AsianLyf Posted March 18, 2016 Share Posted March 18, 2016 (edited) A short while after 18.6 I noticed that my Ember and Valkyr no longer got the energy regen that came from the focus tree. I'm not sure if I'm just tripping or doing something wrong, or it was intended. Edited March 18, 2016 by Ankoku_no_Hime Apparently got double posted Mods please close one thread Link to comment Share on other sites More sharing options...
NinjaZeku Posted March 18, 2016 Share Posted March 18, 2016 (edited) Hasn't this been the case ever since Focus was introduced? During toggles, stuff like Energy Overflow / Syphon / Vampire / Restores is generally rendered defunct. Edited March 18, 2016 by NinjaZeku Link to comment Share on other sites More sharing options...
CrazyCatLad Posted March 18, 2016 Share Posted March 18, 2016 As long as its consistent, I don't really care either way...sometimes in the past I've noticed some abilities still count up, some not. For balance sake, the ability shouldn't be able to be eternal.... Link to comment Share on other sites More sharing options...
AsianLyf Posted March 18, 2016 Author Share Posted March 18, 2016 Just now, Lanieu said: As long as its consistent, I don't really care either way...sometimes in the past I've noticed some abilities still count up, some not. For balance sake, the ability shouldn't be able to be eternal.... I just hope it works for lower tier missions, because there arent enough mobs and energy orbs to justify it not working Link to comment Share on other sites More sharing options...
AsianLyf Posted March 18, 2016 Author Share Posted March 18, 2016 It used to work :/ Link to comment Share on other sites More sharing options...
Stratego89 Posted March 18, 2016 Share Posted March 18, 2016 As someone who uses valkyr, ember, and zenurik- I can say these abilities never allowed regen from zenurik while active. Only certain toggle skills such as pacify allowed energy regen to remain on while activated. Mainly because of how they operate. Link to comment Share on other sites More sharing options...
NinjaZeku Posted March 18, 2016 Share Posted March 18, 2016 7 minutes ago, Ankoku_no_Hime said: I just hope it works for lower tier missions, because there arent enough mobs and energy orbs to justify it not working Sorry but what kind of argument is that? Easy missions should be given special allowances to make them even easier? Whuh? Methinks you should look into some Power Efficiency Mods, I can run WoF all the way through missions no prob. Link to comment Share on other sites More sharing options...
AsianLyf Posted March 18, 2016 Author Share Posted March 18, 2016 1 minute ago, NinjaZeku said: Sorry but what kind of argument is that? Easy missions should be given special allowances to make them even easier? Whuh? Methinks you should look into some Power Efficiency Mods, I can run WoF all the way through missions no prob. i have 175% efficiency not getting any energy orbs to power it Link to comment Share on other sites More sharing options...
AsianLyf Posted March 18, 2016 Author Share Posted March 18, 2016 9 minutes ago, Stratego89 said: As someone who uses valkyr, ember, and zenurik- I can say these abilities never allowed regen from zenurik while active. Only certain toggle skills such as pacify allowed energy regen to remain on while activated. Mainly because of how they operate. It did for a while Link to comment Share on other sites More sharing options...
Stratego89 Posted March 18, 2016 Share Posted March 18, 2016 6 minutes ago, Ankoku_no_Hime said: It did for a while And you're also the one who started this thread. If I had a nickle for every time someone said a nerf/change happened to something that never existed in the first place on these forums- I'd be able to buy a new computer. Link to comment Share on other sites More sharing options...
NinjaZeku Posted March 18, 2016 Share Posted March 18, 2016 1 minute ago, Ankoku_no_Hime said: i have 175% efficiency not getting any energy orbs to power it Hmm, dunno what to tell you, I'm doing fine for Energy usually. *shrug* Are you taking the time to smash containers (Animal Instinct, yo), do you have Carrier equipped to less easily miss any Orbs? [And just checking, your Power Duration is 100% or above / your drain is at 0.75, yes?] Link to comment Share on other sites More sharing options...
Tsukinoki Posted March 18, 2016 Share Posted March 18, 2016 @Ankoku_no_Hime As someone who has used Zenurik since it was introduced and mains caster frames: Its energy regen never worked while toggle abilities are active. The only one that allows Zenurik to work is Pacify (because it only drains energy while enemies are inside its radius, and when enemies are inside its radius Zenurik stops working for it), Provoke (because it only drains energy when an ability is cast) and Artemis Bow (which only drains energy per shot). Any other ability with a constant drain has stopped Zenurik from working during the drain. The exact same thing as with Energy Siphon not working with those abilities. This has always been the case. At the very most, you were at the benefit of a bug caused by lag, as there have been instances where if things were laggy enough then energy regen would still work even with a toggle ability active. Similar to with enough lag entering a nullifier bubble won't nullify your powers. All it was at the most was a bug that was never supposed to happen. Link to comment Share on other sites More sharing options...
i_Lex Posted March 18, 2016 Share Posted March 18, 2016 why is this even in general discussion? Link to comment Share on other sites More sharing options...
