Near enough. Energy regen needs to be capped at something like 10 energy per second.  A hard cap would be stupid.  Instead, you do it like this. Imagine this is your energy bar: <=======---------------> The thicker line indicates usable energy.  The thin line indicates unusable energy.  All energy buffs go into the latter and then get converted into usable energy at 10/s. Starting energy would be maxed (it makes no sense that you haven't used energy pads or similar in your li