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UPDATE 18.5 - BUG REPORT MEGATHREAD


[DE]Danielle
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Tenno, do you feel the sands moving? Update 18.5: The Sands of Inaros is now live on PC! We will be using this thread as a hub for your bug reports. If you experience any issues in game and would like to report it to us please do so here. 

**Please use the following format when writing your report and provide photo/video evidence: 

  •  DESCRIPTION: Provide a general idea of what the issue is. Some of the following details might come in hand:
    • Who (Warframe, Companion, Teammates, etc.)?
    • What (Load-out, Weapons, Cosmetics, etc.)?
    • Where (Planet,Mission, Area, Liset, etc.)?
       
  • CAN YOU REPRODUCE THE BUG? Have you tested the bug several times? Has the same results occurred on the majority? Yes or no? 
     
  • REPRODUCTION STEPS: How did you come upon this bug, what are the steps we need to take to recreate it?
    •  1.
    •  2.
    •  3.
    •  etc.
       
  • SCREENSHOT / VIDEO EVIDENCE: Reports with visual aid helps speed up investigation and in turn a fix. When the bug occurs, hit F6 to take an in-game screenshot. These screenshots, compared to out of game screenshot apps, carry useful data.  

    NOTE: U18.5 has come with some major lighting improvements. If you notice any issues with the graphical changes please F6 the problem areas and post them here with a description of where it is located in the tileset. 
     

Need an example?

Spoiler

 

Description: Using Inaros' Devour on Kavats causes strange animation and textures. The mesh appears to be stretched and disfigured while being "Devoured". 

Can you Reproduce the Bug? Yes! This has happened 10/10, each test netted the same result. 

Reproduction Steps: 

1. Equip Inaros' and enter a mission where the main faction is the Grineer - The planet where I tested this was on Saturn. 

2. Encounter a Grineer Kavat - Hyekka (Imagine a hairless cat, only weirder).

3. Mark the Kavat with Devour and watch as the quicksand not only drags it towards you, but strips away textures and mesh integrity.

Screenshot:

Spoiler

sDPEnpG.png

 

 

Thank you as always, Tenno! :clem::heart::lotus: 

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KNOWN ISSUES

- "Shadowy" Dojo decorations. 
- Changing Landing Craft interior colors changes tendrils in the Operator room. 
- Loss of collision on Mesa's helmet cloth dangles.
- Max dimension sigils can be placed on Warframe helmet. 
- Toggle Sprint disabling after opening resource caches. 
- Codex Search bar yielding inaccurate results when searching for mods. 
- Dual Toxocyst alerting enemies on Headshot procs even if silenced. 
- "Inline Private Messages" option affecting public and private chats. 
- Unlit weapon / Warframe components (Mag's thigh armor, Lacera/Mios' whip, etc). 
- Chat and modding search fields simultaneously responding to typing.
- Hyekka Masters deal damage to Limbo while in Rift Walk.   
- Mutalist Cernos and Talons use the same ammo pool.
- Changing your Landing Craft's interior primary/engine colors also changes the tendrils in the Operator Room. 
- Sentinel damage / elemental mods inconsistencies:-- Startup crashes.--
- High Shader Option setting re-enabled after restarting. 

 - "Exit" button in Codex > Universe > Mods selects adjacent "view cooperative / conclave mods" button. 
- Currently investigating missing vessels halting quest progress (script in the works):
- Lack of markers after bringing 1st vessel to Tomb. 
- Supra unlit appearing black disallowing color customization.  
- Staff and certain whip melee weapons have odd holster positions on Atlas. 

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Hotfix 18.5.2:

Spoiler

- Fixed various crashes.
- Fixed issues with Host Migration
- Fixed Ash's Teleport not staggering enemies. 
- Fixed a progression stopper in the Jordas Verdict Trial where Esophages wouldn't work. 
- Possible fixes and improvements for performance issues related to the PhysX effects. 

Hotfix 18.5.3:

Spoiler

- Fixed an issue with The Archwing Quest not being completable for players, specifically players being unable to start the Balor Fomorian mission. 
- Fixed overzealous checks in cache verify that would mis-diganose corruption in data that was perfectly fine.
- Fixed regression in sound code causing performance issues.
- Fixed issues with certain weapons / powers causing ragdoll issues.

