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Hotfix 18.6.1 + 18.6.1.1


[DE]Rebecca
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Pls also 1 more request fix the blade storm for ash prime wherein if there's a juggernaut or if there's a fallen Tenno we can't revive him and the blade storm continues. It should be like we should be able to break the blade storm if  any such situation arises. Pls do this, ofcourse, without reworking the current stats of blade storm.

It would be a big help

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5 hours ago, DesFrSpace said:

Not seeing this as an problem, the shield still block projectile, Frame's weapon or enemies's weapon?

After you (or your ally) dies as Volt so you have to revive then all existing Electric Shields act as if they were not yours and they block your and allies' projectiles until they're gone. Not cool, since it doesn't let you shoot enemies from cover.

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9 hours ago, Dante123pl said:

please build body count timer into melee already,its bandaid mod that should never exist,long combo timer should be feature.

I have to agree, after DE declaimed that they wanna get rid of mandatory mods they introduced another one, as bandaid fix to issue that exist forever. Just make those ~14 sec as default duration for combo, after this you can reintroduce body count as mod, that will add 10-14 sec on top of those default 14 sec. I fail to see any reasoning behind this mod, and imma don't even a "melee guy"

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9 hours ago, Eggplants said:

Since we got a fix for the Crash Report Issue, could we get a fix for the double instances issue :) 

 

This only happens to me when the game crashes or I stop the Update process midway; you can get around it by opening the Taskmanager (CTRL+ALT+DEL), go to the Processes tab and kill the Warframe64.exe process.

 

 

@patch : Still no Fix for Ivaras skirt looking horrible (and even disappearing with dark energy-colours) after patch 18.5 as per 

 

 

And also no fix for poison clouds completely blocking vision (didn't think of making a screenshot for that, but let's just say yesterdays Infested Sorties were annoying AF).

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The fix for primary always being set when dropping an item is nice, but you still are set to your primary when exiting Sharkwing and such.

And here's the usual dump.

plz
The automatic formatting on the forums is horrible.

Progress-Stopping Bugs
Sortie mission nodes may be falsely locked.
Derelict Vaults aren't giving out the reward properly. [Report 2] [Report 3]
Key-based defense missions have serious logic errors with leaving. [Report 2] [Report 3]
Old anti-leech systems that deny mission rewards are still triggering. [Report 2]
New anti-leech systems can be worked around by AFKers but hurt normal users who died.
Sabotage missions can be rendered uncompletable by AoEs (like syndicate procs). [Report 2] [Report 3] [Report 4] [Report 5]
Entities without a proper respawn point respawn in the start tile of the map, breaks void sabotage. [Report 2]

Other Bugs
Antimatter Drop has inconsistent tooltips and strange damage calculations.
Sentinel weapon modding is inconsistent and drops stats. [Report 2]
Damaged enemies psychically know the player's location.
Artemis Bow instantly reloads your primary weapon.
Damage-over-time status effects cause damage infinitely while paused.
Random colors only choose from one palette.
Hushed Invisibility doesn't work for some weapons.
The Phased Asa Syandana is misplaced on Ivara.
Despair holsters stick out of the frame model.
Kubrows phase through the floor while attempting to open some lockers.
Weapons can stop working under specific situations [Report 2]
Radiation damage causes the mobile defense objective to become hostile.
Bullet Attractor doesn't pull in thrown weapons.
Prompt-based finisher attacks hit shields first.
Enemy charge/combo damage values are backwards.
A Remote Observer timing out during the hacking minigame changes the camera style.
Missions can accidentally be force-accepted, the system will think everybody voted yes when they didn't.
Mutalist Moas retain the Equinox Maim visual effect from the cabinet attached.
Being revived (or exiting sharkwing) changes to your primary weapon regardless of what was selected before.
Infested ignore Decoy in multiple situations.
The UI does not scale properly for resolutions with an x component less than 1280.
Vignette effect too strong when HDR and adaptive exposure are on in outside tiles.
Loki's Switch Teleport often doesn't move the target.
Extractors are gathering unlisted materials.
Basic Gene Masking Kit in the market lies about how many unique colors you get.
Void Mobile Defense terminals have incorrect activation text (using the lockdown string).

Feedback / Changes
"Sharkwing" tile on Uranus breaks spawns, consider removal.
Gear slots should be visibly numbered.
Maroo's Bazaar needs to be a lot clearer in function.
Sortie reward changes cause more problems than they solve.
High Dynamic Range & Adaptive Exposure Cause Inconsistencies
Learning Weapon Stances (Details & Example Images)
Weapon restrictions should automatically disable other weapons.

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Hey guys I went and tested the "archwing mods not working" that you reported and as far as I could tell I don't have that problem. I'm using a Elytron, a kaszas and a Grattler. I tested by doing the Jordas gollem boss fight. I did not finish the mission since as you all know the Gollem is a bullet sponge and I was in solo. On the mods I was dealing 3k+ in crit damage and more when I got the blast to proc. as for the gollem I was dealing between 500-700 damage per shot but that's how it was always for me. Also My Hyperion Trusters  were working and the magazine extension for my grattler  was pushing the magazine size from the default 60 to 96.

Edited by 420thstar
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11 hours ago, Lycaris said:

No fix for Operator's face changing after the first transmission as per :

 

 

Some more pics:

 

AlnEOyb.jpg

They just added some more face animations xD

PS And ye it looks derpy...

 

Edited by CupOfRedTea
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There is an issues on infestation missions multiple different maps the infested keep getting stuck in different parts of the map. Its normally a defence mission. They normally are stuck in a corner or behind a wall like they dont know the have to walk around.

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15 hours ago, Aura said:

Archwing weapon mods are currently broken, all archwing weapons only have base damage and base stats. Jordas Verdict is nearly impossible to complete. Pls DE.

What are you talking about.. i finish it in 3 minutes, catalysted my grattler, put nice status mods on and done.

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5 hours ago, FollowTheFaceless said:

Game works just like at last weekend. Is there another DDoS?

Edit: It was just lag on my side.
Older: I hope not, but I have Updating account information... problem since 13:50 (GMT). T.T

Edited by Jadush
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48 minutes ago, Drag0nChaser said:

What are you talking about.. i finish it in 3 minutes, catalysted my grattler, put nice status mods on and done.

Step 1) Note the time I posted that comment.

Step 2) Note the time you posted your comment.

Step 3) Note the time that 18.6.1.1 was tacked onto 18.6.1

Step 4) Note what exactly 18.6.1.1 fixes.

Step 5) Realize that the bug has been fixed.

 

Edited by Aura
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1 hour ago, Albalrogue said:

I'm calling it : the infestetion outbreack in our ship will have to do with a "howl of kubrow" type mission for the kavats. Seems pretty obvious to me anyway.

Gimme

Spoiler

latest?cb=20160112085046

I bet people will pay bazillions for gold feathers or smth xD

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