[DE]darryl1 Posted June 10, 2013 Share Posted June 10, 2013 - fixed issues with Ash's Bladestorm on client - fixed elemental visual FX not applying to polearm correctly - fixed fire visual FX missing from levels - fixed missing textures and floor in Mars - War and other Grineer Cave levels - highlight effect for Mod pickups will remain until all players have acquired the Mod - fixed cases where players could fall through elevator floor when jumping & meleeing - fixed rare DirectX crash when switching between windowed & fullscreen mode - fixed NPCs jumping down through terrain in Outpost Defense level Link to comment Share on other sites More sharing options...
TheGameYouJustLostIt Posted June 10, 2013 Share Posted June 10, 2013 (edited) · Hidden by [DE]darryl1, June 10, 2013 - . Hidden by [DE]darryl1, June 10, 2013 - . First Thanky, but when do we get vauban fixes. Mainly continuity on vortex and tesla? Edited June 10, 2013 by TheGameYouJustLostIt Link to comment
Phoenix86 Posted June 10, 2013 Share Posted June 10, 2013 (edited) · Hidden by [DE]darryl1, June 10, 2013 - . Hidden by [DE]darryl1, June 10, 2013 - . first! damn it, second >.< Edited June 10, 2013 by Phoenix86 Link to comment
Vampy Posted June 10, 2013 Share Posted June 10, 2013 (edited) Nice, thanks! Edited June 10, 2013 by Vampy Link to comment Share on other sites More sharing options...
ShadowsFusion Posted June 10, 2013 Share Posted June 10, 2013 sweet thanks guys for fixing us up appreciate it keep up the good work Link to comment Share on other sites More sharing options...
VanillaRegal Posted June 10, 2013 Share Posted June 10, 2013 Finally, a new Update~ Link to comment Share on other sites More sharing options...
igorludak Posted June 10, 2013 Share Posted June 10, 2013 (edited) Nice!!! Edited June 10, 2013 by igorludak Link to comment Share on other sites More sharing options...
Wheatley Posted June 10, 2013 Share Posted June 10, 2013 Nice Link to comment Share on other sites More sharing options...
jsmimi Posted June 10, 2013 Share Posted June 10, 2013 (edited) - fixed issues with Ash's Bladestorm on client nice Edited June 10, 2013 by jsmimi Link to comment Share on other sites More sharing options...
FluffyKitten Posted June 10, 2013 Share Posted June 10, 2013 Yay! Now I won't fall under the maps and die ! :P Link to comment Share on other sites More sharing options...
F3rl1ne Posted June 10, 2013 Share Posted June 10, 2013 :3 Link to comment Share on other sites More sharing options...
SORD Posted June 10, 2013 Share Posted June 10, 2013 - fixed issues with Ash's Bladestorm on client - fixed elemental visual FX not applying to polearm correctly - fixed fire visual FX missing from levels - fixed missing textures and floor in Mars - War and other Grineer Cave levels - highlight effect for Mod pickups will remain until all players have acquired the Mod - fixed cases where players could fall through elevator floor when jumping & meleeing - fixed rare DirectX crash when switching between windowed & fullscreen mode - fixed NPCs jumping down through terrain in Outpost Defense level Nice!! Link to comment Share on other sites More sharing options...
Aigloblam Posted June 10, 2013 Share Posted June 10, 2013 Hells Yeah! Feel pretty good about this patch...Another DE goody bag. Link to comment Share on other sites More sharing options...
Lukedu_ Posted June 10, 2013 Share Posted June 10, 2013 You ain't Rebecca o.O Link to comment Share on other sites More sharing options...
LeoAtKnight Posted June 10, 2013 Share Posted June 10, 2013 - fixed missing textures and floor in Mars - War and other Grineer Cave levelsYES! All my revives, gone last night from this. Link to comment Share on other sites More sharing options...
Thanatoasty Posted June 10, 2013 Share Posted June 10, 2013 that is wonderful, now I don't have to say "go search around that area for mods" Link to comment Share on other sites More sharing options...
Zedonk Posted June 10, 2013 Share Posted June 10, 2013 - highlight effect for Mod pickups will remain until all players have acquired the Mod <3 Link to comment Share on other sites More sharing options...
MoyuTheTrinity Posted June 10, 2013 Share Posted June 10, 2013 yay the mod bug is back ^^ we can now tell when people havent picked up the mod! Link to comment Share on other sites More sharing options...
Ohman95 Posted June 10, 2013 Share Posted June 10, 2013 (edited) Edit: Okay, not first. :C Experienced that jumping-through-elevator thing once. Edited June 10, 2013 by Ohman95 Link to comment Share on other sites More sharing options...
Bauchelain Posted June 10, 2013 Share Posted June 10, 2013 Glad the mod pickup effect is back! Link to comment Share on other sites More sharing options...
Sinkras Posted June 10, 2013 Share Posted June 10, 2013 Thanks for the update! Link to comment Share on other sites More sharing options...
Hezekiah Posted June 10, 2013 Share Posted June 10, 2013 Awesome, thanks Link to comment Share on other sites More sharing options...
Shin Posted June 10, 2013 Share Posted June 10, 2013 When do we get Vuaban Blueprint alerts ? its been around 40 days since Vauban came but only 4 bp's showed up on ? Alert missions Link to comment Share on other sites More sharing options...
CeePee Posted June 10, 2013 Share Posted June 10, 2013 That mod highlight change is definitely a welcome sight :) Link to comment Share on other sites More sharing options...
Dallas Posted June 10, 2013 Share Posted June 10, 2013 When will we be able to buy founders with steam wallet? Link to comment Share on other sites More sharing options...
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