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If desecrate is gonna remain a loot skill, atleast make it an active one.


Buzkyl
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I'm not a fan of desecrate forcing nekros to stop, wave at the ground in hopes of his space magic bring more loot.

  • Can't do it while reloading
  • Forces nekros to stand still
  • Doesn't even work 100% of the time

The skill just stops the flow of combat. Let's change that.

  • Desecrate has a 100% chance to spawn a health orb from a corpse
  • Radius brought down to 15m
  • Skill is now an aura, with drainperuse similar to Equinox Pacify/Provike. For example 10 energy per corpse (which might be too much or too little)
  • Now has x% chance to spawn additional loot, affected by power strength. Capped 80%.

Now Nekros is free from being the Tenno garbage clean and can participate in the fight while still providing health for his teammate.

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As long as it keeps Nekros guns a blazing or scythe a reaping, I have no qualms about changes for Desecrate.

Personally though, I would prefer a more active component to using Desecrate than a simple aura. For example, cursing all enemies in a target location for a chance to yield more loot on death, while a hold function would create a field of Desecrated Ground that persists for a while and converts corpses within into Health Orbs.

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?

This ability paired with despoil and equilibrium manages your energy to an extend where it's easy to susbstain builds with negative efficiency.... you get quite something per cast. Health, energy and loot on top, even on builds that are not build around the small fragment that the loot makes out. Hell, i use it with naramon on a pretty messed up shadow build and have yet to encounter any issues.

 

Terrify and soul punch on the other side...as useless as it gets...

 

People put WAY too much focus on aspects of his kit that are totally fine. Desecrate is pretty cheap and you get a bag of goodies per cast that are sufficient to fully substain you. Ideal ability to have and works perfect with his rather expensive ult. (High demand for crazy ammounts of strength and duration)

 

Edited by (PS4)CoolD2108
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5 hours ago, (PS4)CoolD2108 said:

Terrify and soul punch on the other side...as useless as it gets...

 

I really like Terrify, it is one of the more fun to use cc skills and it is unique, all in all a solid 2.

While I really do hate Desecrate spam being as boring as it is, nobody is forced to use it, the frame functions perfectly fine without it too. The extra loot chance really is just a gimmick that DE put in to satisfy the kind of people who go all in when farming stuff.

If you want some practical use for Desecrate why not let it summon an inferior kind of Shadow from desecrated enemies? Like for example disarmed versions of them.

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51 minutes ago, CrudShuzKong said:

I really like Terrify, it is one of the more fun to use cc skills and it is unique, all in all a solid 2.

While I really do hate Desecrate spam being as boring as it is, nobody is forced to use it, the frame functions perfectly fine without it too. The extra loot chance really is just a gimmick that DE put in to satisfy the kind of people who go all in when farming stuff.

If you want some practical use for Desecrate why not let it summon an inferior kind of Shadow from desecrated enemies? Like for example disarmed versions of them.

A 2, with the range of a halfed one, the effect of a 0,5 and the cost of a 3... nope. Just nope.

 

And why? Isn't partial loot and massive selfsubstain on a offensive frame quite something allready? It has its use. The actuall use just isn't spamming it for the pointless loot.

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12 hours ago, Buzkyl said:

I'm not a fan of desecrate forcing nekros to stop, wave at the ground in hopes of his space magic bring more loot.

  • Can't do it while reloading
  • Forces nekros to stand still
  • Doesn't even work 100% of the time

The skill just stops the flow of combat. Let's change that.

  • Desecrate has a 100% chance to spawn a health orb from a corpse
  • Radius brought down to 15m
  • Skill is now an aura, with drainperuse similar to Equinox Pacify/Provike. For example 10 energy per corpse (which might be too much or too little)
  • Now has x% chance to spawn additional loot, affected by power strength. Capped 80%.

Now Nekros is free from being the Tenno garbage clean and can participate in the fight while still providing health for his teammate.

Um... you are not supposed to be able to loot while reloading. Like you are not supposed to go invisible while reloading. Well it actually cancel reloading but w.e

Here is a tip, you can air glide while desecrating so you don't stand still. And even then unless you are running a fully "speced" desecrate build, you wouldn't be standing still with nekros. And in no way or shape the skill stops the flow of combat. You are stopping to chose to loot and not fight, that is the choice made by you, the player. Making desecrate an aura would just make nekros be rather useless and not interactive at all.

