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*4 More Warframes* Crux of Shadow, Myst the spirit, Lucian the werewolf, Lucrecia of light


(PSN)Tomplexthis
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Shadow Frame (Male) {Crux}

Spoiler

 

*He has an innate double attack, afterimage/shadow for melee only

Upon any attack in melee, he has a shadow body double that attacks simultaneously behind him

Enemies will have a chance at shooting at this image, or attacking it

This draws fire off of Crux, and as well deals about 50% bonus damage, the shadow does 50% as much damage in melee

That is his base passive

 

(Stats)
Health: 100 (300 at rank 30)
Power: 150 (200 at rank 30)
Armor: 285
Shield Capacity: 150 (450 at rank 30)
Sprint Speed: 1.20
Polarities: 2 D
Aura: D
 
Ability 1: Blink 25 Energy, per successive use increases in damage lowers in cost

Crux teleports to a target and quick melees them, this attack has about a range of 40 - 45 - 50- 55 meters

the enemy will be stunned and Crux will do a melee attack with a misty shadow around him

Kind of like night crawler from X men

 

Ability 2: Whirlwind 50 Energy

Crux Spins in a circle of darkness and shadows, range of 8 - 10 - 12 -14 meters

This an aoe attack that pulls in nearby enemies as he spins and damages them

Enemies that survive this spin will be stunned for a slight duration after and be blinded

The damage is partially based off your melee weapon

 

Ability 3: Shroud 75 Energy

Crux Floods a room with a thick misty fog, it blocks enemies line of sight and vision

While in the shroud, Blink has no cost, and Crux has increased crit damage and crit chance in melee

Allies in the shroud have their armor boosted by 20 - 25 - 30 - 35%, with half as much crit bonus for melee as Crux gets

Crit damage for Crux:: 20% - 40% - 70% - 100%

Crit chance for Crux:: 20% - 40% - 60% - 80%

 

Ability 4: Convergence Drains 3 Energy Per second

Convergence is a mode in which Crux can use melee channeling attacks without it costing anything

While he uses this mode, all melee channel attacks have no cost, and his attack speed is increased by 20%

As well, when he melee attacks any target he will slide towards them with a lock on meter range of up to 15m

It would be like Atlas's Landslide ability, but he uses his equipped melee weapon instead

This form would be pretty awesome, allowing him to use the channeling of any weapon efficiently

As well as an increased attack speed, on hit with a melee weapon while in this form, he will blind and stun the enemy

 

 

Spirit Frame (Female) {Myst}

Spoiler

 

Myst's design would be based off the new faction that is coming out

Me and my brother came up with myst because of the Oculyst's color scheme

Her whole design is that she is a spirit/ghost warframe

She would be a support frame, 

 

Passive: Airwalk

Myst has a really high slowfall rate, even higher than Zephyrs, being a light spirit and all

This allows her to practically walk on air, like if there is a angled gap, she will slow fall at a rate that allows her to fly

Id say he slowfall would be about 0.1 of gravity, but over a period of time it might increase slowly

 

(Stats)
Health: 200 (500 at rank 30)
Power: 150 (300 at rank 30)
Armor: 15
Shield Capacity: 100 (300 at rank 30)
Sprint Speed: 1.15
Polarities: 1 Y and 1 --
Aura: -- 
 

Ability 1: Ectoplasm 25 energy

Myst throws a ball of goo on the ground that acts as a sticky trap

It covers the ground, and any enemies that pass into will get stuck and slowed 90% while touching it

Any allies that stand in the goo will be slowed slightly by 20%

As well as a 20% slow to allies, the goo acts like a shield and increases their armor by 90 - 100 - 110 - 120%

The size and duration of the goo depends on its rank

8m - 10m - 12m - 15m Range

10s - 14s - 18s - 25s Duration

 

Ability 2: Phase 2 Energy Per second

Myst enters a phasing state like a ghost, this increases her slowfall even more

and she can walk through enemies, while in this state she cannot attack, or be attacked, or interact with things

She can walk through enemies and objects unscathed though, and she floats sort of about objects

When she passes through an enemy they will get stunned for a moment afterwards about 2-3 seconds

being a channeling effect, she can activate this anytime

But if she passes through a teammate, they will have their health and shields restored

