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OTF4L
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in the last devstream DE also spoke of changing draco.

I have mixed feelings on this.

1) Draco is a nice place for people who don't have a lot of play time to lvl.

2) It is an easy tileset to take some clan mates to - that has an easily understood goal.

 

May I suggest:

add some simple raid keys to game that are:

1) only buildable in dojo

2) 8 players or more or they wont start

3) very simple but yield draco similar results

4) Non tradable - thus only the clan person who built it can use it AND only the clan members or alliance members can join it.

5) Optional) all members of the raid have to leave from same dojo - this will give the dojo more purpose besides just a place to do research.

 

Why?

I feel this will promote more clan Play.  It will also yield rewards that are easily understood and valuable enough to be prized.

It will bring clans closer together and will allow for clans to help new members easier.

 

Final comment

I personally feel that raids aren't just for end game content they are also a really great chance for people to play as part of the larger picture.  so not all raids have to be 'UBER" some can be just be challenging yet not overwhelming to lower level players and have specific purpose.

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