S0V3REiGN Posted March 18, 2016 Share Posted March 18, 2016 (edited) I has never worked together from all my recollections. I think OP is imagining things. Also, aside from your 175% effeciancy how much duration do your builds have? Edited March 18, 2016 by S0V3REiGN Link to comment Share on other sites More sharing options...
--RV--D4VE- Posted March 18, 2016 Share Posted March 18, 2016 I just think he came back after a long break and now he's surprised that it was changed a while back. There's no other explanation for this thread happening. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted March 18, 2016 Share Posted March 18, 2016 it never worked in the first place. then using a toggle such as Exalted Blade, Hysteria or World On Fire, the Regen is disabled as long as the ability is active, otherwise it would be unlimited and then we'd have problems. once turned off, Zenurik should regen Energy again. Link to comment Share on other sites More sharing options...
Dualstar Posted March 18, 2016 Share Posted March 18, 2016 As far as im aware all energy regen was disabled for toggled abilities ever since toggled abilities were introduced. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted March 18, 2016 Share Posted March 18, 2016 (edited) 1 minute ago, Dualstar said: As far as im aware all energy regen was disabled for toggled abilities ever since toggled abilities were introduced. I think there have been some inconsistencies. I know Artemis Bow which is technically a toggled ability (last I used it) gains energy. Which is arguably unbalanced. Could have sworn there were a few others. Edited March 18, 2016 by Lanieu Link to comment Share on other sites More sharing options...
(PSN)UltraKardas Posted March 18, 2016 Share Posted March 18, 2016 57 minutes ago, Ankoku_no_Hime said: i have 175% efficiency not getting any energy orbs to power it and how high is you duration? toggle-able abilities like ember's WoF now take duration into account when consuming energy. To make it simple, Efficiency is how much energy WoF takes per tick Duration is how long each tick lasts. So high efficiency means each tick doesn't cost much energy. But low duration means that you are burning through energy because your ticks are so short Link to comment Share on other sites More sharing options...
Acebaur Posted March 18, 2016 Share Posted March 18, 2016 1 hour ago, Ankoku_no_Hime said: i have 175% efficiency not getting any energy orbs to power it Efficiency isn't the only thing that affects toggles, duration does too. If you have -50% duration then even at 175% efficiency you are going to have a rather large drain on toggles. 1 minute ago, Lanieu said: I think there have been some inconsistencies. I know Artemis Bow which is technically a toggled ability (last I used it) gains energy. Which is arguably unbalanced. Could have sworn there were a few others. Artemis bow and pacify and provoke allow it because neither of them drains constant energy while active. The bow only takes energy when you fire and P&P only when enemies/powers cast are in the area. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted March 18, 2016 Share Posted March 18, 2016 1 minute ago, Acebaur said: Artemis bow and pacify and provoke allow it because neither of them drains constant energy while active. The bow only takes energy when you fire and P&P only when enemies/powers cast are in the area. Which I think is a bit OP but won't really complain any further. Link to comment Share on other sites More sharing options...
4InLine Posted March 18, 2016 Share Posted March 18, 2016 Idk if I'm the only one with this problem, but since 18.6 (i think, maybe 18.5.1) the passive skill from zenurik, that one that gives energy for the rest of the mission isn't giving the correct ammount of energy, i mean, at least for me it's supposed to give 2 energy per second and just give 1 energy per like 1.5 sec. Sorry if my english is bad. Link to comment Share on other sites More sharing options...
--RV--D4VE- Posted March 18, 2016 Share Posted March 18, 2016 1 minute ago, 4InLine said: Idk if I'm the only one with this problem, but since 18.6 (i think, maybe 18.5.1) the passive skill from zenurik, that one that gives energy for the rest of the mission isn't giving the correct ammount of energy, i mean, at least for me it's supposed to give 2 energy per second and just give 1 energy per like 1.5 sec. Sorry if my english is bad. seems to work fine for me. Link to comment Share on other sites More sharing options...
Acebaur Posted March 18, 2016 Share Posted March 18, 2016 4 minutes ago, Lanieu said: Which I think is a bit OP but won't really complain any further. Hardly, especially when you consider that both of those frames are most likely going to be running an ability that does turn off regen. Also neither of those abilities are game breaking, certainly not any more so than Exalted Blade or Hysteria. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted March 18, 2016 Share Posted March 18, 2016 Yeah, I'm pretty sure that toggled abilities stopped energy regen passives, etc. when activated. I mean... it would be hugely unbalanced if not. Zenurik energy regen maxed could possibly generate faster toggled ability consumption with the right build. Hmm... Neverending exalted blade. I'm sure it would be fun to do once in while, but would kinda ruin the game at the same time too. Link to comment Share on other sites More sharing options...
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