Hotfix 18.5.4

Spoiler

Fixed a bug preventing the extraction door from opening in Sands of Inaros quest.
- Fixed issues with the Sacred Vessel being consumed too early in the Sands of Inaros quest, leading to progression stoppers. We are working on a script for this - stand by for news of it being complete.
- Fixed an issue caused by the Stalker activating alert lockdowns when appearing in Missions on Orokin Moon tilesets.
- Fixed Bursa MOAs not properly reporting their kills as belonging to a player in challenges after they’ve been hacked.
- Fixed an error that would occur when entering bleedout in Conclave as Inaros while looking at an enemy player.
- Fixed a memory leak that would occur with Clan and Alliance emblems in Relays.
- Fixed audio FX that were not properly functioning on Inaros’ tomb doors in the Sands of Inaros Quest.
- Fixed an issue causing players to be automatically logged out during the End of Mission screen, causing them to lose their Mission’s inventory.
- Fixed an error causing the Vessel to be lost from the player’s inventory during the Sands of Inaros Quest Mission.
- Fixed a crash that would occur in PhysX.
- Fixed Astral Twilight being fully ranked when obtained in Orokin Moon Spy Missions.
- Fixed an issue that allowed players to equip non-conclave weapons in conclave mode. 
- Fixed an issue with Loadout Slot unlocks for PvE being accessible in the Conclave Arsenal. 
- Fixed a bug causing all fusion cores in mission rewards to be labelled “new”.
- Fixed an issue in Moon Spy Mission allowing players to bypass the obstacles/puzzle
- Fixed error where randomizing your Kubrow’s appearance could result in unnatural fur colours.
- Fixed Bursa spawning mechanics to prevent unlimited spawns in missions where alarms could not be disabled.
- Fixed Xiphos turrets not being destroyed when their creator leaves the mission. 
- Fixed a bug causing Liset turrets to be destroyed after a host migration.
- Fixed an error preventing Nightmare mods being received from Sabotage Nightmare Missions. 
- Fixed an issue where players could cause issues in the arsenal if they opened the loadout menu while browsing a specific item in a category.
- Fixed issues with crates spawning on the wrong levels of Moon Defense. 
- Fixed an issue with various level holes. 
- Fixed issues with the Draco elevator, we now teleport players to the top of the elevator in the event they fall through. 

Hotfix 18.5.5 + 18.5.5.1

Spoiler

 

Reactor Sabotage Changes & Fixes

•    Sightly increased fire spread time when the ship is overheating.
•    Slightly tweaked lower level missions to reduce difficulty.
•    Reduced delay between destroying Fuel Injectors and the Reactor explosion to 2 seconds.
•    Bursa’s will no longer spawn when the alarms are active during the Blast Door stage on Corpus Ship Sabotage.
•    Increased the number of spawning enemies during the Defense stages when in a full squad.
•    Fixed Magnetic fields spawning too close to hacking consoles, preventing the player from unlocking the Blast Door in order to extract.
•    Fixed having to backtrack from the Reactor Room to reach the Blast Door objective.
•    Tweaked Fuel Cell spawn to improve context action overlapping.
•    Fixed Laser grids not disabling after extracting or destroying the Coolant Cell in Corpus missions.
•    Corpus tileset Coolant Room/tileset changes:
o    Removed two moving laser grids.
o    Replaced one Turret spawn with a Camera. 
o    Hacking Panel will be disabled when the the doors open.
o    Doors no longer lock after retrieving or destroying the Coolant Reactor.
o    Moved the spawn location/timing of the floor-based MOAs.
o    Added blocking volumes to make certain vents easier to traverse.

Fixes

•    Fixed audio-related performance degradation: audio/reverb-related glitches and framerate hitching has been fixed. 
•    Fixed unplayable texture issues for players running DirectX 9 on older AMD.
•    Fixed massive framerate issues that could occur in tilesets with zip-lines.
•    Fixed Hyekka’s performing weird animations when traversing ziplines. Gone, but not forgotten: 

Hotfix 18.5.5.1

Changes

•    Optimized sky textures for better performance.

Fixes
•    Fixed crash caused by giving your Secondary weapon to a Rescue Target and then taking it away.

 

Hotfix 18.5.6

Spoiler

Fixes

•    Fixed music not properly playing during the Sands of Inaros Quest boss battles.
•    Fixed some unusual movement that would occur for players when interacting with ziplines.
•    Fixed clients seeing players facing the incorrect direction when on a zipline.
•    Fixed the Shadow Stalkers blueprint drop rate not having been properly increased to match the normal Stalker’s drop rate increase - this was indeed an oversight.
•    Fixed Grineer hacking puzzles missing their audio FX.
•    Fixed the Simulor’s orbs not consistently fusing together when used with Mirage’s Hall of Mirrors.
•    Fixed players receiving experience for killing Wardens in the simulacrum.
•    Fixed an error when exiting the Mod section of the Codex not bringing players to the proper menu.
•    Fixed a memory leak occurring in Relays.
•    Fixed an issue causing Clan names to not properly display over players in Relays.
•    Fixed an issue causing the Defense console to shift positioning in Mobile Defense Missions, preventing completion.
•    Fixed the Rank 1 Mastery Test forcing players to use their secondary weapon instead of a primary.
•    Fixed players chat windows not properly remembering their settings when moving between the Landing Craft, Relay, and Missions.
•    Fixed Squad information not properly displaying after a Host Migration or failed Host Migration.
•    Fixed arc trap visual FX being difficult to see.
•    Fixed a crash related that would occur when rendering shadows with some drivers.