Shadows don't do much dmg to have a proper set up around them, soul punch is nice if you are running the revive mod and terror is just a bad CC. It is nice for the armor reduction but it makes everyone run around and it is capped based on the power strength you have. If you make desecrate an Aura based skill, you would just be running around doing almost nothing since the rest of your skills do not do much.

How about we improve nekros in such a way that his shadows are utilized and can benefit from soul punch, like let us say if you soul punch a bombard 5 or 10 times he becomes a permanent addition to your summoning arsenal. And have desecrate stock pile corpses for shadows of the dead rather than it using the last X enemies killed, that way they would how on your corpse counter. So basically you have to work for your minions and not just hope to have killed a bombard. Make nekros a true necromancer, not just a moving turret that basically loots for O2 bags in survivals. 

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7 hours ago, (PS4)CoolD2108 said:

The actuall use just isn't spamming it for the pointless loot.

This "actual" use wasn't reliable enough to be possible until the introduction of Despoil, well over a year after the introduction of Nekros. 

And even with it, Desecrate should not require an augment and Equilibrium to cohere with Nekros's kit in the slightest. Plus it doesn't exactly cohere, it just gives him infinite energy, and I wouldn't say that benefits Nekros more than it would any other frame.

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9 hours ago, Gurpgork said:

This "actual" use wasn't reliable enough to be possible until the introduction of Despoil, well over a year after the introduction of Nekros. 

And even with it, Desecrate should not require an augment and Equilibrium to cohere with Nekros's kit in the slightest. Plus it doesn't exactly cohere, it just gives him infinite energy, and I wouldn't say that benefits Nekros more than it would any other frame.

It does not? What other frame summons strengthened scaling enemys to your side? What other frame would profit this much from a high strength build? How many frames don't rely on auguments nowadays?

 

He recently got a buff that even made shadows substainable infinitly. He now definitly has this tool in his hands and the means to substain the needet energy. What is there to complain? Why still putting a exclusive focus on the abilitys that actually work in his kit?

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9 minutes ago, (PS4)CoolD2108 said:

What other frame summons strengthened scaling enemys to your side? What other frame would profit this much from a high strength build?

Neither of those points have anything to do with Desecrate. In fact, one of Desecrate's many problems is the way it goes against Nekros's high focus on Strength builds, since all it wants is Range.

Not to mention that Nekros is hardly the only frame to scale exponentially off of Strength mods.  

10 minutes ago, (PS4)CoolD2108 said:

How many frames don't rely on auguments nowadays?

Loki, Trinity, Excalibur, Nova, Ivara, Atlas, Ash, Saryn, and Chroma, just to name a few.

In the case of those first three, they all have an ability that is strong without an augment, while adding the augment makes it even stronger. Not one of those frames depends on an augment for an ability to be of any use whatsoever. (Although in Trinity's case, she has an ability that's absolutely worthless even with its augment.)

By contrast, Desecrate provides little to no benefit to Nekros without its augment and Equilibrium (which might as well be an augment, considering how garbage it is for pretty much any frame besides Nekros). Desecrate requires two mods to have any real use besides inflating the game's economy. 

No ability should require an augment to be useful. That's as much of a problem with Desecrate as it is with Equinox's Pacify or even Soul Punch.

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49 minutes ago, Gurpgork said:

Neither of those points have anything to do with Desecrate. In fact, one of Desecrate's many problems is the way it goes against Nekros's high focus on Strength builds, since all it wants is Range.

Not to mention that Nekros is hardly the only frame to scale exponentially off of Strength mods.  

Loki, Trinity, Excalibur, Nova, Ivara, Atlas, Ash, Saryn, and Chroma, just to name a few.

In the case of those first three, they all have an ability that is strong without an augment, while adding the augment makes it even stronger. Not one of those frames depends on an augment for an ability to be of any use whatsoever. (Although in Trinity's case, she has an ability that's absolutely worthless even with its augment.)

By contrast, Desecrate provides little to no benefit to Nekros without its augment and Equilibrium (which might as well be an augment, considering how garbage it is for pretty much any frame besides Nekros). Desecrate requires two mods to have any real use besides inflating the game's economy. 

No ability should require an augment to be useful. That's as much of a problem with Desecrate as it is with Equinox's Pacify or even Soul Punch.

The only other frame to scale to this extend would be mag as pure corpus killer. 

