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Hotfix 18.5.6


DE_Adam
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Just a note, I started putting the more recent bugs at the top of each section here, for things like Sweeper modding being messed up and AMD's strange multiplier that have cropped up recently.

plz
The automatic formatting on the forums is horrible.

Progress-Stopping Bugs
Key-based defense missions have serious logic errors with leaving. [Report 2] [Report 3]
Old anti-leech systems that deny mission rewards are still triggering. [Report 2]
New anti-leech systems can be worked around by AFKers but hurt normal users who died.
Sabotage missions can be rendered uncompletable by AoEs (like syndicate procs). [Report 2] [Report 3] [Report 4] [Report 5]
Entities without a proper respawn point respawn in the start tile of the map, breaks void sabotage. [Report 2]

Other Bugs
Antimatter Drop has inconsistent tooltips and strange damage calculations.
Sentinel weapon modding is inconsistent and drops stats. [Report 2]
Damaged enemies psychically know the player's location.
Artemis Bow instantly reloads your primary weapon.
Damage-over-time status effects cause damage infinitely while paused.
Random colors only choose from one palette.
Hushed Invisibility doesn't work for some weapons.
The Phased Asa Syandana is misplaced on Ivara.
Despair holsters stick out of the frame model.
Kubrows phase through the floor while attempting to open some lockers.
Weapons can stop working under specific situations [Report 2]
Radiation damage causes the mobile defense objective to become hostile.
Bullet Attractor doesn't pull in thrown weapons.
Prompt-based finisher attacks hit shields first.
Enemy charge/combo damage values are backwards.
A Remote Observer timing out during the hacking minigame changes the camera style.
Missions can accidentally be force-accepted, the system will think everybody voted yes when they didn't.
Mutalist Moas retain the Equinox Maim visual effect from the cabinet attached.
Being revived (or exiting sharkwing) changes to your primary weapon regardless of what was selected before.
Infested ignore Decoy in multiple situations.
The UI does not scale properly for resolutions with an x component less than 1280.
Vignette effect too strong when HDR and adaptive exposure are on in outside tiles.
Loki's Switch Teleport often doesn't move the target.
Extractors are gathering unlisted materials.
Basic Gene Masking Kit in the market lies about how many unique colors you get.
Void Mobile Defense terminals have incorrect activation text (using the lockdown string).

Feedback / Changes
Gear slots should be visibly numbered.
Maroo's Bazaar needs to be a lot clearer in function.
Sortie reward changes cause more problems than they solve.
High Dynamic Range & Adaptive Exposure Cause Inconsistencies
Learning Weapon Stances (Details & Example Images)
Weapon restrictions should automatically disable other weapons.

Edited by Rydian
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47 minutes ago, DE_Adam said:

Hotfix 18.5.6

 

Changes

  • Changed Shock Eximus auras to proc with Electric Damage instead of Magnetic. Now all 4 raw elements are represented in Eximus Units.

It's easy to rant but hard to pay tribute. I press a lot of "X" to pay. Thank you.

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So, I completed the first part of the tactical alert, and after returning to my ship the camera angle changed and then my game crashed. Now when I try to login it tells me that my login information is incorrect. This is obviously untrue or I wouldn't have been able to login and post this message on these forums.

Is there an issue with the patch or with the login servers?

EDIT: Message reads "Login failed, check your info."

Edited by Dcikfyurt
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Just now, Dcikfyurt said:

So, I completed the first part of the tactical alert, and after returning to my ship the camera angle changed and then my game crashed. Now when I try to login it tells me that my login information is incorrect. This is obviously untrue or I wouldn't have been able to login and post this message on these forums.

Is there an issue with the patch or with the login servers?

I'm having problems now too, trying to find if everyone else started having these problems in forums as well.

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Did first three missions of tactical alert and was forcibly logged out when trying to go to foundry to make the machete. Machete wasn't there in foundry listing, and shortly after the game quit me out. Couldn't sign back in (login failed), so...

 

edit: works now. Welp, onto the fourth part.

Edited by dudeglove
situation improved
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