duhadventure 1,707 Posted March 7, 2016 Share Posted March 7, 2016 (edited) Tried doing art, all failed ,-, Gravitor (MR7) Description: This Corpus hammer uses an extremely experimental gravity generator to increase the effectiveness of its strikes. Crafting: 50,000 1 Fragor 8 Fieldron 8 Tellurium 1 Forma Weapon Slot: Melee Weapon Type: Hammer Utility: Attack Speed: .08 or 0.9 (Slower than Jat Kittag) Normal Attacks Physical Damage: 135 Impact: 100 Puncture: 25 Slash: 10 Crit Chance: 20% Crit Multiplier: 2.5 Status Chance: 2% Slam Attacks Phyiscal Damage: 270 Radius: 12 Creates floating effect from Rhino Stomp for 4s if 8-12 meters away 5s if closer. Timer can only be reset if target is standing, enemies getting back up will be ragdolled instead of airstunned. Deals small blast damage like Jat Kittag. Slide Attacks Physical Damage 270 Ragdolls horizontally on impact. Miscellaneous Conclave: 40 Polarities: Stance Polarity: Advantages: Will be new 2nd highest base damage after War. Gravity Generator in hammer negates knockdown when held, but not quick melee. Momentum from swings prevents knockdown or stagger while swinging. Slide Attacks and Jump attacks can knockdown enemies. Jump attacks freeze standing enemies in air for 4-5s. Very high slam radius. Higher crit chance and crit multiplier than Jat Kittag. With mods could do massive crit damage. High crowd control. Compatible with Crushing Ruin stance, which is also a good Crowd Control stance. Berserker compatible. Disadvantages: Not very effective against flesh or armor, as mostly is impact/puncture. Slower attack speed than Jat Kittag and War. Warframe Movement speed reduced by 2 when not using to quick melee. Less polarites to start than Jat Kittag so more forma. Extremely low status chance. FEEDBACK APPRECIATED Aerovious (MR7) WIP Description: This Corpus hammer uses an extremely experimental gravity generator to increase the effectiveness of its strikes. Crafting: 50,000 600 Weapon Slot: Melee Weapon Type: Hammer Utility: Attack Speed: 1 Normal Attacks: Physical Damage: 110 Impact: 30 Puncture: 5 Slash: 75 Crit Chance: 10% Crit Multiplier: 1.5 Status Chance: 20% Slam Attacks Phyiscal Damage: 220 Radius: 8 Slide Attacks Physical Damage 220 Spins 2 times instead of 1. Miscellaneous Conclave: 40 Polarities: Stance Polarity: Advantages: Momentum from swings prevents knockdown or stagger while swinging. Fast Attack Speed Very high slam radius. Disadvantages: Effective against flesh, high status chance, but not Shield and robotics Extremely low status chance. Coming soon: Dual Mojin, Ice based dual hammers. Edited March 14, 2016 by duhadventure Link to post Share on other sites
RagingGrizzly 4,663 Posted March 7, 2016 Share Posted March 7, 2016 I love hammers and I would totally use this. :D But I think the crit damage is kind of high, like... really high. Just think of Blood Rush and Organ Shatter... 2.0 or 2.5 is the highest it should go. Link to post Share on other sites
duhadventure 1,707 Posted March 7, 2016 Author Share Posted March 7, 2016 1 minute ago, PUR3K1LL3R said: I love hammers and I would totally use this. :D But I think the crit damage is kind of high, like... really high. Just think of Blood Rush and Organ Shatter... 2.0 or 2.5 is the highest it should go. 2.5 i guess. Link to post Share on other sites
RagingGrizzly 4,663 Posted March 7, 2016 Share Posted March 7, 2016 Just now, duhadventure said: 2.5 i guess. :D #Balance Link to post Share on other sites
duhadventure 1,707 Posted March 7, 2016 Author Share Posted March 7, 2016 14 minutes ago, PUR3K1LL3R said: :D #Balance Any other of the stats need changes? Link to post Share on other sites
Rehtael7 1,776 Posted March 7, 2016 Share Posted March 7, 2016 (edited) Can we please not have ANOTHER hammer with less than 1.0 attack speed? Correct me if I'm wrong, but ALL hammers are currently at less than 1.0. Edited March 7, 2016 by Rehtael7 Link to post Share on other sites
duhadventure 1,707 Posted March 7, 2016 Author Share Posted March 7, 2016 16 minutes ago, Rehtael7 said: Can we please not have ANOTHER hammer with less than 1.0 attack speed? Correct me if I'm wrong, but ALL hammers are currently at less than 1.0. I mean i could make another one that is oxium and slash based... but this one has a gravity increasing device. Link to post Share on other sites
