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Hotfix 18.6.3


DE_Adam
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And here's the usual "still not fixed or stated as intentional" dump.

plz
The automatic formatting on the forums is horrible.

Progress-Stopping Bugs
Sortie mission nodes may be falsely locked.
Derelict Vaults aren't giving out the reward properly. [Report 2] [Report 3]
Key-based defense missions have serious logic errors with leaving. [Report 2] [Report 3]
Old anti-leech systems that deny mission rewards are still triggering. [Report 2]
New anti-leech systems can be worked around by AFKers but hurt normal users who died.
Sabotage missions can be rendered uncompletable by AoEs (like syndicate procs). [Report 2] [Report 3] [Report 4] [Report 5]
Entities without a proper respawn point respawn in the start tile of the map, breaks void sabotage. [Report 2]

Other Bugs
Antimatter Drop has inconsistent tooltips and strange damage calculations.
Sentinel weapon modding is inconsistent and drops stats. [Report 2]
Damaged enemies psychically know the player's location.
Artemis Bow instantly reloads your primary weapon.
Damage-over-time status effects cause damage infinitely while paused.
Random colors only choose from one palette.
Hushed Invisibility doesn't work for some weapons.
The Phased Asa Syandana is misplaced on Ivara.
Despair holsters stick out of the frame model.
Kubrows phase through the floor while attempting to open some lockers.
Weapons can stop working under specific situations [Report 2]
Radiation damage causes the mobile defense objective to become hostile.
Bullet Attractor doesn't pull in thrown weapons.
Prompt-based finisher attacks hit shields first.
Enemy charge/combo damage values are backwards.
A Remote Observer timing out during the hacking minigame changes the camera style.
Missions can accidentally be force-accepted, the system will think everybody voted yes when they didn't.
Mutalist Moas retain the Equinox Maim visual effect from the cabinet attached.
Being revived (or exiting sharkwing) changes to your primary weapon regardless of what was selected before.
Infested ignore Decoy in multiple situations.
The UI does not scale properly for resolutions with an x component less than 1280.
Vignette effect too strong when HDR and adaptive exposure are on in outside tiles.
Loki's Switch Teleport often doesn't move the target.
Extractors are gathering unlisted materials.
Basic Gene Masking Kit in the market lies about how many unique colors you get.
Void Mobile Defense terminals have incorrect activation text (using the lockdown string).

Feedback / Changes
"Sharkwing" tile on Uranus breaks spawns, consider removal.
Gear slots should be visibly numbered.
Maroo's Bazaar needs to be a lot clearer in function.
Sortie reward changes cause more problems than they solve.
High Dynamic Range & Adaptive Exposure Cause Inconsistencies
Learning Weapon Stances (Details & Example Images)
Weapon restrictions should automatically disable other weapons.

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I still think it's funny how you said you fixed the Crash window appearing when closing warframe, and the error showing another copy of warframe running on startup, yet the issues remain. I am, however, glad you fixed the bursas. I took Inaros on a NM Exterm mission earlier, set off ONE alarm, 18 bursas then another 14 more 5 minutes later. But with only one alarm.

Also, why not make a way to purchase tennogen items with plat and still make it so the devs of the items can be compensated? Fat lot of good the $0.78 on my steam account will ever do me for purchasing these items.

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Did you guys change something for other aspect ratio other than 16:9/10? Because I use 4:3, and the Arsenal is a bit... weird now, smaller HUD than before. Transmissions changed, trying to see if they are in their original size now or stretched (before they were... I forget the right word... "shortened", like someone hit it on the sides).

 

Edit: Yeah, Transmission windows/text are/is smaller now but they display with the right size.

Edited by God_is_a_Cat_Girl
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So when are those tenno gen items going to be available in game through the normal market.  I refuse to pay for them through steam when I already have plat available in game.  Its been awhile now since the steam workshop was added to warframe, I would have though DE could have worked something out by now. 

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Yay! Tested my Simulor... IT WORKS AS CLIENT! WOOT!

... oddly the bolts sorta hang-out next to each other for a moment before merging, about a second actually.

You know what I don't care about it I am happy my gun works again! (Could be just my machine on that odd merge delay)

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Can't log in, yeah.

Can we trade Broken Mods again yet, and does limbo still randomly take damage in the void still?

 

Also, some of these  Tennogen pieces are really nice, and I'd like them, but only the steam thing, but they're so incredibly expensive!

 

Tennogen Gear - Mostly £4.79, Some £3.99, some £4.99

£4.79 is the equivalent of: 634 plat (4300, 75% off), 317 plat (4300 50% off), 211 (4300 25% off), 158 plat (4300 full price), 90 plat (for the 75 plat pack full price), 152 plat (base PA), 240 plat (mid PA), 207 (top PA)

And lets be real, how many people buy plat outside of 75% off / access bundles?

 

(assuming 75% off for all of these, to save time, plus it's what myself and everyone I know has bought at)

Warframe Skins - 40 plat (30p) for a re-texture, 'premium' skins around the 150 - 200 (£1.14 - £1.51) mark .

Warframe Helmets - 75 plat (57p).

Syandanas - 50 - 105 plat (38p - 79p).

Weapon Skins - 20 - 25 plat (15p - 19p) plat generally, some (mainly tennogen) are 40 plat (30p).

Liset Skins - 50 plat (38p).[/spoiler)

So for most people (at least those I know), you're paying the equivalent of around 550 - 600plat (£4 - £5), for things that otherwise, would be 20 - 200 plat (£0.15 - £1.51).

I'd have got several if I could use my existing plat, or if the pricing was more in line with the in-game items. (Even if it was say 20p - 30p up to £2 - £2.50 and adjusted based on item)

Edited by DarkOvion
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