Its by a small 15% - 25% - 35% - 45% per touch 

So each time she passes through an ally they will get healed, but it will cost her 5 energy per touch

5 energy per pass through on an ally, 0 for enemies

 

Ability 3: Binding Link  2 Energy Per Second

Myst Links herself to nearby allies

She takes 50% of the damage off of her allies onto herself 

The damage she takes will be halved, but the damage allies take will be halved and given to Myst

She acts as a sponge for her team, while linked, as she takes damage she gets more energy 

Almost like the mod rage, but only if her linked allies take damage, at a rate of +40% energy

This ability can be pretty handy when supporting your team

The link has a range of 15m - 20m - 25m - 30m

The energy gain would be about 20% - 30% - 40% - 50%

So the math would be, if an ally takes 100 damage, Myst would take 25, the ally takes 50, 

the ally while linked takes 50% damage, but the other 50% goes to myst, who takes only half of that damage

 

Ability 4: Spirit Dance 75 energy

Myst casts a team of spirits to guard her team

This restores and boosts her teams shields to a total of up to----

125% - 150% - 175% - 200% of their shields and health

And for a slight duration of 6s - 8s - 10s - 12s her allies gain a ghostly shield

 

*The shield will block incoming damage by reducing damage allys take by 30% - 35% - 40% - 50%

30% - 40% - 50% - 60% of the damage given to allys will instead be reflected upon the attackers

This gives your whole team a shield and reflection shield for a small duration

 

 

Werewolf Frame (Male) {Lucian}

Spoiler

 

Ah yes, Ze werewolf frame, AWWoooooooooooooooooooooh

Cause my brother wanted me to make one lol

 

As simple as he seems, hes very Furry, and mean, and growls and stuff. but yep, werewolves are cool

 

First off, Lucian's passive is Rage, like the mod

As he takes damage he gets energy, to use for his abilities

Its at a rate of 30%, 30% of the damage taken converts to energy

And upon being hit, he gets a 25% increased movement speed for 3 seconds, 

so if he is continually hit, it remains, but after 3 seconds of taking no damage it turns off

 

(Stats)
Health: 150 (350 at rank 30)
Power: 100 (150 at rank 30)
Armor: 425
Shield Capacity: 75 (225 at rank 30)
Sprint Speed: 1.05
Polarities: 1 Y and 1 D
Aura: Y
 

Ability 1: Assault 25 energy

Lucian lunges towards an enemy and slices the air with his claws

This sends out a slicing wave of energy that cuts all enemies in a cone

The initial enemy hit takes 100% of the damage, but as it moves forward the damage falls off

It has a really high chance of initiating a slash proc and bleeding damage over time

The enemies hit will have their armor permanently reduced by 20 - 25 - 30 - 35% 

The claw mark cone moves forward and has a lifespan of only about 2 seconds

 

Ability 2: Howl 50 Energy

Lucian howls to the moon and frightens all nearby enemies, causing them to flee

Enemies who flee will be slowed by 30 - 40 - 50 - 60% and have their armor reduced by 20 - 25 - 30 - 35%

this lasts for a small duration and has a wide range of effect

Eximus enemies are immune to it though, and so are bosses

6 - 8 - 10 - 12 Duration

15 - 20 - 25 - 30 Range

 

Ability 3: Savage Charge 50 Energy

Lucian Rolls towards an enemy and with such force pulls in nearby enemies

Enemies will be dragged towards him and with him, until he hits his target

Upon hitting his target, all the enemies will be knocked down and take moderate damage

this only has a range of around 12 meters

but the pull in has a bout a 15m range

Enemies knocked down by this can be killed by finishers from Lucian and his allies

 

Ability 4: Bloodlust 2 energy Per second

Lucian channels his inner wolf and goes all out into a frenzy

His movement speed and attack speed are increased by 30 - 35 - 40 - 45%

He uses his claws to attack, kind of like Valkyr, but way faster

Each attack sends out cones like his Assault ability that deal slash proc aoe damage to enemies

Attacks will also lower enemy armor and slow them 

*A jump ground pound will knockdown all nearby enemies in 12m range

*A slide attack will be a whirlwind claw spin, that pulls in and damage enemies in a 12m range