 

And evrything else is you oppinion man. But nothing else. Not even a oppinion on topic in fact. The execution of auguments is a issue i often advocate myself...why do auguments need a slot? Why would they be, or rather mostly be bandaids if they have the potential to open completely new fuctions for abilitys? They could easily be free slots to eather straight upgrade or completely change a ability. They are a gateway to easily compensate all the reworks DE choose to pack into the game. Choice instead of force. This does not change necros current state tho and should be threated as seperate issue. That desecrate scales from range doesn't even means that you NEED range to substain yourself. Point is that you have the easily best scaling ability and the means to substain it in your hands when playing necros, what brings it to the position to work for him. A bad CC paired with weak armor reduction and bad range or a ability that is overshadowed by a focus tree if augumented and does nearly nothing if not, the other 2 abilitys in his kit, are issues he has.

 

2 mods to use it is even a small price to pay for this. The same would apply to any frame with high basestats, where you also have the option to build for, for example, armor, health, rage, flow, qt (something sigificant to valkyrs optional playstyle) to substain yourself.

Don't hear you complaining about this. So why on necros?

Edited by (PS4)CoolD2108
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On 29.3.2016 at 0:28 AM, Buzkyl said:
  • Radius brought down to 15m

So instead of spamming "3" from one central place, you want the poor Necros to continuously run around in circles in order to not miss any bodies?

Necros players rejoice! You've been liberated from spamming "3" and are now "free" to continuously run in circles! Hallelujah!

 

^^

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15 hours ago, ----Fenrir---- said:

So instead of spamming "3" from one central place, you want the poor Necros to continuously run around in circles in order to not miss any bodies?

Necros players rejoice! You've been liberated from spamming "3" and are now "free" to continuously run in circles! Hallelujah!

 

^^

 

Because 15M at base is such a short distance. Considering that it works 100% of the time, and the extra loot generation is affected by power strength, 15M is a fair downside for Nekros being able to press the 3 key once. It's called balancing the skill out and in the end, you're still freer than spamming 3

And 15M is inline with Pacify/Provoke  which is 16M.

 

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4 minutes ago, Buzkyl said:

 

Because 15M at base is such a short distance. Considering that it works 100% of the time, and the extra loot generation is affected by power strength, 15M is a fair downside for Nekros being able to press the 3 key once. It's called balancing the skill out and in the end, you're still freer than spamming 3

And 15M is inline with Pacify/Provoke  which is 16M.

 

You don't get it. It's not enough to cover a whole room or the areas abilities like RJ can cover. In order to not miss bodies poor Necros players would have to run around continuously in order not to miss bodies and thus possible loot. That is not an improvement at all. It would change the loot-bot-gameplay from boring to unbelievable tedious.

Edited by ----Fenrir----
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1 minute ago, ----Fenrir---- said:

You don't get it. It's not enough to cover a whole room or the areas abilities like RJ can cover. In order to not miss bodies poor Necros players would have to run around continuously in order not to miss bodies and thus possible loot. That is not an improvement at all. It would change the loot-bot-gameplay from boring to unbelievable tedious.

 

My proposals were not to make Nekros a better loot bot, it was to make him be able to participate in fights while still being able to support his team through desecrate health orbs (which is why i made the health orb chance 100%). 

If you want to play him like a lootbot that's fine, stack him with range mods. Done.

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+1 OP

really ANYTHING the changes desecrate from being a spam ability is an improvement

standing still and spamming #3 has to be the worst ability design ingame =/

personally i proposed an AoE ground effect [ala oberon's hallowd ground]

make it a radial AoE or maybe a 180 degree field in front of him, but make it duration based so that nekros can 'desecrate' the area then do something else until the duration runs out

as for the ability functionality : any enemy that dies within the AoE suffers the same current effects of desecrate, additionally maybe give the enemies a slight accuracy penalty while within the AoE ; another potential idea would be for enemies within the AoE to slowly be drained of health [very low/slow DoT] and have 10% of that dmg be given to any friendly allies within the same AoE {more as an extra feature, but not the main focus of the ability}

Edited by CY13ERPUNK
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Personally, I don't think any ability should exist solely for loot manipulation. Ivara's Prowl is, imo, a good example of how something like this should work - stealing loot from targets is simply a bonus on top of the ability's main purpose. Something similar could be done with Desecrate, making it a passive part of a more active skill.

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