Just_Trin Posted March 10, 2016 Share Posted March 10, 2016 everyones having login problems! pls fix, I need to play! Link to comment Share on other sites More sharing options...
superbot34 Posted March 10, 2016 Share Posted March 10, 2016 10 minutes ago, Rydian said: Just a note, I started putting the more recent bugs at the top of each section here, for things like Sweeper modding being messed up and AMD's strange multiplier that have cropped up recently. plzThe automatic formatting on the forums is horrible. Progress-Stopping BugsKey-based defense missions have serious logic errors with leaving. [Report 2] [Report 3]Old anti-leech systems that deny mission rewards are still triggering. [Report 2]New anti-leech systems can be worked around by AFKers but hurt normal users who died.Sabotage missions can be rendered uncompletable by AoEs (like syndicate procs). [Report 2] [Report 3] [Report 4] [Report 5]Entities without a proper respawn point respawn in the start tile of the map, breaks void sabotage. [Report 2] Other BugsAntimatter Drop has inconsistent tooltips and strange damage calculations.Sentinel weapon modding is inconsistent and drops stats. [Report 2]Damaged enemies psychically know the player's location.Artemis Bow instantly reloads your primary weapon.Damage-over-time status effects cause damage infinitely while paused.Random colors only choose from one palette.Hushed Invisibility doesn't work for some weapons.The Phased Asa Syandana is misplaced on Ivara.Despair holsters stick out of the frame model.Kubrows phase through the floor while attempting to open some lockers.Weapons can stop working under specific situations [Report 2]Radiation damage causes the mobile defense objective to become hostile.Bullet Attractor doesn't pull in thrown weapons.Prompt-based finisher attacks hit shields first.Enemy charge/combo damage values are backwards.A Remote Observer timing out during the hacking minigame changes the camera style.Missions can accidentally be force-accepted, the system will think everybody voted yes when they didn't.Mutalist Moas retain the Equinox Maim visual effect from the cabinet attached.Being revived (or exiting sharkwing) changes to your primary weapon regardless of what was selected before.Infested ignore Decoy in multiple situations.The UI does not scale properly for resolutions with an x component less than 1280.Vignette effect too strong when HDR and adaptive exposure are on in outside tiles.Loki's Switch Teleport often doesn't move the target.Extractors are gathering unlisted materials.Basic Gene Masking Kit in the market lies about how many unique colors you get.Void Mobile Defense terminals have incorrect activation text (using the lockdown string). Feedback / ChangesGear slots should be visibly numbered.Maroo's Bazaar needs to be a lot clearer in function.Sortie reward changes cause more problems than they solve.High Dynamic Range & Adaptive Exposure Cause InconsistenciesLearning Weapon Stances (Details & Example Images)Weapon restrictions should automatically disable other weapons. you forgot techs and fusion moas spawn hostile units when mind controlled, for one. Link to comment Share on other sites More sharing options...
KingChrono Posted March 10, 2016 Share Posted March 10, 2016 (edited) Failing to log in. Getting the message: "Login failed. Check your info" I'm certain my info was correct. fixed now Edited March 10, 2016 by KingChrono fixed Link to comment Share on other sites More sharing options...
Kakarot-MUI Posted March 10, 2016 Share Posted March 10, 2016 https://twitter.com/PlayWarframe Apparently is an issue now. Link to comment Share on other sites More sharing options...
captianjroot Posted March 10, 2016 Share Posted March 10, 2016 All the consoles in the liset seem to disappear after one mission. And literally while writing this message I was kicked to the login screen when trying to open the navigation console. Link to comment Share on other sites More sharing options...
xJunki3 Posted March 10, 2016 Share Posted March 10, 2016 Thx for breaking the game again! nothing works and you can't relog so and so you know that trouble... But Thx for the changes and fixes :D Link to comment Share on other sites More sharing options...
TerrorofDeaths Posted March 10, 2016 Share Posted March 10, 2016 7 minutes ago, superbot34 said: yeah because taking way 740 shield in one burst at base level is really fair. yes its fair reason is simple warframe are lots Op and we need op enemy ho we cant go head on so easy because game become so dull with easy lv of enemys Link to comment Share on other sites More sharing options...
phoenix1992 Posted March 10, 2016 Share Posted March 10, 2016 (edited) 1 hour ago, DE_Adam said: Fixed the Shadow Stalkers blueprint drop rate not having been properly increased to match the normal Stalker’s drop rate increase - this was indeed an oversight. HAHAHAH, it took you like.... 13 weeks?! Also do not post in this text format please, it is not amusing Seriously. I am sorry DE, I can't be hyped about the last couple of patches. MOAR conclave fixes, less game breakers and balancing issues. I get it that many players do Conclave, but not all of them. PS: I want to thank to [De]Selina, for the recent help with the steam issue. I was able to understand what is the problem, we resolved the issue, and other players I know will be able to do it with relative ease. Thank you. Edited March 10, 2016 by phoenix1992 Link to comment Share on other sites More sharing options...
