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Project H.A.M.M.E.R.T.I.M.E (Update 3/13/16 Aerovious, Tenno Oxium Hammer)


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Tried doing art, all failed ,-,

 

Gravitor (MR7)

Description: This Corpus hammer uses an extremely experimental gravity generator to increase the effectiveness of its strikes. 

Crafting:
Credits64 50,000DEFragor 1 Fragor   Fieldron64 8 Fieldron Tellurium64 8 Tellurium Forma641 Forma

Weapon Slot: Melee

Weapon Type: Hammer

Utility:

Attack Speed: .08 or 0.9 (Slower than Jat Kittag)

Normal Attacks

Physical Damage: 135

Impact: 100

Puncture: 25

Slash: 10

Crit Chance: 20%

Crit Multiplier: 2.5

Status Chance: 2%

Slam Attacks

Phyiscal Damage: 270

Radius: 12

Creates floating effect from Rhino Stomp for 4s if 8-12 meters away 5s if closer. Timer can only be reset if target is standing, enemies getting back up will be ragdolled instead of airstunned. Deals small blast damage like Jat Kittag.

Slide Attacks

Physical Damage 270

Ragdolls horizontally on impact.

Miscellaneous

Conclave: 40

Polarities: Madurai Pol 

Stance Polarity: Madurai Pol

Advantages:

Will be new 2nd highest base damage after War.

Gravity Generator in hammer negates knockdown when held, but not quick melee.

Momentum from swings prevents knockdown or stagger while swinging.

Slide Attacks and Jump attacks can knockdown enemies.

Jump attacks freeze standing enemies in air for 4-5s.

Very high slam radius.

Higher crit chance and crit multiplier than Jat Kittag.

With mods could do massive crit damage.

High crowd control.

Compatible with Crushing Ruin stance, which is also a good Crowd Control stance.

Berserker compatible.

Disadvantages:

Not very effective against flesh or armor, as mostly is impact/puncture.

Slower attack speed than Jat Kittag and War.

Warframe Movement speed reduced by 2 when not using to quick melee.

Less polarites to start than Jat Kittag so more forma.

Extremely low status chance.

 

 

FEEDBACK APPRECIATED

Aerovious (MR7) WIP

Description: This Corpus hammer uses an extremely experimental gravity generator to increase the effectiveness of its strikes. 

 

Crafting:
CreditsLarge  50,000  270?cb=20140204013038 600

Weapon Slot: Melee

Weapon Type: Hammer

Utility:

Attack Speed: 1

Normal Attacks:

Physical Damage: 110

Impact: 30

Puncture: 5

Slash: 75

Crit Chance: 10%

Crit Multiplier: 1.5

Status Chance: 20%

Slam Attacks

Phyiscal Damage: 220

Radius: 8

Slide Attacks

Physical Damage 220

Spins 2 times instead of 1.

Miscellaneous

Conclave: 40

Polarities:   Vazarin Pol  Madurai Pol

Stance Polarity:  Vazarin Pol

Advantages:

Momentum from swings prevents knockdown or stagger while swinging.

Fast Attack Speed

Very high slam radius.

 

Disadvantages:

Effective against flesh, high status chance, but not Shield and robotics

 

Extremely low status chance.

Coming soon: Dual Mojin, Ice based dual hammers.

Edited by duhadventure
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1 minute ago, PUR3K1LL3R said:

I love hammers and I would totally use this. :D

 But I think the crit damage is kind of high, like... really high. Just think of Blood Rush and Organ Shatter...

2.0 or 2.5 is the highest it should go.

2.5 i guess.

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16 minutes ago, Rehtael7 said:

Can we please not have ANOTHER hammer with less than 1.0 attack speed?

Correct me if I'm wrong, but ALL hammers are currently at less than 1.0.

I mean i could make another one that is oxium and slash based... but this one has a gravity increasing device.

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2 hours ago, Rehtael7 said:

Can we please not have ANOTHER hammer with less than 1.0 attack speed?

Correct me if I'm wrong, but ALL hammers are currently at less than 1.0.

They're heavy melees, what do you expect.

 

2 hours ago, duhadventure said:

Any other of the stats need changes?

I don't think so. Maybe a Mastery Rank increase to 10 or something.

Edited by PUR3K1LL3R
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1 hour ago, PUR3K1LL3R said:

They're heavy melees, what do you expect.

 

I don't think so. Maybe a Mastery Rank increase to 10 or something.

They're listing themselves as slow, even within their own category. That means all current hammers are slower than a regular hammer. The supposed average is higher than ALL of the current hammers, so we have nothing that actually reaches the standard.

Edited by Rehtael7
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6 hours ago, Burntoutt said:

So my 2cents would be. Charge attack that slams the ground creating a similar effect to rhino stop then you can wack them out of the air for crazy ragdoll effects and all the fun in the universe!

So basically the same as slam attack... maybe higher radius?

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First thing that came to mind after seeing the title was Griffball (from Halo)... Can we somehow convince DE to give us Clemball? With a cephalon for a bomb or something? I know the hammer functions slightly different in this game but it could be fun. :)

As for the weapon... I'm not much of a heavy melee player but I like the idea. Personally I hope there will be a status version of it too someday so we can smack enemies away while lighting them on fire. That ought to be quite a show...

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29 minutes ago, zY_Spartan_Yz said:

First thing that came to mind after seeing the title was Griffball (from Halo)... Can we somehow convince DE to give us Clemball? With a cephalon for a bomb or something? I know the hammer functions slightly different in this game but it could be fun. :)

As for the weapon... I'm not much of a heavy melee player but I like the idea. Personally I hope there will be a status version of it too someday so we can smack enemies away while lighting them on fire. That ought to be quite a show...

The spin attack might work. I also had an idea for a stance that involves kicking and hitting people really far. Might post it here. Also gonna post other fast slash hammer and dual ice hammers here.

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16 hours ago, duhadventure said:

The spin attack might work. I also had an idea for a stance that involves kicking and hitting people really far. Might post it here. Also gonna post other fast slash hammer and dual ice hammers here.

Sounds awesome! After thinking about it, the hammers could use some love/more variation. All I ever hear about is the jat kittag and otherwise other melee types.

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