RagingGrizzly 4,663 Posted March 8, 2016 Share Posted March 8, 2016 (edited) 2 hours ago, Rehtael7 said: Can we please not have ANOTHER hammer with less than 1.0 attack speed? Correct me if I'm wrong, but ALL hammers are currently at less than 1.0. They're heavy melees, what do you expect. 2 hours ago, duhadventure said: Any other of the stats need changes? I don't think so. Maybe a Mastery Rank increase to 10 or something. Edited March 8, 2016 by PUR3K1LL3R Link to post Share on other sites
Rehtael7 1,776 Posted March 8, 2016 Share Posted March 8, 2016 (edited) 1 hour ago, PUR3K1LL3R said: They're heavy melees, what do you expect. I don't think so. Maybe a Mastery Rank increase to 10 or something. They're listing themselves as slow, even within their own category. That means all current hammers are slower than a regular hammer. The supposed average is higher than ALL of the current hammers, so we have nothing that actually reaches the standard. Edited March 8, 2016 by Rehtael7 Link to post Share on other sites
Burntoutt 73 Posted March 8, 2016 Share Posted March 8, 2016 So my 2cents would be. Charge attack that slams the ground creating a similar effect to rhino stop then you can wack them out of the air for crazy ragdoll effects and all the fun in the universe! Link to post Share on other sites
(PSN)TheANSER-42 44 Posted March 8, 2016 Share Posted March 8, 2016 Yes Link to post Share on other sites
duhadventure 1,707 Posted March 8, 2016 Author Share Posted March 8, 2016 6 hours ago, Burntoutt said: So my 2cents would be. Charge attack that slams the ground creating a similar effect to rhino stop then you can wack them out of the air for crazy ragdoll effects and all the fun in the universe! So basically the same as slam attack... maybe higher radius? Link to post Share on other sites
ZizWing 765 Posted March 9, 2016 Share Posted March 9, 2016 First thing that came to mind after seeing the title was Griffball (from Halo)... Can we somehow convince DE to give us Clemball? With a cephalon for a bomb or something? I know the hammer functions slightly different in this game but it could be fun. :) As for the weapon... I'm not much of a heavy melee player but I like the idea. Personally I hope there will be a status version of it too someday so we can smack enemies away while lighting them on fire. That ought to be quite a show... Link to post Share on other sites
duhadventure 1,707 Posted March 9, 2016 Author Share Posted March 9, 2016 29 minutes ago, zY_Spartan_Yz said: First thing that came to mind after seeing the title was Griffball (from Halo)... Can we somehow convince DE to give us Clemball? With a cephalon for a bomb or something? I know the hammer functions slightly different in this game but it could be fun. :) As for the weapon... I'm not much of a heavy melee player but I like the idea. Personally I hope there will be a status version of it too someday so we can smack enemies away while lighting them on fire. That ought to be quite a show... The spin attack might work. I also had an idea for a stance that involves kicking and hitting people really far. Might post it here. Also gonna post other fast slash hammer and dual ice hammers here. Link to post Share on other sites
ZizWing 765 Posted March 10, 2016 Share Posted March 10, 2016 16 hours ago, duhadventure said: The spin attack might work. I also had an idea for a stance that involves kicking and hitting people really far. Might post it here. Also gonna post other fast slash hammer and dual ice hammers here. Sounds awesome! After thinking about it, the hammers could use some love/more variation. All I ever hear about is the jat kittag and otherwise other melee types. Link to post Share on other sites
duhadventure 1,707 Posted March 12, 2016 Author Share Posted March 12, 2016 (edited) Rough sketch will be done in about a few hours. Nevermind im terrible at drawing they all look like sledgehammers and fire axes Edited March 13, 2016 by duhadventure Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now