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Hotfix 18.6.2


DE_Adam
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Simulor STILL bugged. (for over a week)

Multi-Shot does not work. When orbs are NOT fired directly at another orb they will spiral towards eachother then one will disappear (no merger, no damage pulse form joining, no audo cue, just... gone)

NO this is not a report regarding Mirage I just tested it again with my Banshee as the frame.

... I guess I will level my new Shiny Dex Sybaris (More free weapon slots? SWEET, chucks spare Dex Dakra and Dex Furis)

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3 minutes ago, Achronus said:

Simulor STILL bugged. (for over a week)

Multi-Shot does not work. When orbs are NOT fired directly at another orb they will spiral towards eachother then one will disappear (no merger, no damage pulse form joining, no audo cue, just... gone)

NO this is not a report regarding Mirage I just tested it again with my Banshee as the frame.

... I guess I will level my new Shiny Dex Sybaris (More free weapon slots? SWEET, chucks spare Dex Dakra and Dex Furis)

it works fine if you host but joining a game it does everything you listed and more

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9 minutes ago, DarkLoad said:

it works fine if you host but joining a game it does everything you listed and more

My mistake I meant to say: Simulor STILL bugged. (for over a week) on clients.

Yeah the host gets the working model; still leaves 3/4 of players SOL

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Quote

Improved the aspect ratio scaling for players using 21:9.

But what about resolutions with an x component less than 1280?
There's been major scaling issues with the UI for those for ages.

ToVq6SL.png

The UI does not scale properly for resolutions with an x component less than 1280.

Anyways here's the usual dump.

plz
The automatic formatting on the forums is horrible.

Progress-Stopping Bugs
Sortie mission nodes may be falsely locked.
Derelict Vaults aren't giving out the reward properly. [Report 2] [Report 3]
Key-based defense missions have serious logic errors with leaving. [Report 2] [Report 3]
Old anti-leech systems that deny mission rewards are still triggering. [Report 2]
New anti-leech systems can be worked around by AFKers but hurt normal users who died.
Sabotage missions can be rendered uncompletable by AoEs (like syndicate procs). [Report 2] [Report 3] [Report 4] [Report 5]
Entities without a proper respawn point respawn in the start tile of the map, breaks void sabotage. [Report 2]

Other Bugs
Antimatter Drop has inconsistent tooltips and strange damage calculations.
Sentinel weapon modding is inconsistent and drops stats. [Report 2]
Damaged enemies psychically know the player's location.
Artemis Bow instantly reloads your primary weapon.
Damage-over-time status effects cause damage infinitely while paused.
Random colors only choose from one palette.
Hushed Invisibility doesn't work for some weapons.
The Phased Asa Syandana is misplaced on Ivara.
Despair holsters stick out of the frame model.
Kubrows phase through the floor while attempting to open some lockers.
Weapons can stop working under specific situations [Report 2]
Radiation damage causes the mobile defense objective to become hostile.
Bullet Attractor doesn't pull in thrown weapons.
Prompt-based finisher attacks hit shields first.
Enemy charge/combo damage values are backwards.
A Remote Observer timing out during the hacking minigame changes the camera style.
Missions can accidentally be force-accepted, the system will think everybody voted yes when they didn't.
Mutalist Moas retain the Equinox Maim visual effect from the cabinet attached.
Being revived (or exiting sharkwing) changes to your primary weapon regardless of what was selected before.
Infested ignore Decoy in multiple situations.
Vignette effect too strong when HDR and adaptive exposure are on in outside tiles.
Loki's Switch Teleport often doesn't move the target.
Extractors are gathering unlisted materials.
Basic Gene Masking Kit in the market lies about how many unique colors you get.
Void Mobile Defense terminals have incorrect activation text (using the lockdown string).

Feedback / Changes
"Sharkwing" tile on Uranus breaks spawns, consider removal.
Gear slots should be visibly numbered.
Maroo's Bazaar needs to be a lot clearer in function.
Sortie reward changes cause more problems than they solve.
High Dynamic Range & Adaptive Exposure Cause Inconsistencies
Learning Weapon Stances (Details & Example Images)
Weapon restrictions should automatically disable other weapons.

Edited by Rydian
Fixed the quote positioning. I don't even know how that happened.
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2 hours ago, DE_Adam said:
  • Fixed Kavats not having the proper horrifically painful struggle animations when the life drains from their eyes as players set them on fire.  You monsters.

I may have spit coffee on my monitor when i read this. TY for fixes DEV. Cycuta prime syandana fixes? Ever??

Thanks for the dex sybaris!!

Edited by zer0coconutz
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2 hours ago, DE_Adam said:
  • Fixed Kavats not having the proper horrifically painful struggle animations when the life drains from their eyes as players set them on fire.  You monsters.

http://www.quickmeme.com/img/73/732b0b61628088b3e0c41ad6fdbad98c04581515e682478399edc9b40adc271e.jpg

still no fix for:

On 6/3/2016 at 3:46 PM, Toppien said:

bloom its linked to adaptative exposure, worst combination of effects posible

when i turn adaptative exposure off, bloom goes off too...

 

adaptative exposure and bloom on

3ZfPhn9.jpg
 
adaptative exposure off, bloom on
 
OpSByzL.jpg
Edited by Toppien
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1 hour ago, Achronus said:

Simulor STILL bugged. (for over a week)

Multi-Shot does not work. When orbs are NOT fired directly at another orb they will spiral towards eachother then one will disappear (no merger, no damage pulse form joining, no audo cue, just... gone)

NO this is not a report regarding Mirage I just tested it again with my Banshee as the frame.

... I guess I will level my new Shiny Dex Sybaris (More free weapon slots? SWEET, chucks spare Dex Dakra and Dex Furis)

Yeah, DE Megan said on March 9th that the Simulor is being worked on and will come out in a new patch. So what is the hold up? Maybe they're finally fixing multishot on it (because it's always been broken). I don't know, but I know we haven't heard anything else from them about it since then, so it looks like it's taking longer than it should for possibly negative reasons (permanent nerf?)

And thanks DE for the slots/weapons!

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When you will do something about region lock stuff? Cause i'm Russan and i use English version of the game. Aaaaand that make a really hard to find randoms for some runs because of it. 

Edited by Tanblch
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