*A jump targeted attack will act like a tackle towards a target, knocking them down and damaging them

Lucians claws are about 20% longer and sharper than valkyrs

And he can still take damage though, but he has a life steal of about 0.3 per hit

Lucians armor is reduced by 20% while in this form

 

 

 

 

 

Light Frame (Female) {Lucrecia}

Spoiler

 

Lucrecia is a very interesting Warframe based off of light,

She is a tall white pearlescent frame in the light, but dark brooding and mysty in shadows

 

She has a unique passive that can be pretty interesting

 

1: While standing in light, she gains 1 health per second

*She gets a bonus increase to all damage of 10%

*Also, her power strength is increased by 20%

 

2: While standing in shadow, she gains 1 energy per second

*She also will reduce any damage taken by 10%

*Also, her power range is increase by 20%

 

 

(Stats)
Health: 75 (200 at rank 30)
Power: 125 (200 at rank 30)
Armor: 15
Shield Capacity: 150 (400 at rank 30)
Sprint Speed: 1.15
Polarities: 1 -- and 1 Y
Aura: --
 

Ability 1: Spark/Seeker 25 energy

While in the light*

Lucrecia Explodes a prism of light that damages all nearby enemies and blinds them for 2 seconds

She moves her hand into the air, and a small ball of light explodes in her palm

This does a big radial damage effect in about a 20m - 25m - 30m - 35m range

 

While in the shadows*

Lucrecia Explodes a prism of shadow in her hand that shoots shadowy missles at enemies

This shoots out projectiles that seek and knockdown nearby enemies

these would be small trailing balls of shadowy mist that would hunt and seek a target

there would be 8 - 10 - 12 - 15 of these projectiles in a 15m - 20m - 25m - 30m range

 

Ability 2: Barrier/Deathgate 50 Energy

While in the light*

Lucrecia Summons a impenetrable barrier that enemies cannot damage or pass through

Allys and Lucy's cannot pass through or shoot through this barrier

It is like a static object wall of light

it has a duration of 8 - 12 - 16 - 20 seconds

it is indestructible, but recasting it will make it dissapear

 

While in the shadows* 

Lucrecia Summons a barrier of shadows that anything can pass through

If enemies pass through this barrier they take heavy damage and are knocked down

If allys pass through it they get a short buff in damage for a small duration of 6 - 8 - 10 - 12 seconds

Deathgate will also disarm an opponent or destroy their weapon

 

Ability 3: Mediate/Meditate Drains 1 health or 1 energy per second

While in the light*

Lucy drains energy to recover her health, but she remains stationary while doing this

Nearby allies will also recover 2% - 4% - 6% - 8% of their health per second when near Lucy

Has a range of about 15m

Nearby enemies will be stunned when coming near her for about 3 seconds

 

While in the shadow*

Lucy drains health to recover her energy, but she remains stationary while doing this

Nearby allies will also recover 2% - 4% - 6% - 8% of their energy per second when near Lucy

Has a range of about 15m

Nearby enemies will be knocked down when coming near her for about 3 seconds

 

While doing this she can be shot at and attacked by ranged attacks from afar

so its a cautionary ability

 

Ability 4: Divination/Devastation

While in the light* 4 energy per second

Lucy fires a massive beam laser of light that has a punch through of 10

In the light this drains 4 energy per second, and has a range of 30m 

it does a massive amount of damage per second though

Lucy is stationary when using this, and can spin around in a circle to aim the laser

The laser is as tall as lucy, able to hit the ground and roof of rooms, but can be aimed

it has a soft lock onto enemies

 

While in the shadows* 75 energy

Lucy tosses a giant rotation sphere of shadows that slowly moves forward

when it collides with a target it deals a massive aoe  damage and knocks down any enemies hit

Enemies will be blinded and open to finishers as well, the explosion radius is 25m

its like a black ball with a cloud at its elliptical center that rotates 

it will seek out a target, but it moves really slow

it will bounce of any objects, but if it hits an enemy it will explode

it can be remote exploded if you recast the power

 

 

Edited by (PS4)Tomplexthis
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