Aeon94 Posted March 19, 2016 Share Posted March 19, 2016 (edited) ( I heard Mag's passive ( Loot Pull-et Jump? ) but its not a good passive for her hope u like my passive idea. ) What about Elemental Resistances for Elemental Frames? or some additions to existing passives? I wanted to share my passive ideas with u also i will show u existing passives too Ash - Atlas - Knockdown immunity while on ground. Banshee - Chroma - Energy color changes his abilities' element. Spoiler ( + ) Gains elemental resistance by 10% - 20% based on chosen element Ember - // Passive Idea // Spoiler >> Melee strike has a chance to burn enemies on contact , fire damage has a chance to heal her and 10% - 20% fire resistance. Equinox - Equinox has the unique passive ability to convert 10% of health orbs into energy, or 10% of energy orbs into health and stacks with Equilibrium. Excalibur - Receives 10% attack speed and 10% damage when dealing damage while using longswords , dual swords , nikanas , rapiers. Frost - Melee strike has a chance to freze enemies on contact Spoiler ( + ) No shield reduction in ice hazard and 10% - 20% ice resistance. Hydroid - Inaros - Puts himself in his sarcophagus while bleeding out and drains health from nearby enemies to revive himself , Finishers heals Inaros Ivara - has innate radar that detects enemies within 20 m. Limbo - Regenerates energy in rift plane --- WAITING FOR REWORK Loki - // Passive Idea // Spoiler >> Deals 10% - 20% bonus damage when striking an enemy from behind. Mag - // Passive Idea // Spoiler >> 5% -10% chance to evade bullets , 20% - 30% chance to resist distruption ( from Ancient Distruptors and Grineer Sensor Doors ) Mesa - 10% fire rate with dual wield sidearms , 20% reload speed with one handed sidearms , +50 heath when no melees equiped Mirage - 25% faster Bullet Jump , 50% Manuever Speed Nekros - // Passive Idea // Spoiler >> 5 sec longer Bleedout time and 20% more damage while bleeding out Nezha - Slides faster with less friction Nova - Nyx - Oberon - Rhino - Discharges a shockwave after heavy landing , stacks with Heavy Impact Saryn - Has increased 25% status duration Spoiler ( + ) Melee strike has a chance to reduce enemy armor by 5% and 10% - 20% toxic resistance Trinity - Spoiler >> Revives 50% faster Valkyr - 50% faster knockdown recovery and immunity to heavy landing Vauban - Volt - // Passive Idea // Spoiler >> Melee attackers has a chance to suffer from electric damage when they hit shields , 10% - 20% electric resistance Wukong - Has 5 sec longer melee counter Zephyr - Suffers less from gravity and falls slower Edited March 19, 2016 by Aeon94 Link to comment Share on other sites More sharing options...
Siugeppe Posted March 22, 2016 Share Posted March 22, 2016 I quite don't get it why some Warframe(sss?) have passives and others don't. Why should Excalibur have a passive? He's already really strong. If he can have it everyone should :( BTW the healing from fire could be a little too op on ember (You could just stand on the hyekka fire and refill your health bar). Or napalm or whataver. But a damage decrease should work. Link to comment Share on other sites More sharing options...
(PSN)gino1313 Posted March 22, 2016 Share Posted March 22, 2016 11 minutes ago, Siugeppe said: I quite don't get it why some Warframe(sss?) have passives and others don't. Why should Excalibur have a passive? He's already really strong. If he can have it everyone should :( BTW the healing from fire could be a little too op on ember (You could just stand on the hyekka fire and refill your health bar). Or napalm or whataver. But a damage decrease should work. They are currently in the process of adding passives as a feature. A year ago, passives weren't a thing. They got added with Excalibur first, then essentially every rework after. Link to comment Share on other sites More sharing options...
Siugeppe Posted March 22, 2016 Share Posted March 22, 2016 2 hours ago, (PS4)gino1313 said: They are currently in the process of adding passives as a feature. A year ago, passives weren't a thing. They got added with Excalibur first, then essentially every rework after. O hi! I didn't know that, thank you! Link to comment Share on other sites More sharing options...
chuckdm Posted March 23, 2016 Share Posted March 23, 2016 I made a post like this a year ago. I certainly support the idea of passives for every frame. Some ideas of my own: Banshee - Bass Boost - All Blast damage done is increased by 10% and all Blast status effects are 20% more likely to proc. Hydroid - Unleash the Kraken - When underwater, Hydroid's Archwing gains +25% power strength and +15% movement speed. Limbo - Alter-ego - Enemies that survive inside the Rift Plane for more than 6 seconds fall partially out of the Rift, becoming vulnerable to damage from both planes, but taking 30% less damage overall. Loki - Trickster - When activating any of his abilities, all enemies that were targeting Loki instantly stop targeting him for 3 seconds and switch to another target if one is available. Does not prevent enemies that were not previously targeting Loki from starting to. Mag - Magnetic Shielding - Mag is immune to Magnetic procs, but not Magnetic damage. Nekros - Rest in Peace - For every enemy killed by Nekros himself, one additional enemy within 10m is put to sleep for 6 seconds. Cannot affect more than one enemy at a time. Nova - Antimatter Clumping - For every Null Star pellet that Nova has orbiting her, she gains 1% additional Power Strength, up to 15%. Nyx - Chaos Theory - Every time Nyx triggers a Confusion proc on an enemy, one additional enemy within 10m of that enemy also suffers a Confusion proc for half the duration. Oberon - Beacon of Light - Every time Oberon kills an enemy, allies within 8m of Oberon recover 10 health. Does not affect Oberon himself. Vauban - Singularity - Tesla's that land within the effect of any of Vauban's other abilities have twice as many charges that fire twice as often. These are not all exactly what I posted in my old thread, but I think they're decent. Link to comment Share on other sites More sharing options...
(PSN)gino1313 Posted March 23, 2016 Share Posted March 23, 2016 20 hours ago, (PS4)Ozone1249953 said: Ash passive Idea Innate covert lethality on finishers regardless of melee weapon? Only after blade storm stops being the most lazy thing ever. Link to comment Share on other sites More sharing options...
Aeon94 Posted March 23, 2016 Author Share Posted March 23, 2016 On 22.03.2016 at 1:02 PM, Siugeppe said: I quite don't get it why some Warframe(sss?) have passives and others don't. Why should Excalibur have a passive? He's already really strong. If he can have it everyone should :( BTW the healing from fire could be a little too op on ember (You could just stand on the hyekka fire and refill your health bar). Or napalm or whataver. But a damage decrease should work. there is a chance , not fully heals for each damage tick so can't be op Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now