Phyrak Posted March 7, 2016 Share Posted March 7, 2016 Hey there, With the addition of the new mods, I'm struggling to find a use for them Energy conversion: My problem - on pickup; As we are more likely to get full energy due to energy siphon, trin Ev and energy cakes this mod becomes obsolete My proposal: Buff based on percent of energy rather than number of casts 50%+ = 50% power strength 75%+ = 100% " " 95%+ = 150% " " Such would make it much more useful and create a push and pull for the strength gained and energy used Healthconversion: Problem - same as the above They don't drop all that often Proposal; Gain armour based on lost health Similar proposal to the above - gaining both tankiness and always a balancing the push and pull of the mod Am not sure how to get the stacking mechanic to work in this change - perhaps massive armour boost at belpw 25% hp? -insert maths which I'm not yet awake enough for hear- Thank you for reading, -Phyrak Link to comment Share on other sites More sharing options...
blasron Posted March 7, 2016 Share Posted March 7, 2016 OR keep them has they are but put them has a exilus mod. They are sold by the same guy that sell exilus Enhancer BP Link to comment Share on other sites More sharing options...
Phyrak Posted March 7, 2016 Author Share Posted March 7, 2016 2 minutes ago, blasron said: OR keep them has they are but put them has a exilus mod. They are sold by the same guy that sell exilus Enhancer BP Exilus is always of use The problem of how they are is that they're so specific - if they were slightly more general purpose of my suggestion above, that would make them far more valuable and useful than waiting for a specific instance occurring Link to comment Share on other sites More sharing options...
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