt Immortal Skin.
  • Fixed Clan vaults only being able to display Credit values of 2,147,483,648 or less.
  • Fixed the Hyena L2 and Hyena LG showing duplicate entries in the Codex.
  • Fixed an error caused by running Warframe in Ukrainian preventing players from launching Missions.
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2 minutes ago, DE_Adam said:

Spira Prime crit chance has been increased to 30%.

Ooooooooh S#&$ ! That's the new highest chance for a secondary, right? 25% was previous I believe.

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Kudos on the new forums DE, nice hotfix too.   However is that Stun added to the Crimson Dervish stance combo or does it replacing the opens to finisher?

Further more why exactly was this change implemented? Was it to bring Crimson Dervish more inline with Vengeful Revenant (which in all honesty is a weak stance for the severely low drop chance it has) or was it a case of the combo damage multiplier on Crimson Dervish made it too powerful with the combined "opens to finisher" on top? 

Now i'm not saying by any means that you have to explain the change but your thoughts behind such a drastic change to a stance mechanic that has been in game for the better part of an year an half would be muchly appreciated thank you. 

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