NovaBlue353 Posted February 24, 2016 Share Posted February 24, 2016 (edited) Hydroid is my favourite frame by far, but he really needs some love. I saw this video the other day about some rework ideas for him and I think they are some of the best ideas I have seen. The changes below are the ones he suggests in the video along with some of my own ideas. Tempest Barrage Give it homing on enemies + Power strength = more shots per second Tidal Surge No changes Undertow The ability to move in undertow slower than normal movement and no jumping. The more enemies in undertow the more damage but the more it costs energy Percentage based damage No longer invincible during undertow takes reduced damage All other abilities Tentacle Swarm Tentacles are no longer stationary Either actively seek out enemies or move with Hydroid +range affects the amount of Tentacles Props to Brozime for the video. Let me know what you think of his and my ideas lets get Hydroid reworked :) Edited February 24, 2016 by NovaBlue353 Link to comment Share on other sites More sharing options...
RobWasHere Posted February 24, 2016 Share Posted February 24, 2016 I want Tidal Surge to not be dependable on duration. It's great escape tool and its hurting to have it so low range on low duration builds. Link to comment Share on other sites More sharing options...
NovaBlue353 Posted February 24, 2016 Author Share Posted February 24, 2016 2 minutes ago, RobWasHere said: I want Tidal Surge to not be dependable on duration. It's great escape tool and its hurting to have it so low range on low duration builds. I kinda agree with you if you made it scale with both duration and range it could be a monster ability. Link to comment Share on other sites More sharing options...
Darthmufin Posted February 24, 2016 Share Posted February 24, 2016 enemies would still cluster at the end of undertow unable to get dragged in because the edge is full. combine tentacle swarm and undertow then create a kraken monster for his ultimate with the same augment. Link to comment Share on other sites More sharing options...
EinheriarJudith Posted February 24, 2016 Share Posted February 24, 2016 (edited) 8 hours ago, RobWasHere said: I want Tidal Surge to not be dependable on duration. It's great escape tool and its hurting to have it so low range on low duration builds. umm hydroid is a duration frame. to the op. Tempest barrage having seeking makes no sense its to trap enemies in the select area which it does effectively. i agree with having undertow allow you to move, and to remove invincibility (this is something DE needs to move away from imo) but strongly disagree with turning it into a DPS power (its specific to area deny enemies in its effective radius). For Tentacle Swarm i agree that the tentacles should move around within its effective radius but disagree to them latching to hydroid or being centered on hydroid. i think the tentacle limit is due to lag issues just like what they did to kohm and sleight of hand to reduce having performance issues but in light of that i would ask for allowing 2 instances of the power rather than 1 @10 tentacles each (which cannot be cast right on top of each other). Edited February 24, 2016 by EinheriarJudith Link to comment Share on other sites More sharing options...
SonicKirito101 Posted February 24, 2016 Share Posted February 24, 2016 I support this idea... but I also think that Hydroid needs to have an appearance change too. Link to comment Share on other sites More sharing options...
NovaBlue353 Posted February 25, 2016 Author Share Posted February 25, 2016 14 hours ago, SonicKirito101 said: I support this idea... but I also think that Hydroid needs to have an appearance change too. I think the tentacles need a look reworked, but the rest of him is fine. If you are talking about the look of the frame he is definitely one of the best looking ones. Link to comment Share on other sites More sharing options...
Sunfaiz Posted February 25, 2016 Share Posted February 25, 2016 15 hours ago, SonicKirito101 said: I support this idea... but I also think that Hydroid needs to have an appearance change too. And name, lets change his name. Link to comment Share on other sites More sharing options...
IceColdHawk Posted February 25, 2016 Share Posted February 25, 2016 Awesome ideas! Would very much appreciate them in-game! I doubt it will happen though. Link to comment Share on other sites More sharing options...
hukurokuju5 Posted February 25, 2016 Share Posted February 25, 2016 maybe change tidal surge to a hold or toggle for distance? Link to comment Share on other sites More sharing options...
NovaBlue353 Posted February 25, 2016 Author Share Posted February 25, 2016 5 minutes ago, hukurokuju5 said: maybe change tidal surge to a hold or toggle for distance? Thats a very interesting idea. Ramp up the cost but make it a toggle run around the map for days. It would have to have some major downside to it though, would be extremely fun. Link to comment Share on other sites More sharing options...
hukurokuju5 Posted February 25, 2016 Share Posted February 25, 2016 (edited) ^ yeah just adds more control to the skill.... range could just affect width somehow. duration could affect an added buff duration, or status immunity duration? or a stun duration? or something.... wish de would make skills more complex than the super linear skills that having boring scaling and bad usability Edited February 25, 2016 by hukurokuju5 Link to comment Share on other sites More sharing options...
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