Jump to content

Recommended Posts

There are a lot of great things here but these:


Fixed Mastery Sigils displaying incorrectly on Operators.

Fixed being unable to consistently move during bleedout state

Fixed mantling an edge breaking Ivara’s Prowl ability.


Make me very happy.

Link to post
Share on other sites

Lots of issue fixes!

But still...

The automatic formatting on the forums is horrible.

Progress-Stopping Bugs
Derelict Vaults aren't giving out the reward properly. [Report 2] [Report 3]
Key-based defense missions have serious logic errors with leaving. [Report 2] [Report 3]
Old anti-leech systems that deny mission rewards are still triggering. [Report 2]
New anti-leech systems can be worked around by AFKers but hurt normal users who died.
Sabotage missions can be rendered uncompletable by AoEs (like syndicate procs). [Report 2] [Report 3] [Report 4] [Report 5]
Entities without a proper respawn point respawn in the start tile of the map, breaks void sabotage. [Report 2]

Other Bugs
Antimatter Drop has inconsistent tooltips and strange damage calculations.
Sentinel weapon modding is inconsistent and drops stats. [Report 2]
Damaged enemies psychically know the player's location.
Artemis Bow instantly reloads your primary weapon.
Damage-over-time status effects cause damage infinitely while paused.
Random colors only choose from one palette.
Hushed Invisibility doesn't work for some weapons.
The Phased Asa Syandana is misplaced on Ivara.
Despair holsters stick out of the frame model.
Kubrows phase through the floor while attempting to open some lockers.
Weapons can stop working under specific situations [Report 2]
Radiation damage causes the mobile defense objective to become hostile.
Bullet Attractor doesn't pull in thrown weapons.
Prompt-based finisher attacks hit shields first.
Enemy charge/combo damage values are backwards.
A Remote Observer timing out during the hacking minigame changes the camera style.
Missions can accidentally be force-accepted, the system will think everybody voted yes when they didn't.
Being revived (or exiting sharkwing) changes to your primary weapon regardless of what was selected before.
Infested ignore Decoy in multiple situations.
The UI does not scale properly for resolutions with an x component less than 1280.
Vignette effect too strong when HDR and adaptive exposure are on in outside tiles.
Loki's Switch Teleport often doesn't move the target.
Extractors are gathering unlisted materials.
Basic Gene Masking Kit in the market lies about how many unique colors you get.
Void Mobile Defense terminals have incorrect activation text (using the lockdown string).

Feedback / Changes
You can get more affinity from leeching then anything else.
"Sharkwing" tile on Uranus breaks spawns, consider removal.
Gear slots should be visibly numbered.
Maroo's Bazaar needs to be a lot clearer in function.
Sortie reward changes cause more problems than they solve.
High Dynamic Range & Adaptive Exposure Cause Inconsistencies
Learning Weapon Stances (Details & Example Images)
Weapon restrictions should automatically disable other weapons.

Edited by Rydian
Removed the Moa one, can't replicate it anymore.
Link to post
Share on other sites
This topic is now closed to further replies.
  • Create New...