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Hotfix 18.5.6


DE_Adam
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On 10 March 2016 at 7:00 AM, DE_Adam said:

Hotfix 18.5.6

•    Adjusted the Grineer Drone nullifier shields in the Law of Retribution to blue in order to make it easier to notice in the desert environment. 

This doesn't work yet. Just did an nightmare trial and the drone still project yellow bubbles

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Nezha's Divine Spears are nullified by any Arctic Eximus enemy when their shield is active (Damage and Control effects cease to happen).

Nezha's Warding Halo and Firewalker will follow the Operator/Focus Ability Activation instead of staying on Nezha himself. The Halo will usually clip through the ground.

Edited by Darkdrium
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On 3/9/2016 at 0:00 PM, DE_Adam said:

Hotfix 18.5.6
ZtBrjRp.jpg

Conclave Changes
•    Reduced Mesa’s passive health from +50 to +30 when no melee weapon is equipped in Conclave.
•    Reduced the Flight Speed buff of Blind Shot and Lucky Shot Conclave mods from 60% to 40%.
•    Lowered the damage and duration of Inaros’ Desiccation in Conclave.
•    Increased the damage of Inaros’ Scarab Swarm in Conclave.

Changes
•    Reduced the brightness of Saryn’s idle animation lens flare.
•    Adjusted the Grineer Drone nullifier shields in the Law of Retribution to blue in order to make it easier to notice in the desert environment. 
•    Reduced the damage of the Hyekka Master’s flamethrower.
•    Changed Shock Eximus auras to proc with Electric Damage instead of Magnetic. Now all 4 raw elements are represented in Eximus Units. 
•    Players that are out of bounds in the Jordas Verdict Trial will now be teleported back in-bounds.
•    Early extraction in Archwing Exterminate Missions has been temporarily disabled while we resolve an issue preventing players from obtaining some end of mission rewards.
•    Removed some audio FX from Inaros’ vault door in the Sands of Inaros Quest.
•    Added tracers to the Kohm projectile to better show spread.

Fixes
•    Fixed music not properly playing during the Sands of Inaros Quest boss battles.
•    Fixed some unusual movement that would occur for players when interacting with ziplines.
•    Fixed clients seeing players facing the incorrect direction when on a zipline.
•    Fixed the Shadow Stalkers blueprint drop rate not having been properly increased to match the normal Stalker’s drop rate increase - this was indeed an oversight.
•    Fixed Grineer hacking puzzles missing their audio FX.
•    Fixed the Simulor’s orbs not consistently fusing together when used with Mirage’s Hall of Mirrors.
•    Fixed players receiving experience for killing Wardens in the simulacrum.
•    Fixed an error when exiting the Mod section of the Codex not bringing players to the proper menu.
•    Fixed a memory leak occurring in Relays.
•    Fixed an issue causing Clan names to not properly display over players in Relays.
•    Fixed an issue causing the Defense console to shift positioning in Mobile Defense Missions, preventing completion.
•    Fixed the Rank 1 Mastery Test forcing players to use their secondary weapon instead of a primary.
•    Fixed players chat windows not properly remembering their settings when moving between the Landing Craft, Relay, and Missions.
•    Fixed Squad information not properly displaying after a Host Migration or failed Host Migration.
•    Fixed arc trap visual FX being difficult to see.
•    Fixed a crash related that would occur when rendering shadows with some drivers.
•    Fixed some graphics options not saving when re-entering the game.

HELP ME AND TONS OF OTHER PEOPLE HAVE A GLITCH THAT FIXES AND STUFF DONT WORK ON!!! ITS A PLAYER MODEL GLITCH THAT CAME WITH THIS UPDATE!!! ITS CALLED THE T-POSE GLITCH HERE IS WHAT IT LOOKS LIKE!!! HELP PLEASE.

 

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