Update 18.6

Spoiler
  • Fixed the Celestia Syandana’s energy trail visual FX incorrectly displaying during melee channeling.
  • Fixed an error causing lens flare FX to appear twice.
  • Fixed the Drekar Ballista Eximus and Drekar Scorpion Eximus not properly appearing in Missions or the Codex.
  • Fixed two Landing Crafts that would fly through each other in the landing bay of the Relay.
  • Fixed some visual fx causing the torches in the Sands of Inaros Quest to appear pixelated.
  • Fixed the Mutalist Cernos’ swarm visual FX not properly appearing.
  • Fixed the Xiphos’ air support turret not properly regenerating shields after they’ve been damaged.
  • Fixed fires not properly extinguishing for Clients in Reactor Sabotage Missions.
  • Fixed an issue causing alarms to pause the timer in Spy Missions indefinitely on the Orokin Moon tileset.
  • Fixed an issue with enemy patrols in Grineer Reactor Sabotage Missions.
  • Fixed some animation issues with coolant visual FX in Reactor Sabotage Missions.
  • Fixed the Ki’Teer Sentinel Mask not properly using energy color.
  • Fixed a bright green visual FX showing on Saryn Prime when using Toxic Lash.
  • Fixed a crash that would occur due to poor connectivity.
  • Fixed an issue causing Operator customizations to not load properly when returning from a Mission.
  • Fixed Banshee’s Sonar created outdated enemy markers on the minimap.
  • Fixed an error causing a warning message to repeatedly play when a player does not have a weapon equipped and is trying to access it.
  • Fixed an error preventing players from climbing up or grabbing onto ledges while holding the Staticor.
  • Fixed Loki’s Switch Teleport occasionally allowing players to be teleported into walls.
  • Fixed the UI incorrectly stating that you had invalid Inventory slots when claiming Daily Tribute items that require a new slot.
  • Fixed buff icons displaying as grey squares in the Conclave.
  • Fixed a hang when loading into an Orokin Moon Spy mission.
  • Fixed Chat tab icons being removed once the tab was maximized.
  • Fixed Angstrum, Opticor and Stug displaying incorrect noise levels in the Arsenal.
  • Fixed Infested Hives being invincible.
  • Fixed always having your Primary equipped when dropping in-game objects (Power Cell, Datamass, etc) even if you had your Secondary or Melee equipped prior to dropping the item.
  • Fixed incorrect description on the Secondary Wind Conclave Mod. This Mod is intended to have the effect last for 5 seconds when maxed ranked, not when unranked.
  • Fixed not receiving an Inbox message after completing the Sands of Inaros Quest.
  • Fixed experiencing a script error when casting Hydroid’s Undertow in the Conclaves.
  • Fixed Sentinels not properly calculating rank reduction for Capacity when a player uses a Forma on a Sentinel Mod slot.
  • Fixed Sentinels not properly calculating rank reduction for Capacity when a player uses a Forma on a Sentinel Weapon slot.
  • Fixed a Landing Craft loading screen that was unnecessarily bright.
  • Fixed weapons losing their polarity after a Host Migration.
  • Fixed some unusual visual FX on Darvo’s marketplace banners.
  • Fixed Hydroid’s Undertow not properly applying to players that walk into the puddle in Conclave.
  • Fixed Recruit Conditioning not properly indicating as being on or off when in Russian.
  • Fixed Conclave matches formed through Host Migration not properly being joinable through matchmaking.
  • Fixed audio FX on modular Corpus enemies not playing properly.
  • Fixed an issue allowing players to cast other abilities during Inaros’ Devour after entering the pause menu during Devour’s cast.
  • Fixed a crash report that would automatically open after closing the Warframe client.

 

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Description: Walking around in dojo causes certain decorations to appear only as shadows.

Can you Reproduce the Bug? Yes! This has happened everytime, each test netted the same result. 

Reproduction Steps: 

1. Go to a dojo

2. Enter a room with the "Garden Arch" decoration (Ex. Mosaic Garden room)

3. Walk behind an object of some kind. A slight shadow of the decoration will show, but nothing more.

Screenshot:

 

Spoiler

 

Edited by SwiftPotato12
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Had a painful glitch in the sound pre update 18.5 and has persisted through.

It's essentially replacing half of the sound files with loud static, wearing headphones is a terrible idea as it is insanely loud.

Tried changing audio ports, sound cards and headphones to no avail.

Video is not mine but essentially I have this in game very often.

 

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