PsychoDraugr Posted March 10, 2016 Share Posted March 10, 2016 great thx DE Link to comment Share on other sites More sharing options...
KingChrono Posted March 10, 2016 Share Posted March 10, 2016 1 hour ago, DE_Adam said: Added tracers to the Kohm projectile to better show spread. Not really seeing this too well. I see a couple little sparks but nothing indicative of the weapon's actual spread. Link to comment Share on other sites More sharing options...
PhoeniixFiire Posted March 10, 2016 Share Posted March 10, 2016 1 hour ago, DE_Adam said: Changed Shock Eximus auras to proc with Electric Damage instead of Magnetic. Now all 4 raw elements are represented in Eximus Units So...this is what was completely draining my energy randomly in that corpus hijack mission. We nearly lost that mission because of this bug. I was playing EV Trinity too. I couldn't do anything because as soon as I would get everyone some energy, all our energy would then be drained and I'd be running around frantically trying to find some energy orbs just so I could do my job. Thank you for fixing this! That bastard had the potential to be the most OP enemy in the game, and there are a few... *cough* Juggernaut *cough*. Link to comment Share on other sites More sharing options...
Smiley829 Posted March 10, 2016 Share Posted March 10, 2016 When do we get the Hotfix to fix the Hotfix then? because Warframe is unplayable at this moment in time. Link to comment Share on other sites More sharing options...
Dcikfyurt Posted March 10, 2016 Share Posted March 10, 2016 Well, the login issue has been fixed, but all my achievements have been reset. :-) Link to comment Share on other sites More sharing options...
allennite Posted March 10, 2016 Share Posted March 10, 2016 Still no fix for T pose bug Link to comment Share on other sites More sharing options...
Husla Posted March 10, 2016 Share Posted March 10, 2016 Quote Fixed the Shadow Stalkers blueprint drop rate not having been properly increased to match the normal Stalker’s drop rate increase - this was indeed an oversight. About time, what a joke of an apparent buff Link to comment Share on other sites More sharing options...
PowerPvP Posted March 10, 2016 Share Posted March 10, 2016 excellent with the nerf of new enemies Link to comment Share on other sites More sharing options...
phoenix1992 Posted March 10, 2016 Share Posted March 10, 2016 (edited) I was wrong, The servers were attacked : Edited March 10, 2016 by phoenix1992 Link to comment Share on other sites More sharing options...
Suicidal_Bunny Posted March 10, 2016 Share Posted March 10, 2016 tactical alert is broken, i finished a few missions ( mission 2 and after a few tries i got it. and now mission 4 is not wanting to count toward completion ) and it did not count. Link to comment Share on other sites More sharing options...
.Murk. Posted March 10, 2016 Share Posted March 10, 2016 Yo DE let me fight a full groups spawns in solo missions, and for a bonus pretzel let me fight double those spawns in solo Link to comment Share on other sites More sharing options...
-NTB-Cris0407 Posted March 10, 2016 Share Posted March 10, 2016 Really? We can get them from Hive ^_^ Link to comment Share on other sites More sharing options...
rechot Posted March 10, 2016 Share Posted March 10, 2016 please fix synoid simular in solo it works fine but in public matches the balls dont form the vortex properly please look into this Link to comment Share on other sites More sharing options...
-.SP.-G43riel Posted March 10, 2016 Share Posted March 10, 2016 Link to comment Share on other sites More sharing options...
DirtyBerd Posted March 10, 2016 Share Posted March 10, 2016 15 minutes ago, rechot said: please fix synoid simular in solo it works fine but in public matches the balls dont form the vortex properly please look into this yep.. still borked, they'll fix it at some point, unless it's a secret nerf...shhhhh... <_< Link to comment Share on other sites More sharing options...
Basqui Posted March 10, 2016 Share Posted March 10, 2016 Thanks! Link to comment Share on other sites More sharing options...
M3GAZORD Posted March 10, 2016 Share Posted March 10, 2016 (edited) Synoid Simulor still not fusing properly while being in someone else's game :(, you need to be the host to use the weapon normaly Edited March 10, 2016 by M3GAZORD misspelled Link to comment Share on other sites More sharing options...
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