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Hotfix 18.5.6


DE_Adam

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Hotfix 18.5.6

Conclave Changes
•    Reduced Mesa’s passive health from +50 to +30 when no melee weapon is equipped in Conclave.
•    Reduced the Flight Speed buff of Blind Shot and Lucky Shot Conclave mods from 60% to 40%.
•    Lowered the damage and duration of Inaros’ Desiccation in Conclave.
•    Increased the damage of Inaros’ Scarab Swarm in Conclave.

Changes
•    Reduced the brightness of Saryn’s idle animation lens flare.
•    Adjusted the Grineer Drone nullifier shields in the Law of Retribution to blue in order to make it easier to notice in the desert environment. 
•    Reduced the damage of the Hyekka Master’s flamethrower.
•    Changed Shock Eximus auras to proc with Electric Damage instead of Magnetic. Now all 4 raw elements are represented in Eximus Units. 
•    Players that are out of bounds in the Jordas Verdict Trial will now be teleported back in-bounds.
•    Early extraction in Archwing Exterminate Missions has been temporarily disabled while we resolve an issue preventing players from obtaining some end of mission rewards.
•    Removed some audio FX from Inaros’ vault door in the Sands of Inaros Quest.
•    Added tracers to the Kohm projectile to better show spread.

Fixes
•    Fixed music not properly playing during the Sands of Inaros Quest boss battles.
•    Fixed some unusual movement that would occur for players when interacting with ziplines.
•    Fixed clients seeing players facing the incorrect direction when on a zipline.
•    Fixed the Shadow Stalkers blueprint drop rate not having been properly increased to match the normal Stalker’s drop rate increase - this was indeed an oversight.
•    Fixed Grineer hacking puzzles missing their audio FX.
•    Fixed the Simulor’s orbs not consistently fusing together when used with Mirage’s Hall of Mirrors.
•    Fixed players receiving experience for killing Wardens in the simulacrum.
•    Fixed an error when exiting the Mod section of the Codex not bringing players to the proper menu.
•    Fixed a memory leak occurring in Relays.
•    Fixed an issue causing Clan names to not properly display over players in Relays.
•    Fixed an issue causing the Defense console to shift positioning in Mobile Defense Missions, preventing completion.
•    Fixed the Rank 1 Mastery Test forcing players to use their secondary weapon instead of a primary.
•    Fixed players chat windows not properly remembering their settings when moving between the Landing Craft, Relay, and Missions.
•    Fixed Squad information not properly displaying after a Host Migration or failed Host Migration.
•    Fixed arc trap visual FX being difficult to see.
•    Fixed a crash related that would occur when rendering shadows with some drivers.
•    Fixed some graphics options not saving when re-entering the game.

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<3

6 minutes ago, DE_Adam said:

Players that are out of bounds in the Jordas Precept Trial will now be teleported back in-bounds.

You totally mean Jordas Verdict, not Precept :P

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6 minutes ago, DE_Adam said:

Changes

  • Changed Shock Eximus auras to proc with Electric Damage instead of Magnetic. Now all 4 raw elements are represented in Eximus Units.

 

Fixes

  • Fixed the Shadow Stalkers blueprint drop rate not having been properly increased to match the normal Stalker’s drop rate increase - this was indeed an oversight.

  • Fixed the Simulor’s orbs not consistently fusing together when used with Mirage’s Hall of Mirrors.

  • Fixed a memory leak occurring in Relays.

Big thanks for the bolded fixes, the others are nice too.

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2 hours ago, DE_Adam said:

 

  • Changed Shock Eximus auras to proc with Electric Damage instead of Magnetic. Now all 4 raw elements are represented in Eximus Units.

God dang it, the forums double posted. Moderators, can ya delete this one?

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3 minutes ago, Prime said:

uhhh looks bad on the dark theme ._.

agreed, can you make sure text has no formating before posting?

right now its a mix between black text and white background on said text and just plain black text on the dark theme

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